UltimateZoneBuilder/Build/UDBScript/Scripts/Examples/Geometry/makedoor.js

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`#version 4`;
`#name Make Door`;
`#description Creates a door from a selected sector. Functionality is the same as the built-in "make door" action.`;
`#scriptoptions
doortexture {
description = "Door texture";
default = "BIGDOOR2";
type = 6;
}
doortrack {
description = "Door track texture";
default = "DOORTRAK";
type = 6;
}
ceilingtexture {
description = "Door ceiling texture";
default = "FLAT20";
type = 7;
}
`;
let sectors = UDB.Map.getSelectedOrHighlightedSectors();
if(sectors.length == 0)
UDB.die('You need to select at least one sector!');
sectors.forEach(s => {
s.ceilingHeight = s.floorHeight;
s.ceilingTexture = UDB.ScriptOptions.ceilingtexture;
s.getSidedefs().forEach(sd => {
if(sd.other == null) // 1-sided lines
{
sd.middleTexture = UDB.ScriptOptions.doortrack;
if(UDB.Map.isUDMF)
sd.line.flags.dontpegbottom = true;
else
sd.line.flags['16'] = true;
}
else // 2-sided lines
{
// If the sidedef is on the front of the linedef we need to flip the linedef
// so that the line can be activated properly
if(sd.isFront)
sd.line.flip();
sd.other.upperTexture = UDB.ScriptOptions.doortexture;
// Set the action
if(UDB.Map.isDoom)
sd.line.action = 1;
else
{
sd.line.action = 12;
sd.line.args[0] = 0; // Tag
sd.line.args[1] = 16; // Speed
sd.line.args[2] = 150; // Close delay
sd.line.args[3] = 0; // Light tag
if(UDB.Map.isHexen)
{
sd.line.activate = 1024; // Player presses use
sd.line.flags['512'] = true; // Can be used repeatedly
sd.line.flags['8192'] = true; // Can be activated by monsters
}
else // UDMF
{
sd.line.flags.repeatspecial = true;
sd.line.flags.playeruse = true;
sd.line.flags.monsteruse = true;
}
}
}
});
});