UltimateZoneBuilder/Source/Config/GeneralActionBit.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace CodeImp.DoomBuilder.Config
{
public class GeneralActionBit : INumberedTitle, IComparable<GeneralActionBit>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private int index;
private string title;
#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Title { get { return title; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
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internal GeneralActionBit(int index, string title)
{
// Initialize
this.index = index;
this.title = title;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return title;
}
// This compares against another
public int CompareTo(GeneralActionBit other)
{
if(this.index < other.index) return -1;
else if(this.index > other.index) return 1;
else return 0;
}
#endregion
}
}