UltimateZoneBuilder/Source/BuilderModes/Interface/MenusForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public partial class MenusForm : Form
{
#region ================== Variables
// Menus list
private ToolStripItem[] menus;
#endregion
#region ================== Properties
public ToolStripMenuItem LinedefsMenu { get { return linedefsmenu; } }
public ToolStripMenuItem SectorsMenu { get { return sectorsmenu; } }
public ToolStripMenuItem ThingsMenu { get { return thingsmenu; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public MenusForm()
{
// Initialize
InitializeComponent();
// List all menus
menus = new ToolStripItem[menustrip.Items.Count];
for(int i = 0; i < menustrip.Items.Count; i++) menus[i] = menustrip.Items[i];
}
#endregion
#region ================== Methods
// This registers with the core
public void Register()
{
// Add the menus to the core
foreach(ToolStripMenuItem m in menus)
General.Interface.AddMenu(m);
}
// This unregisters from the core
public void Unregister()
{
// Remove the menus from the core
foreach(ToolStripMenuItem m in menus)
General.Interface.RemoveMenu(m);
}
// This hides all menus
public void HideAllMenus()
{
foreach(ToolStripMenuItem m in menus) m.Visible = false;
}
// This hides all except one menu
public void HideAllMenusExcept(ToolStripMenuItem showthis)
{
HideAllMenus();
showthis.Visible = true;
}
// This shows the menu for the current editing mode
public void ShowEditingModeMenu(EditMode mode)
{
// When these modes are active, then test against the base mode they will return to
if(mode is DragGeometryMode) mode = (mode as DragGeometryMode).BaseMode;
if(mode is DragThingsMode) mode = (mode as DragThingsMode).BaseMode;
if(mode is DrawGeometryMode) mode = (mode as DrawGeometryMode).BaseMode;
// Final decision
if(mode is LinedefsMode) HideAllMenusExcept(linedefsmenu);
else if(mode is SectorsMode) HideAllMenusExcept(sectorsmenu);
else if(mode is ThingsMode) HideAllMenusExcept(thingsmenu);
else HideAllMenus();
}
#endregion
}
}