description="Finds vertices, linedefs, sectors or things with a specific property, selects them and optionally replaces them with a given setting.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
editselectionmode
{
title="Edit Selection Mode";
category="modes";
description="Allows rotating, resizing and moving a selection.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
gradientbrightness
{
title="Make Brightness Gradient";
category="sectors";
description="Creates a brightness gradient over all selected sectors from the first to the last selected sector.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
gradientfloors
{
title="Make Floors Gradient";
category="sectors";
description="Creates a floor heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
gradientceilings
{
title="Make Ceilings Gradient";
category="sectors";
description="Creates a ceiling heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
makedoor
{
title="Make Door";
category="sectors";
description="Creates doors from the highlighted or selected sectors.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
lowerfloor8
{
title="Lower Floor by 8 mp";
category="sectors";
description="Lowers the highlighted or selected floor heights by 8 mp.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
default=131067;
}
raisefloor8
{
title="Raise Floor by 8 mp";
category="sectors";
description="Raises the highlighted or selected floor heights by 8 mp.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
default=131066;
}
lowerceiling8
{
title="Lower Ceiling by 8 mp";
category="sectors";
description="Lowers the highlighted or selected ceiling heights by 8 mp.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
default=196603;
}
raiseceiling8
{
title="Raise Ceiling by 8 mp";
category="sectors";
description="Raises the highlighted or selected ceiling heights by 8 mp.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
default=196602;
}
errorcheckmode
{
title="Map Analysis Mode";
category="modes";
description="Checks your map for errors and mistakes and reports the results.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
lowersector8
{
title="Lower Floor/Ceiling by 8 mp";
category="visual";
description="Lowers the targeted or selected floors/ceilings by 8 mp. This also lowers selected or targeted things.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
raisesector8
{
title="Raise Floor/Ceiling by 8 mp";
category="visual";
description="Raises the targeted or selected floors/ceilings by 8 mp. This also raises selected or targeted things.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
lowersector1
{
title="Lower Floor/Ceiling by 1 mp";
category="visual";
description="Lowers the targeted or selected floors/ceilings by 1 mp. This also lowers selected or targeted things.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
raisesector1
{
title="Raise Floor/Ceiling by 1 mp";
category="visual";
description="Raises the targeted or selected floors/ceilings by 1 mp. This also raises selected or targeted things.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
showvisualthings
{
title="Show Things";
category="visual";
description="Cycles through the different ways the things are shown in Visual Mode.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
raisebrightness8
{
title="Increase Brightness by 8";
category="visual";
description="Increases the targeted or selected sector brightness level by 8.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
lowerbrightness8
{
title="Decrease Brightness by 8";
category="visual";
description="Decreases the targeted or selected sector brightness level by 8.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
movetextureleft
{
title="Move Texture Left by 1";
category="visual";
description="Moves the offset of the targeted or selected textures to the left by 1 pixel.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
movetextureright
{
title="Move Texture Right by 1";
category="visual";
description="Moves the offset of the targeted or selected textures to the right by 1 pixel.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
movetextureup
{
title="Move Texture Up by 1";
category="visual";
description="Moves the offset of the targeted or selected textures up by 1 pixel.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
movetexturedown
{
title="Move Texture Down by 1";
category="visual";
description="Moves the offset of the targeted or selected textures down by 1 pixel.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
}
movetextureleft8
{
title="Move Texture Left by 8";
category="visual";
description="Moves the offset of the targeted or selected textures to the left by 8 pixels.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
default=65573;
}
movetextureright8
{
title="Move Texture Right by 8";
category="visual";
description="Moves the offset of the targeted or selected textures to the right by 8 pixels.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
default=65575;
}
movetextureup8
{
title="Move Texture Up by 8";
category="visual";
description="Moves the offset of the targeted or selected textures up by 8 pixels.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
default=65574;
}
movetexturedown8
{
title="Move Texture Down by 8";
category="visual";
description="Moves the offset of the targeted or selected textures down by 8 pixels.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
repeat=true;
default=65576;
}
textureselect
{
title="Select Texture";
category="visual";
description="Opens the texture browser to select a texture for the targeted or selected walls, floors or ceilings.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
texturecopy
{
title="Copy Texture";
category="visual";
description="Copies the targeted texture or flat for pasting.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
texturepaste
{
title="Paste Texture";
category="visual";
description="Pastes the copied texture onto the targeted or selected walls, floors or ceilings.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
visualautoalignx
{
title="Auto-align Textures X";
category="visual";
description="Automatically aligns the neighbouring textures X offsets until another texture is encountered.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
visualautoaligny
{
title="Auto-align Textures Y";
category="visual";
description="Automatically aligns the neighbouring textures Y offsets until another texture is encountered. The Y alignment only takes the ceiling height for each sidedef into account.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
toggleupperunpegged
{
title="Toggle Upper Unpegged";
category="visual";
description="Toggles the Upper Unpegged setting on the selected or targeted linedef.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
togglelowerunpegged
{
title="Toggle Lower Unpegged";
category="visual";
description="Toggles the Lower Unpegged setting on the selected or targeted linedef.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
togglegravity
{
title="Toggle Gravity";
category="visual";
description="Toggles the use of gravity while moving around in visual mode. Turn gravity off to fly around, turn gravity on to walk on the sector floors.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
togglebrightness
{
title="Toggle Full Brightness";
category="visual";
description="Toggles the use of sector brightness on and off. When sector brightness is off, the world is displayed fully bright, without lighting effects.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
resettexture
{
title="Reset Texture Offsets";
category="visual";
description="Resets the texture offsets on the targeted or selected sidedef to 0, 0.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
texturecopyoffsets
{
title="Copy Offsets";
category="visual";
description="Copies the targeted texture offsets for pasting.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
texturepasteoffsets
{
title="Paste Offsets";
category="visual";
description="Pastes the copied texture offsets onto the targeted or selected walls.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
copyproperties
{
title="Copy Properties";
category="visual";
description="Copies the targeted object properties for pasting.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
pasteproperties
{
title="Paste Properties";
category="visual";
description="Pastes the copied properties onto the targeted or selected object.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
placevisualstart
{
title="Place Visual Mode Camera";
category="classic";
description="Places a new, or moves the existing, Visual Mode start thing to the mouse position. This thing will keep track where you left Visual Mode so that you return to Visual Mode in the same location.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
floodfilltextures
{
title="Paste Texture Flood-Fill";
category="visual";
description="This allows you to flood-fill all adjacent textures or flats that are identical to the original with the copied texture.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
default=65540;
}
flipselectionv
{
title="Flip Selection Vertically";
category="edit";
description="Flips the selection in Edit Selection mode vertically.";
allowkeys=true;
allowmouse=true;
allowscroll=true;
}
flipselectionh
{
title="Flip Selection Horizontally";
category="edit";
description="Flips the selection in Edit Selection mode horizontally.";