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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultLineOverlapping : ErrorResult
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{
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#region ================== Variables
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private Linedef line1;
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private Linedef line2;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 0; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultLineOverlapping(Linedef l1, Linedef l2)
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{
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// Initialize
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this.line1 = l1;
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this.line2 = l2;
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this.viewobjects.Add(l1);
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this.viewobjects.Add(l2);
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this.description = "These linedefs are overlapping and they do not reference the same sector on all sides. Overlapping lines is only allowed when they reference the same sector on all sides.";
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Linedefs are overlapping and references different sectors";
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(line1, General.Colors.Selection);
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renderer.PlotLinedef(line2, General.Colors.Selection);
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renderer.PlotVertex(line1.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(line1.End, ColorCollection.VERTICES);
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renderer.PlotVertex(line2.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(line2.End, ColorCollection.VERTICES);
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}
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#endregion
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}
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}
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