2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Vertices Mode",
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SwitchAction = "verticesmode", // Action name used to switch to this mode
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ButtonImage = "VerticesMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 0, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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2009-07-09 15:15:49 +00:00
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UseByDefault = true,
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SafeStartMode = true)]
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2009-04-19 18:07:22 +00:00
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public class VerticesMode : BaseClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Highlighted item
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protected Vertex highlighted;
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// Interface
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private bool editpressed;
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#endregion
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#region ================== Properties
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2009-05-17 14:00:36 +00:00
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public override object HighlightedObject { get { return highlighted; } }
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Constructor / Disposer
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#endregion
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#region ================== Methods
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public override void OnHelp()
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{
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General.ShowHelp("e_vertices.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new VerticesMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Standard);
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2010-08-15 13:45:43 +00:00
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// Add toolbar buttons
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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2009-04-19 18:07:22 +00:00
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// Convert geometry selection to vertices only
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General.Map.Map.ConvertSelection(SelectionType.Vertices);
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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2010-08-15 13:45:43 +00:00
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// Remove toolbar buttons
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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2009-04-19 18:07:22 +00:00
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// Going to EditSelectionMode?
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if(General.Editing.NewMode is EditSelectionMode)
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{
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2009-08-19 11:42:20 +00:00
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// Not pasting anything?
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EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode);
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if(!editmode.Pasting)
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2009-04-19 18:07:22 +00:00
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{
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2009-08-19 11:42:20 +00:00
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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2009-04-19 18:07:22 +00:00
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}
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}
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// Hide highlight info
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General.Interface.HideInfo();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
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renderer.Finish();
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}
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// Selecting?
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if(selecting)
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{
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// Render selection
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if(renderer.StartOverlay(true))
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{
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RenderMultiSelection();
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renderer.Finish();
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}
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}
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renderer.Present();
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}
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// This highlights a new item
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protected void Highlight(Vertex v)
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{
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Undraw previous highlight
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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// Set new highlight
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highlighted = v;
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// Render highlighted item
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if((highlighted != null) && !highlighted.IsDisposed)
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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// Done
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renderer.Finish();
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renderer.Present();
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowVertexInfo(highlighted);
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else
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General.Interface.HideInfo();
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}
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// Selection
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protected override void OnSelectBegin()
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Flip selection
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highlighted.Selected = !highlighted.Selected;
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// Redraw highlight to show selection
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if(renderer.StartPlotter(false))
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{
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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renderer.Finish();
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renderer.Present();
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}
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}
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else
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{
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// Start making a selection
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StartMultiSelection();
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not stopping from multiselection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Render highlighted item
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if(renderer.StartPlotter(false))
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{
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renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT);
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renderer.Finish();
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renderer.Present();
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}
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}
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
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bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
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// Vertex highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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2009-07-09 14:03:47 +00:00
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedVerticessCount == 0)))
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2009-04-19 18:07:22 +00:00
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedVertices();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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}
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// Update display
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if(renderer.StartPlotter(false))
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{
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// Redraw highlight to show selection
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renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted));
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renderer.Finish();
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renderer.Present();
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}
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}
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else
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{
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// Find the nearest linedef within highlight range
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2009-05-20 15:03:08 +00:00
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Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale);
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2009-04-19 18:07:22 +00:00
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if(l != null)
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{
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// Create undo
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General.Map.UndoRedo.CreateUndo("Split linedef");
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Vector2D insertpos;
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// Snip to grid also?
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if(snaptogrid)
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{
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// Find all points where the grid intersects the line
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List<Vector2D> points = l.GetGridIntersections();
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insertpos = mousemappos;
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float distance = float.MaxValue;
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foreach(Vector2D p in points)
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{
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float pdist = Vector2D.DistanceSq(p, mousemappos);
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if(pdist < distance)
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{
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insertpos = p;
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distance = pdist;
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}
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}
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}
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else
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{
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// Just use the nearest point on line
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insertpos = l.NearestOnLine(mousemappos);
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}
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// Make the vertex
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Vertex v = General.Map.Map.CreateVertex(insertpos);
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2010-08-15 19:43:00 +00:00
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if(v == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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2009-04-19 18:07:22 +00:00
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// Snap to map format accuracy
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v.SnapToAccuracy();
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// Split the line with this vertex
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2010-08-15 19:43:00 +00:00
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Linedef sld = l.Split(v);
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if(sld == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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return;
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}
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2012-03-19 21:31:10 +00:00
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BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
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2009-04-19 18:07:22 +00:00
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// Update
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General.Map.Map.Update();
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2010-08-15 19:43:00 +00:00
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2009-04-19 18:07:22 +00:00
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// Highlight it
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Highlight(v);
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// Redraw display
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General.Interface.RedrawDisplay();
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}
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else
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{
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// Start drawing mode
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DrawGeometryMode drawmode = new DrawGeometryMode();
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DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List<DrawnVertex>());
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2010-08-13 18:32:21 +00:00
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if (drawmode.DrawPointAt(v))
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General.Editing.ChangeMode(drawmode);
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else
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General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries.");
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2009-04-19 18:07:22 +00:00
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}
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}
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit pressed in this mode?
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if(editpressed)
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{
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// Anything selected?
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ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
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if(selected.Count > 0)
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{
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if(General.Interface.IsActiveWindow)
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{
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// Show line edit dialog
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General.Interface.ShowEditVertices(selected);
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General.Map.Map.Update();
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// When a single vertex was selected, deselect it now
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if(selected.Count == 1) General.Map.Map.ClearSelectedVertices();
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// Update entire display
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General.Interface.RedrawDisplay();
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}
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}
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}
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editpressed = false;
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base.OnEditEnd();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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// Not holding any buttons?
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if(e.Button == MouseButtons.None)
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{
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// Find the nearest vertex within highlight range
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2009-05-20 15:03:08 +00:00
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Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale);
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2009-04-19 18:07:22 +00:00
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// Highlight if not the same
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if(v != highlighted) Highlight(v);
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}
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}
|
|
|
|
|
|
|
|
// Mouse leaves
|
|
|
|
public override void OnMouseLeave(EventArgs e)
|
|
|
|
{
|
|
|
|
base.OnMouseLeave(e);
|
|
|
|
|
|
|
|
// Highlight nothing
|
|
|
|
Highlight(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Mouse wants to drag
|
|
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
|
|
{
|
|
|
|
base.OnDragStart(e);
|
|
|
|
|
|
|
|
// Edit button used?
|
|
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
|
|
{
|
|
|
|
// Anything highlighted?
|
|
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
|
|
{
|
|
|
|
// Highlighted item not selected?
|
|
|
|
if(!highlighted.Selected)
|
|
|
|
{
|
|
|
|
// Select only this vertex for dragging
|
|
|
|
General.Map.Map.ClearSelectedVertices();
|
|
|
|
highlighted.Selected = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Start dragging the selection
|
|
|
|
General.Editing.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is called wheh selection ends
|
|
|
|
protected override void OnEndMultiSelection()
|
|
|
|
{
|
2009-08-19 11:09:10 +00:00
|
|
|
bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f));
|
|
|
|
|
|
|
|
if(BuilderPlug.Me.AutoClearSelection && !selectionvolume)
|
|
|
|
General.Map.Map.ClearSelectedVertices();
|
|
|
|
|
|
|
|
if(selectionvolume)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2009-07-07 11:29:56 +00:00
|
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2009-07-07 11:29:56 +00:00
|
|
|
// Go for all vertices
|
|
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
|
|
{
|
|
|
|
v.Selected |= ((v.Position.x >= selectionrect.Left) &&
|
|
|
|
(v.Position.y >= selectionrect.Top) &&
|
|
|
|
(v.Position.x <= selectionrect.Right) &&
|
|
|
|
(v.Position.y <= selectionrect.Bottom));
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
2009-07-07 11:29:56 +00:00
|
|
|
else
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2009-07-07 11:29:56 +00:00
|
|
|
// Go for all vertices
|
|
|
|
foreach(Vertex v in General.Map.Map.Vertices)
|
|
|
|
{
|
|
|
|
v.Selected = ((v.Position.x >= selectionrect.Left) &&
|
|
|
|
(v.Position.y >= selectionrect.Top) &&
|
|
|
|
(v.Position.x <= selectionrect.Right) &&
|
|
|
|
(v.Position.y <= selectionrect.Bottom));
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
|
|
|
|
// Clear overlay
|
|
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
|
|
|
|
// Redraw
|
|
|
|
General.Interface.RedrawDisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is called when the selection is updated
|
|
|
|
protected override void OnUpdateMultiSelection()
|
|
|
|
{
|
|
|
|
base.OnUpdateMultiSelection();
|
|
|
|
|
|
|
|
// Render selection
|
|
|
|
if(renderer.StartOverlay(true))
|
|
|
|
{
|
|
|
|
RenderMultiSelection();
|
|
|
|
renderer.Finish();
|
|
|
|
renderer.Present();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// When copying
|
|
|
|
public override bool OnCopyBegin()
|
|
|
|
{
|
|
|
|
// No selection made? But we have a highlight!
|
|
|
|
if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null))
|
|
|
|
{
|
|
|
|
// Make the highlight the selection
|
|
|
|
highlighted.Selected = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return base.OnCopyBegin();
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Actions
|
|
|
|
|
2010-08-15 13:45:43 +00:00
|
|
|
// This copies the properties
|
|
|
|
[BeginAction("classiccopyproperties")]
|
|
|
|
public void CopyProperties()
|
|
|
|
{
|
|
|
|
// Determine source vertices
|
|
|
|
ICollection<Vertex> sel = null;
|
|
|
|
if(General.Map.Map.SelectedVerticessCount > 0)
|
|
|
|
sel = General.Map.Map.GetSelectedVertices(true);
|
|
|
|
else if(highlighted != null)
|
|
|
|
{
|
|
|
|
sel = new List<Vertex>();
|
|
|
|
sel.Add(highlighted);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(sel != null)
|
|
|
|
{
|
|
|
|
// Copy properties from first source vertex
|
|
|
|
BuilderPlug.Me.CopiedVertexProps = new VertexProperties(General.GetByIndex(sel, 0));
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied vertex properties.");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This pastes the properties
|
|
|
|
[BeginAction("classicpasteproperties")]
|
|
|
|
public void PasteProperties()
|
|
|
|
{
|
|
|
|
if(BuilderPlug.Me.CopiedVertexProps != null)
|
|
|
|
{
|
|
|
|
// Determine target vertices
|
|
|
|
ICollection<Vertex> sel = null;
|
|
|
|
if(General.Map.Map.SelectedVerticessCount > 0)
|
|
|
|
sel = General.Map.Map.GetSelectedVertices(true);
|
|
|
|
else if(highlighted != null)
|
|
|
|
{
|
|
|
|
sel = new List<Vertex>();
|
|
|
|
sel.Add(highlighted);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(sel != null)
|
|
|
|
{
|
|
|
|
// Apply properties to selection
|
|
|
|
General.Map.UndoRedo.CreateUndo("Paste vertex properties");
|
|
|
|
foreach(Vertex v in sel)
|
|
|
|
{
|
|
|
|
BuilderPlug.Me.CopiedVertexProps.Apply(v);
|
|
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted vertex properties.");
|
|
|
|
|
|
|
|
// Update and redraw
|
|
|
|
General.Map.IsChanged = true;
|
|
|
|
General.Interface.RefreshInfo();
|
|
|
|
General.Interface.RedrawDisplay();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
// This clears the selection
|
|
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
|
|
public void ClearSelection()
|
|
|
|
{
|
|
|
|
// Clear selection
|
|
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
|
|
|
|
// Redraw
|
|
|
|
General.Interface.RedrawDisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
// This creates a new vertex at the mouse position
|
|
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
|
|
public virtual void InsertVertexAction() { VerticesMode.InsertVertex(mousemappos, renderer.Scale); }
|
|
|
|
public static void InsertVertex(Vector2D mousemappos, float rendererscale)
|
|
|
|
{
|
|
|
|
bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
|
|
|
|
bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
|
|
|
|
// Mouse in window?
|
|
|
|
if(General.Interface.MouseInDisplay)
|
|
|
|
{
|
|
|
|
Vector2D insertpos;
|
|
|
|
Linedef l = null;
|
|
|
|
|
|
|
|
// Create undo
|
|
|
|
General.Map.UndoRedo.CreateUndo("Insert vertex");
|
|
|
|
|
|
|
|
// Snap to geometry?
|
2009-05-20 15:03:08 +00:00
|
|
|
l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / rendererscale);
|
2009-04-19 18:07:22 +00:00
|
|
|
if(snaptonearest && (l != null))
|
|
|
|
{
|
|
|
|
// Snip to grid also?
|
|
|
|
if(snaptogrid)
|
|
|
|
{
|
|
|
|
// Find all points where the grid intersects the line
|
|
|
|
List<Vector2D> points = l.GetGridIntersections();
|
|
|
|
insertpos = mousemappos;
|
|
|
|
float distance = float.MaxValue;
|
|
|
|
foreach(Vector2D p in points)
|
|
|
|
{
|
|
|
|
float pdist = Vector2D.DistanceSq(p, mousemappos);
|
|
|
|
if(pdist < distance)
|
|
|
|
{
|
|
|
|
insertpos = p;
|
|
|
|
distance = pdist;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Just use the nearest point on line
|
|
|
|
insertpos = l.NearestOnLine(mousemappos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Snap to grid?
|
|
|
|
else if(snaptogrid)
|
|
|
|
{
|
|
|
|
// Snap to grid
|
|
|
|
insertpos = General.Map.Grid.SnappedToGrid(mousemappos);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Just insert here, don't snap to anything
|
|
|
|
insertpos = mousemappos;
|
|
|
|
}
|
2010-08-15 19:43:00 +00:00
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
// Make the vertex
|
|
|
|
Vertex v = General.Map.Map.CreateVertex(insertpos);
|
2010-08-15 19:43:00 +00:00
|
|
|
if(v == null)
|
|
|
|
{
|
|
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
|
|
return;
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
|
|
|
|
// Snap to map format accuracy
|
|
|
|
v.SnapToAccuracy();
|
|
|
|
|
|
|
|
// Split the line with this vertex
|
|
|
|
if(snaptonearest && (l != null))
|
|
|
|
{
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Split a linedef.");
|
2012-03-19 21:31:10 +00:00
|
|
|
Linedef sld = l.Split(v);
|
|
|
|
if(sld == null)
|
|
|
|
{
|
|
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
BuilderPlug.Me.AdjustSplitCoordinates(l, sld);
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a vertex.");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update
|
|
|
|
General.Map.Map.Update();
|
2010-08-15 19:43:00 +00:00
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
// Redraw screen
|
|
|
|
General.Interface.RedrawDisplay();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
|
|
public void DeleteItem()
|
|
|
|
{
|
|
|
|
// Make list of selected vertices
|
|
|
|
ICollection<Vertex> selected = General.Map.Map.GetSelectedVertices(true);
|
|
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
|
|
|
|
// Anything to do?
|
|
|
|
if(selected.Count > 0)
|
|
|
|
{
|
|
|
|
// Make undo
|
|
|
|
if(selected.Count > 1)
|
|
|
|
{
|
|
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " vertices");
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " vertices.");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
General.Map.UndoRedo.CreateUndo("Delete vertex");
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a vertex.");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Go for all vertices that need to be removed
|
|
|
|
foreach(Vertex v in selected)
|
|
|
|
{
|
|
|
|
// Not already removed automatically?
|
|
|
|
if(!v.IsDisposed)
|
|
|
|
{
|
|
|
|
// If the vertex only has 2 linedefs attached, then merge the linedefs
|
|
|
|
if(v.Linedefs.Count == 2)
|
|
|
|
{
|
|
|
|
Linedef ld1 = General.GetByIndex(v.Linedefs, 0);
|
|
|
|
Linedef ld2 = General.GetByIndex(v.Linedefs, 1);
|
|
|
|
Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start;
|
|
|
|
Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start;
|
|
|
|
if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2);
|
|
|
|
//if(ld2.Start == v) ld2.SetStartVertex(v1); else ld2.SetEndVertex(v1);
|
|
|
|
//ld1.Join(ld2);
|
|
|
|
ld2.Dispose();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Trash vertex
|
|
|
|
v.Dispose();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update cache values
|
|
|
|
General.Map.IsChanged = true;
|
|
|
|
General.Map.Map.Update();
|
|
|
|
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
|
|
MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0);
|
|
|
|
OnMouseMove(e);
|
|
|
|
|
|
|
|
// Redraw screen
|
|
|
|
General.Interface.RedrawDisplay();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|