UltimateZoneBuilder/Source/Plugins/SoundPropagationMode/Resources/Actions.cfg

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//
// This file defines which actions there are, what description they have and
// some behaviour options. The Doom Builder core will bind to these actions
// with delegates (function pointers) where you use the BeginAction and
// EndAction attributes. This file must be named Actions.cfg and must be
// included in the plugin project as "Embedded Resource".
//
//
// Options:
//
// allowkeys: Allows the user to bind standard keys to this action.
// allowmouse: Allows the user to bind mouse buttons to this action.
// allowscroll: Allows the user to bind the scrollwheel to this action.
// disregardshift: This action will trigger regardless if Shift or Control is used.
// repeat: BeginAction will be called for automatic key repetition.
// default: Default key is only used when the action is loaded for the first
// time and the default key is not used by any other action.
//
// allowkeys and allowmouse are true by default, the others are false by default.
//
soundpropagationmode
{
title = "Sound propagation mode";
category = "modes";
description = "Shows how sound propagates through the map";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
soundenvironmentmode
{
title = "Sound environment mode";
category = "modes";
description = "Shows ZDoom sound environments";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
categories
{
soundpropagationmode = "Sound propagation mode";
}
soundpropagationcolorconfiguration
{
title = "Configure colors";
category = "soundpropagationmode";
description = "Configure colors for sound propagation mode";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}