2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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2012-11-27 21:12:20 +00:00
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using System.Collections.ObjectModel;
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2009-04-19 18:07:22 +00:00
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using System.Drawing;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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2012-11-27 21:12:20 +00:00
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using CodeImp.DoomBuilder.Types;
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2009-04-19 18:07:22 +00:00
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using CodeImp.DoomBuilder.VisualModes;
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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2014-01-13 08:06:56 +00:00
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using CodeImp.DoomBuilder.Data;
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2009-04-19 18:07:22 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal sealed class VisualCeiling : BaseVisualGeometrySector
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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2013-03-18 13:52:27 +00:00
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public bool innerSide; //mxd
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Setup
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// Constructor
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public VisualCeiling(BaseVisualMode mode, VisualSector vs) : base(mode, vs)
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{
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2013-09-11 09:47:53 +00:00
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//mxd
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geoType = VisualGeometryType.CEILING;
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2013-03-18 13:52:27 +00:00
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//mxd
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if(mode.UseSelectionFromClassicMode && vs != null && vs.Sector.Selected && (General.Map.ViewMode == ViewMode.CeilingTextures || General.Map.ViewMode == ViewMode.Normal)) {
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this.selected = true;
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mode.AddSelectedObject(this);
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}
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2013-09-11 09:47:53 +00:00
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// We have no destructor
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2009-04-19 18:07:22 +00:00
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GC.SuppressFinalize(this);
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}
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// This builds the geometry. Returns false when no geometry created.
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2013-03-18 13:52:27 +00:00
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public override bool Setup(SectorLevel level, Effect3DFloor extrafloor) {
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return Setup(level, extrafloor, innerSide);
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}
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//mxd
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public bool Setup(SectorLevel level, Effect3DFloor extrafloor, bool innerSide)
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2009-04-19 18:07:22 +00:00
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{
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2012-11-27 21:12:20 +00:00
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Sector s = level.sector;
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Vector2D texscale;
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2013-03-18 13:52:27 +00:00
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this.innerSide = innerSide; //mxd
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2012-11-27 21:12:20 +00:00
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base.Setup(level, extrafloor);
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// Fetch ZDoom fields
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float rotate = Angle2D.DegToRad(s.Fields.GetValue("rotationceiling", 0.0f));
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Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f),
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2013-09-11 09:47:53 +00:00
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s.Fields.GetValue("ypanningceiling", 0.0f));
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2012-11-27 21:12:20 +00:00
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Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f),
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2013-09-11 09:47:53 +00:00
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s.Fields.GetValue("yscaleceiling", 1.0f));
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2009-04-19 18:07:22 +00:00
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2013-03-18 13:52:27 +00:00
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//Load ceiling texture
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2014-03-05 09:21:28 +00:00
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if(s.LongCeilTexture != MapSet.EmptyLongName) {
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2013-03-18 13:52:27 +00:00
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base.Texture = General.Map.Data.GetFlatImage(s.LongCeilTexture);
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2014-01-13 08:06:56 +00:00
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if(base.Texture == null || base.Texture is UnknownImage) {
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2013-07-31 12:38:47 +00:00
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base.Texture = General.Map.Data.UnknownTexture3D;
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2009-04-19 18:07:22 +00:00
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setuponloadedtexture = s.LongCeilTexture;
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2013-03-18 13:52:27 +00:00
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} else {
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if(!base.Texture.IsImageLoaded) {
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setuponloadedtexture = s.LongCeilTexture;
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}
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}
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} else {
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// Use missing texture
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base.Texture = General.Map.Data.MissingTexture3D;
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setuponloadedtexture = 0;
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2009-04-19 18:07:22 +00:00
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}
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2012-11-27 21:12:20 +00:00
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// Determine texture scale
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if(base.Texture.IsImageLoaded)
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texscale = new Vector2D(1.0f / base.Texture.ScaledWidth, 1.0f / base.Texture.ScaledHeight);
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else
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texscale = new Vector2D(1.0f / 64.0f, 1.0f / 64.0f);
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2009-04-19 18:07:22 +00:00
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// Make vertices
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2012-11-27 21:12:20 +00:00
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ReadOnlyCollection<Vector2D> triverts = base.Sector.Sector.Triangles.Vertices;
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2014-09-22 09:04:30 +00:00
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WorldVertex[] verts = new WorldVertex[triverts.Count];
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2012-11-27 21:12:20 +00:00
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for(int i = 0; i < triverts.Count; i++)
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2009-04-19 18:07:22 +00:00
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{
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2012-11-27 21:12:20 +00:00
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// Color shading
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PixelColor c = PixelColor.FromInt(level.color);
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verts[i].c = c.WithAlpha((byte)General.Clamp(level.alpha, 0, 255)).ToInt();
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2009-04-19 18:07:22 +00:00
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// Vertex coordinates
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2012-11-27 21:12:20 +00:00
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verts[i].x = triverts[i].x;
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verts[i].y = triverts[i].y;
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2013-03-18 13:52:27 +00:00
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verts[i].z = level.plane.GetZ(triverts[i]);
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2009-04-19 18:07:22 +00:00
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2012-11-27 21:12:20 +00:00
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// Texture coordinates
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Vector2D pos = triverts[i];
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pos = pos.GetRotated(rotate);
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pos.y = -pos.y;
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pos = (pos + offset) * scale * texscale;
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verts[i].u = pos.x;
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verts[i].v = pos.y;
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}
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2009-04-19 18:07:22 +00:00
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// The sector triangulation created clockwise triangles that
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// are right up for the floor. For the ceiling we must flip
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// the triangles upside down.
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2013-03-18 13:52:27 +00:00
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if(extrafloor == null || extrafloor.VavoomType || innerSide)
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2012-11-27 21:12:20 +00:00
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SwapTriangleVertices(verts);
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// Determine render pass
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if(extrafloor != null)
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{
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2013-03-18 13:52:27 +00:00
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if ((extrafloor.Linedef.Args[2] & (int)Effect3DFloor.Flags.RenderAdditive) != 0) //mxd
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this.RenderPass = RenderPass.Additive;
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else if (level.alpha < 255)
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2012-11-27 21:12:20 +00:00
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this.RenderPass = RenderPass.Alpha;
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else
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this.RenderPass = RenderPass.Mask;
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}
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else
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2009-04-19 18:07:22 +00:00
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{
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2012-11-27 21:12:20 +00:00
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this.RenderPass = RenderPass.Solid;
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2009-04-19 18:07:22 +00:00
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}
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// Apply vertices
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base.SetVertices(verts);
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return (verts.Length > 0);
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}
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#endregion
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#region ================== Methods
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2012-11-27 21:12:20 +00:00
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// Return texture coordinates
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protected override Point GetTextureOffset()
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{
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Point p = new Point();
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p.X = (int)Sector.Sector.Fields.GetValue("xpanningceiling", 0.0f);
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p.Y = (int)Sector.Sector.Fields.GetValue("ypanningceiling", 0.0f);
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return p;
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}
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// Move texture coordinates
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protected override void MoveTextureOffset(Point xy)
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{
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2013-09-11 09:47:53 +00:00
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//mxd
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Sector s = GetControlSector();
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2012-11-27 21:12:20 +00:00
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s.Fields.BeforeFieldsChange();
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2013-08-02 12:50:53 +00:00
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float nx = (s.Fields.GetValue("xpanningceiling", 0.0f) + xy.X) % (Texture.ScaledWidth / s.Fields.GetValue("xscaleceiling", 1.0f));
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float ny = (s.Fields.GetValue("ypanningceiling", 0.0f) + xy.Y) % (Texture.ScaledHeight / s.Fields.GetValue("yscaleceiling", 1.0f));
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2013-09-11 09:47:53 +00:00
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s.Fields["xpanningceiling"] = new UniValue(UniversalType.Float, nx);
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s.Fields["ypanningceiling"] = new UniValue(UniversalType.Float, ny);
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s.UpdateNeeded = true;
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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mode.SetActionResult("Changed ceiling texture offsets to " + nx + ", " + ny + ".");
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}
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//mxd. Texture scale change
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protected override void ChangeTextureScale(float incrementX, float incrementY) {
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Sector s = GetControlSector();
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float scaleX = s.Fields.GetValue("xscaleceiling", 1.0f);
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float scaleY = s.Fields.GetValue("yscaleceiling", 1.0f);
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s.Fields.BeforeFieldsChange();
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if(incrementX != 0) {
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if(scaleX + incrementX == 0)
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scaleX *= -1;
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else
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scaleX += incrementX;
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2013-08-10 11:28:51 +00:00
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UDMFTools.SetFloat(s.Fields, "xscaleceiling", scaleX, 1.0f);
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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}
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if(incrementY != 0) {
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if(scaleY + incrementY == 0)
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scaleY *= -1;
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else
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scaleY += incrementY;
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2013-08-10 11:28:51 +00:00
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UDMFTools.SetFloat(s.Fields, "yscaleceiling", scaleY, 1.0f);
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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}
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//update geometry
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onTextureChanged();
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s.UpdateNeeded = true;
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s.UpdateCache();
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if(s.Index != Sector.Sector.Index) {
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Sector.Sector.UpdateNeeded = true;
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Sector.Sector.UpdateCache();
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}
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mode.SetActionResult("Ceiling scale changed to " + scaleX + ", " + scaleY);
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2012-11-27 21:12:20 +00:00
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}
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2013-04-16 12:52:40 +00:00
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//mxd
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public override void OnResetTextureOffset() {
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if(!General.Map.UDMF) return;
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mode.CreateUndo("Reset texture offsets");
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mode.SetActionResult("Texture offsets reset.");
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
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Sector.Sector.Fields.BeforeFieldsChange();
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2013-04-16 12:52:40 +00:00
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
|
|
|
string[] keys = new string[] { "xpanningceiling", "ypanningceiling", "xscaleceiling", "yscaleceiling", "rotationceiling" };
|
|
|
|
|
|
|
|
foreach(string key in keys){
|
|
|
|
if(Sector.Sector.Fields.ContainsKey(key)) {
|
|
|
|
Sector.Sector.Fields.Remove(key);
|
|
|
|
Sector.Sector.UpdateNeeded = true;
|
|
|
|
}
|
2013-04-16 12:52:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if(Sector.Sector.UpdateNeeded)
|
|
|
|
Sector.UpdateSectorGeometry(false);
|
|
|
|
}
|
|
|
|
|
2013-09-19 09:17:49 +00:00
|
|
|
//mxd
|
|
|
|
public override void OnResetLocalTextureOffset() {
|
|
|
|
OnResetTextureOffset();
|
|
|
|
}
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
// Paste texture
|
|
|
|
public override void OnPasteTexture()
|
|
|
|
{
|
|
|
|
if(BuilderPlug.Me.CopiedFlat != null)
|
|
|
|
{
|
2014-01-13 08:44:31 +00:00
|
|
|
mode.CreateUndo("Paste ceiling '" + BuilderPlug.Me.CopiedFlat + "'");
|
|
|
|
mode.SetActionResult("Pasted flat '" + BuilderPlug.Me.CopiedFlat + "' on ceiling.");
|
2009-04-19 18:07:22 +00:00
|
|
|
SetTexture(BuilderPlug.Me.CopiedFlat);
|
2013-03-18 13:52:27 +00:00
|
|
|
|
|
|
|
//mxd. 3D floors may need updating...
|
|
|
|
onTextureChanged();
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
}
|
2012-11-27 21:12:20 +00:00
|
|
|
|
|
|
|
// Call to change the height
|
|
|
|
public override void OnChangeTargetHeight(int amount)
|
|
|
|
{
|
|
|
|
// Only do this when not done yet in this call
|
|
|
|
// Because we may be able to select the same 3D floor multiple times through multiple sectors
|
|
|
|
SectorData sd = mode.GetSectorData(level.sector);
|
|
|
|
if(!sd.CeilingChanged)
|
|
|
|
{
|
|
|
|
sd.CeilingChanged = true;
|
|
|
|
base.OnChangeTargetHeight(amount);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
// This changes the height
|
|
|
|
protected override void ChangeHeight(int amount)
|
|
|
|
{
|
2012-11-27 21:12:20 +00:00
|
|
|
mode.CreateUndo("Change ceiling height", UndoGroup.CeilingHeightChange, level.sector.FixedIndex);
|
2014-10-17 11:55:08 +00:00
|
|
|
level.sector.CeilHeight += amount;
|
|
|
|
|
|
|
|
if(General.Map.UDMF)
|
|
|
|
{
|
|
|
|
//mxd. Modify vertex offsets?
|
|
|
|
if(level.sector.Sidedefs.Count == 3)
|
|
|
|
{
|
|
|
|
ChangeVertexHeight(amount);
|
|
|
|
}
|
|
|
|
|
|
|
|
//mxd. Modify slope offset?
|
|
|
|
if(level.sector.CeilSlope.GetLengthSq() > 0)
|
|
|
|
{
|
|
|
|
Vector3D center = new Vector3D(level.sector.BBox.X + level.sector.BBox.Width / 2,
|
|
|
|
level.sector.BBox.Y + level.sector.BBox.Height / 2,
|
|
|
|
level.sector.CeilHeight);
|
|
|
|
|
|
|
|
Plane p = new Plane(center,
|
|
|
|
level.sector.CeilSlope.GetAngleXY() - Angle2D.PIHALF,
|
|
|
|
level.sector.CeilSlope.GetAngleZ(),
|
|
|
|
false);
|
|
|
|
|
|
|
|
level.sector.CeilSlopeOffset = p.Offset;
|
|
|
|
}
|
2014-02-03 11:19:12 +00:00
|
|
|
}
|
|
|
|
|
2012-11-27 21:12:20 +00:00
|
|
|
mode.SetActionResult("Changed ceiling height to " + level.sector.CeilHeight + ".");
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
2012-11-27 21:12:20 +00:00
|
|
|
|
2014-02-03 11:19:12 +00:00
|
|
|
//mxd
|
2014-10-17 11:55:08 +00:00
|
|
|
private void ChangeVertexHeight(int amount)
|
|
|
|
{
|
2014-02-03 11:19:12 +00:00
|
|
|
List<Vertex> verts = new List<Vertex>(3);
|
|
|
|
|
|
|
|
//do this only if all 3 verts have offsets
|
2014-10-17 11:55:08 +00:00
|
|
|
foreach(Sidedef side in level.sector.Sidedefs)
|
|
|
|
{
|
|
|
|
if(float.IsNaN(side.Line.Start.ZCeiling) || float.IsNaN(side.Line.End.ZCeiling)) return;
|
2014-02-03 11:19:12 +00:00
|
|
|
if(!verts.Contains(side.Line.Start)) verts.Add(side.Line.Start);
|
|
|
|
if(!verts.Contains(side.Line.End)) verts.Add(side.Line.End);
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach(Vertex v in verts)
|
|
|
|
mode.GetVisualVertex(v, false).OnChangeTargetHeight(amount);
|
|
|
|
}
|
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
//mxd. Sector brightness change
|
|
|
|
public override void OnChangeTargetBrightness(bool up) {
|
|
|
|
if (level != null && level.sector != Sector.Sector) {
|
|
|
|
int index = -1;
|
|
|
|
for (int i = 0; i < Sector.ExtraCeilings.Count; i++) {
|
|
|
|
if (Sector.ExtraCeilings[i] == this) {
|
|
|
|
index = i + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (index > -1 && index < Sector.ExtraCeilings.Count) {
|
2013-03-18 13:52:27 +00:00
|
|
|
((BaseVisualSector)mode.GetVisualSector(Sector.ExtraCeilings[index].level.sector)).Floor.OnChangeTargetBrightness(up);
|
2013-09-11 09:47:53 +00:00
|
|
|
} else {
|
|
|
|
base.OnChangeTargetBrightness(up);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
//if a map is not in UDMF format, or this ceiling is part of 3D-floor...
|
|
|
|
if(!General.Map.UDMF || Sector.Sector != level.sector) {
|
2012-11-27 21:12:20 +00:00
|
|
|
base.OnChangeTargetBrightness(up);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int light = Sector.Sector.Fields.GetValue("lightceiling", 0);
|
|
|
|
bool absolute = Sector.Sector.Fields.GetValue("lightceilingabsolute", false);
|
2014-02-21 14:42:12 +00:00
|
|
|
int newLight;
|
2012-11-27 21:12:20 +00:00
|
|
|
|
|
|
|
if(up)
|
|
|
|
newLight = General.Map.Config.BrightnessLevels.GetNextHigher(light, absolute);
|
|
|
|
else
|
|
|
|
newLight = General.Map.Config.BrightnessLevels.GetNextLower(light, absolute);
|
|
|
|
|
|
|
|
if(newLight == light) return;
|
|
|
|
|
|
|
|
//create undo
|
|
|
|
mode.CreateUndo("Change ceiling brightness", UndoGroup.SurfaceBrightnessChange, Sector.Sector.FixedIndex);
|
|
|
|
Sector.Sector.Fields.BeforeFieldsChange();
|
|
|
|
|
|
|
|
//apply changes
|
|
|
|
Sector.Sector.Fields["lightceiling"] = new UniValue(UniversalType.Integer, newLight);
|
|
|
|
mode.SetActionResult("Changed ceiling brightness to " + newLight + ".");
|
|
|
|
Sector.Sector.UpdateCache();
|
|
|
|
|
|
|
|
//rebuild sector
|
|
|
|
Sector.UpdateSectorGeometry(false);
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
|
|
|
|
// This performs a fast test in object picking
|
|
|
|
public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir)
|
|
|
|
{
|
2012-11-27 21:12:20 +00:00
|
|
|
// Check if our ray starts at the correct side of the plane
|
2013-03-18 13:52:27 +00:00
|
|
|
if((innerSide && level.plane.Distance(from) < 0.0f) || (!innerSide && level.plane.Distance(from) > 0.0f)) //mxd
|
|
|
|
//if(level.plane.Distance(from) > 0.0f)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2012-11-27 21:12:20 +00:00
|
|
|
// Calculate the intersection
|
|
|
|
if(level.plane.GetIntersection(from, to, ref pickrayu))
|
|
|
|
{
|
|
|
|
if(pickrayu > 0.0f)
|
|
|
|
{
|
|
|
|
pickintersect = from + (to - from) * pickrayu;
|
|
|
|
|
|
|
|
// Intersection point within bbox?
|
|
|
|
RectangleF bbox = Sector.Sector.BBox;
|
|
|
|
return ((pickintersect.x >= bbox.Left) && (pickintersect.x <= bbox.Right) &&
|
|
|
|
(pickintersect.y >= bbox.Top) && (pickintersect.y <= bbox.Bottom));
|
|
|
|
}
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
2012-11-27 21:12:20 +00:00
|
|
|
|
|
|
|
return false;
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This performs an accurate test for object picking
|
|
|
|
public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray)
|
|
|
|
{
|
|
|
|
u_ray = pickrayu;
|
|
|
|
|
|
|
|
// Check on which side of the nearest sidedef we are
|
|
|
|
Sidedef sd = MapSet.NearestSidedef(Sector.Sector.Sidedefs, pickintersect);
|
|
|
|
float side = sd.Line.SideOfLine(pickintersect);
|
|
|
|
return (((side <= 0.0f) && sd.IsFront) || ((side > 0.0f) && !sd.IsFront));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Return texture name
|
|
|
|
public override string GetTextureName()
|
|
|
|
{
|
2012-11-27 21:12:20 +00:00
|
|
|
return level.sector.CeilTexture;
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This changes the texture
|
|
|
|
protected override void SetTexture(string texturename)
|
|
|
|
{
|
2012-11-27 21:12:20 +00:00
|
|
|
level.sector.SetCeilTexture(texturename);
|
2009-04-19 18:07:22 +00:00
|
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
}
|
2013-04-01 11:06:01 +00:00
|
|
|
|
|
|
|
//mxd
|
2014-09-22 09:04:30 +00:00
|
|
|
public override void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight)
|
|
|
|
{
|
|
|
|
if(!withSameTexture && !withSameHeight) return;
|
2013-04-01 11:06:01 +00:00
|
|
|
|
2014-09-22 09:04:30 +00:00
|
|
|
if(select && !selected)
|
|
|
|
{
|
2013-04-01 11:06:01 +00:00
|
|
|
selected = true;
|
|
|
|
mode.AddSelectedObject(this);
|
2014-09-22 09:04:30 +00:00
|
|
|
}
|
|
|
|
else if(!select && selected)
|
|
|
|
{
|
2013-04-01 11:06:01 +00:00
|
|
|
selected = false;
|
|
|
|
mode.RemoveSelectedObject(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
List<Sector> neighbours = new List<Sector>();
|
2014-09-22 11:51:49 +00:00
|
|
|
bool regularorvavoom = extrafloor == null || (extrafloor != null && extrafloor.VavoomType);
|
2013-04-01 11:06:01 +00:00
|
|
|
|
|
|
|
//collect neighbour sectors
|
2014-09-22 09:04:30 +00:00
|
|
|
foreach(Sidedef side in Sector.Sector.Sidedefs)
|
|
|
|
{
|
|
|
|
if(side.Other != null && side.Other.Sector != Sector.Sector && !neighbours.Contains(side.Other.Sector))
|
|
|
|
{
|
|
|
|
BaseVisualSector vs = mode.GetVisualSector(side.Other.Sector) as BaseVisualSector;
|
|
|
|
if(vs == null) continue;
|
|
|
|
bool add;
|
2013-04-01 11:06:01 +00:00
|
|
|
|
2014-09-22 09:04:30 +00:00
|
|
|
// When current ceiling is part of a 3d floor, it looks like a floor, so we need to select adjacent floors
|
2014-09-22 11:51:49 +00:00
|
|
|
if(level.sector != Sector.Sector && !regularorvavoom)
|
2014-09-22 09:04:30 +00:00
|
|
|
{
|
|
|
|
add = (withSameTexture && side.Other.Sector.FloorTexture == level.sector.CeilTexture);
|
|
|
|
|
|
|
|
if(withSameHeight)
|
|
|
|
{
|
|
|
|
add = ((withSameTexture && add) || !withSameTexture) && side.Other.Sector.FloorHeight == level.sector.CeilHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(add)
|
|
|
|
{
|
|
|
|
neighbours.Add(side.Other.Sector);
|
|
|
|
|
|
|
|
//(de)select regular visual floor?
|
|
|
|
if(select != vs.Floor.Selected)
|
|
|
|
{
|
|
|
|
vs.Floor.SelectNeighbours(select, withSameTexture, withSameHeight);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2014-09-22 11:51:49 +00:00
|
|
|
else // Regular ceiling or vavoom-type extra ceiling
|
2014-09-22 09:04:30 +00:00
|
|
|
{
|
|
|
|
// (De)select adjacent ceilings
|
|
|
|
add = (withSameTexture && side.Other.Sector.CeilTexture == level.sector.CeilTexture);
|
|
|
|
|
|
|
|
if(withSameHeight)
|
|
|
|
{
|
|
|
|
add = ((withSameTexture && add) || !withSameTexture) && side.Other.Sector.CeilHeight == level.sector.CeilHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(add)
|
|
|
|
{
|
|
|
|
neighbours.Add(side.Other.Sector);
|
|
|
|
|
|
|
|
//(de)select regular visual ceiling?
|
|
|
|
if(select != vs.Ceiling.Selected)
|
|
|
|
{
|
|
|
|
vs.Ceiling.SelectNeighbours(select, withSameTexture, withSameHeight);
|
|
|
|
}
|
|
|
|
}
|
2014-09-22 11:51:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// (De)select adjacent extra ceilings
|
|
|
|
foreach(VisualCeiling ec in vs.ExtraCeilings)
|
|
|
|
{
|
|
|
|
if(select == ec.Selected || ec.extrafloor.VavoomType != regularorvavoom) continue;
|
|
|
|
|
|
|
|
add = (withSameTexture && level.sector.CeilTexture == ec.level.sector.CeilTexture);
|
|
|
|
|
|
|
|
if(withSameHeight)
|
|
|
|
{
|
|
|
|
add = ((withSameTexture && add) || !withSameTexture) && level.sector.CeilHeight == ec.level.sector.CeilHeight;
|
|
|
|
}
|
2014-09-22 09:04:30 +00:00
|
|
|
|
2014-09-22 11:51:49 +00:00
|
|
|
if(add)
|
2014-09-22 09:04:30 +00:00
|
|
|
{
|
2014-09-22 11:51:49 +00:00
|
|
|
ec.SelectNeighbours(select, withSameTexture, withSameHeight);
|
|
|
|
}
|
|
|
|
}
|
2014-09-22 09:04:30 +00:00
|
|
|
|
2014-09-22 11:51:49 +00:00
|
|
|
// (De)select adjacent extra floors
|
|
|
|
foreach(VisualFloor ef in vs.ExtraFloors)
|
|
|
|
{
|
|
|
|
if(select == ef.Selected || ef.ExtraFloor.VavoomType == regularorvavoom) continue;
|
2014-09-22 09:04:30 +00:00
|
|
|
|
2014-09-22 11:51:49 +00:00
|
|
|
add = (withSameTexture && level.sector.CeilTexture == ef.Level.sector.FloorTexture);
|
2014-09-22 09:04:30 +00:00
|
|
|
|
2014-09-22 11:51:49 +00:00
|
|
|
if(withSameHeight)
|
|
|
|
{
|
|
|
|
add = ((withSameTexture && add) || !withSameTexture) && level.sector.CeilHeight == ef.Level.sector.FloorHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(add)
|
|
|
|
{
|
|
|
|
ef.SelectNeighbours(select, withSameTexture, withSameHeight);
|
2014-09-22 09:04:30 +00:00
|
|
|
}
|
2013-04-01 11:06:01 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-04-26 12:32:51 +00:00
|
|
|
|
|
|
|
//mxd
|
|
|
|
public void AlignTexture(bool alignx, bool aligny) {
|
|
|
|
if(!General.Map.UDMF) return;
|
|
|
|
|
2013-05-29 14:18:49 +00:00
|
|
|
//is is a surface with line slope?
|
2013-04-26 12:32:51 +00:00
|
|
|
float slopeAngle = level.plane.Normal.GetAngleZ() - Angle2D.PIHALF;
|
|
|
|
|
2013-05-29 14:18:49 +00:00
|
|
|
if(slopeAngle == 0) {//it's a horizontal plane
|
|
|
|
alignTextureToClosestLine(alignx, aligny);
|
|
|
|
} else { //it can be a surface with line slope
|
|
|
|
Linedef slopeSource = null;
|
|
|
|
bool isFront = false;
|
|
|
|
|
|
|
|
foreach(Sidedef side in Sector.Sector.Sidedefs) {
|
|
|
|
if(side.Line.Action == 181) {
|
|
|
|
if(side.Line.Args[1] == 1 && side.Line.Front != null && side.Line.Front == side) {
|
|
|
|
slopeSource = side.Line;
|
|
|
|
isFront = true;
|
|
|
|
break;
|
|
|
|
} else if(side.Line.Args[1] == 2 && side.Line.Back != null && side.Line.Back == side) {
|
|
|
|
slopeSource = side.Line;
|
|
|
|
break;
|
|
|
|
}
|
2013-04-26 12:32:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-05-29 14:18:49 +00:00
|
|
|
if(slopeSource != null && slopeSource.Front != null && slopeSource.Front.Sector != null && slopeSource.Back != null && slopeSource.Back.Sector != null)
|
|
|
|
alignTextureToSlopeLine(slopeSource, slopeAngle, isFront, alignx, aligny);
|
2013-04-26 12:32:51 +00:00
|
|
|
else
|
2013-05-29 14:18:49 +00:00
|
|
|
alignTextureToClosestLine(alignx, aligny);
|
2013-04-26 12:32:51 +00:00
|
|
|
}
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|