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< title > GZDoom Builder features< / title >
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< h1 > Visual vertices (UDMF)< / h1 >
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< p > Visual vertices allow you to edit vertical vertex offsets in Visual mode.< br / >
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You can select and edit them just like Things (except you can't move them horizontally).< br / >
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You can use the " < strong > Delete< / strong > " action (usually bound to Delete key) to clear z-offsets of selected vertices.< br / >
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You can toggle the Visual vertices display from the < a href = "../general/rendering_toolbar.html" > Rendering toolbar< / a > or the " < strong > Toggle Visual Vertices< / strong > " action.< br / >
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Visual vertices with height offset (e.g. with some values in " zceiling" or " zfloor" UDMF fields) are colored using the " Info Line" color. Visual vertices without offsets are colored using the " Vertex" color. You can change these colors in Preferences -> Appearance.< / p >
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< p > < strong > Technical note № 1:< / strong > Visual vertices work only if a map is in UDMF map format.< br / >
< strong > Technical note № 2:< / strong > Visual vertices work only for triangular sectors.< / p >
< p > It took approx. 30 seconds to create this wonderous terrain:< br / >
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< img src = "visual_verts.jpg" / > < br / >
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< p > You can create much more elaborate terrains using < a href = "../classic_modes/mode_importterrain.html" > < strong > Terrain Importer< / strong > < / a > .< / p >
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