UltimateZoneBuilder/Source/Config/LinedefActionInfo.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class LinedefActionInfo : INumberedTitle, IComparable<LinedefActionInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private int index;
private string prefix;
private string category;
private string name;
private string title;
private string[] argtitle;
private TagType[] argtagtype;
private bool[] argused;
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#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Prefix { get { return prefix; } }
public string Category { get { return category; } }
public string Name { get { return name; } }
public string Title { get { return title; } }
public string[] ArgTitle { get { return argtitle; } }
public TagType[] ArgTagType { get { return argtagtype; } }
public bool[] ArgUsed { get { return argused; } }
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#endregion
#region ================== Constructor / Disposer
// Constructor
public LinedefActionInfo(int index, string desc)
{
string[] parts;
int p = 0;
int argindex;
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// Initialize
this.index = index;
this.argtitle = new string[Linedef.NUM_ARGS];
this.argtagtype = new TagType[Linedef.NUM_ARGS];
this.argused = new bool[Linedef.NUM_ARGS];
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// Find the parts by splitting on spaces
parts = desc.Split(new char[] {' '}, 3);
if(parts.Length >= 3) this.prefix = parts[p++]; else this.prefix = "";
if(parts.Length >= 2) this.category = parts[p++]; else this.category = "Unknown";
if(parts.Length >= 1) this.name = this.category + " " + parts[p++]; else this.name = this.category;
this.name = this.name.Trim();
this.title = this.prefix + " " + this.name;
this.title = this.title.Trim();
// No args/marks
for(int i = 0; i < Linedef.NUM_ARGS; i++)
{
argindex = i + 1;
this.argused[i] = false;
this.argtitle[i] = "Argument " + argindex;
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this.argtagtype[i] = TagType.None;
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
public LinedefActionInfo(int index, Configuration cfg)
{
string actionsetting = "linedeftypes." + index.ToString(CultureInfo.InvariantCulture);
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string desc;
string[] parts;
int p = 0;
int argindex;
// Initialize
this.index = index;
this.argtitle = new string[Linedef.NUM_ARGS];
this.argtagtype = new TagType[Linedef.NUM_ARGS];
this.argused = new bool[Linedef.NUM_ARGS];
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// Read description
desc = cfg.ReadSetting(actionsetting + ".title", " Unknown");
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// Find the parts by splitting on spaces
parts = desc.Split(new char[] { ' ' }, 3);
if(parts.Length >= 3) this.prefix = parts[p++]; else this.prefix = "";
if(parts.Length >= 2) this.category = parts[p++]; else this.category = "Unknown";
if(parts.Length >= 1) this.name = this.category + " " + parts[p++]; else this.name = this.category;
this.name = this.name.Trim();
this.title = this.prefix + " " + this.name;
this.title = this.title.Trim();
// Read the args and marks
for(int i = 0; i < Linedef.NUM_ARGS; i++)
{
argindex = i + 1;
this.argused[i] = cfg.SettingExists(actionsetting + ".arg" + argindex.ToString(CultureInfo.InvariantCulture));
this.argtitle[i] = cfg.ReadSetting(actionsetting + ".arg" + argindex.ToString(CultureInfo.InvariantCulture), "Argument " + argindex);
this.argtagtype[i] = (TagType)cfg.ReadSetting(actionsetting + ".mark" + argindex.ToString(CultureInfo.InvariantCulture), (int)TagType.None);
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}
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
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return index + " - " + title;
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}
// This compares against another action info
public int CompareTo(LinedefActionInfo other)
{
if(this.index < other.index) return -1;
else if(this.index > other.index) return 1;
else return 0;
}
#endregion
}
}