mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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387 lines
10 KiB
C#
387 lines
10 KiB
C#
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#region ================== Copyright (c) 2021 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Dynamic;
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using System.Linq;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.UDBScript.Wrapper
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{
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class VertexWrapper : MapElementWrapper, IEquatable<VertexWrapper>
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{
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#region ================== Variables
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Vertex vertex;
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#endregion
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#region IEquatable<SectorWrapper> members
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public bool Equals(VertexWrapper other)
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{
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return vertex == other.vertex;
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}
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public override bool Equals(object obj)
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{
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return Equals((VertexWrapper)obj);
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}
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public override int GetHashCode()
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{
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return vertex.GetHashCode();
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}
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#endregion
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#region ================== Properties
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internal Vertex Vertex { get { return vertex; } }
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/// <summary>
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/// The vertex index. Read-only.
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/// </summary>
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public int index
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{
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get
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the index property can not be accessed.");
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return vertex.Index;
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}
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}
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/// <summary>
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/// Position of the `Vertex`. It's an object with `x` and `y` properties.
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/// The `x` and `y` accept numbers:
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/// ```
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/// v.position.x = 32;
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/// v.position.y = 64;
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/// ```
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/// It's also possible to set all fields immediately by assigning either a `Vector2D`, or an array of numbers:
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/// ```
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/// v.position = new Vector2D(32, 64);
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/// v.position = [ 32, 64 ];
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/// ```
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/// </summary>
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public object position
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{
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get
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the position property can not be accessed.");
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return new Vector2DWrapper(vertex.Position, vertex);
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}
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set
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the position property can not be accessed.");
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try
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{
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object v = BuilderPlug.Me.GetVectorFromObject(value, false);
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if (v is Vector2D)
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vertex.Move((Vector2D)v);
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else
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vertex.Move((Vector3D)v);
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}
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catch (CantConvertToVectorException e)
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{
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
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}
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}
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}
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/// <summary>
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/// If the `Vertex` is selected or not.
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/// </summary>
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public bool selected
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{
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get
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the selected property can not be accessed.");
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return vertex.Selected;
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}
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set
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the selected property can not be accessed.");
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vertex.Selected = value;
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}
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}
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/// <summary>
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/// If the `Vertex` is marked or not. It is used to mark map elements that were created or changed (for example after drawing new geometry).
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/// </summary>
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public bool marked
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{
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get
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the marked property can not be accessed.");
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return vertex.Marked;
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}
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set
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the marked property can not be accessed.");
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vertex.Marked = value;
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}
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}
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/// <summary>
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/// The ceiling z position of the `Vertex`. Only available in UDMF. Only available for supported game configurations.
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/// </summary>
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public double ceilingZ
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{
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get
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the ceilingZ property can not be accessed.");
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return vertex.ZCeiling;
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}
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set
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the ceilingZ property can not be accessed.");
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vertex.ZCeiling = value;
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}
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}
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/// <summary>
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/// The floor z position of the `Vertex`. Only available in UDMF. Only available for supported game configurations.
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/// </summary>
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public double floorZ
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{
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get
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the floorZ property can not be accessed.");
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return vertex.ZFloor;
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}
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set
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the floorZ property can not be accessed.");
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vertex.ZFloor = value;
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}
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}
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#endregion
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#region ================== Constructors
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internal VertexWrapper(Vertex vertex) : base(vertex)
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{
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this.vertex = vertex;
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}
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#endregion
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#region ================== Update
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internal override void AfterFieldsUpdate()
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{
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}
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#endregion
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#region ================== Methods
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public override string ToString()
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{
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return vertex.ToString();
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}
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/// <summary>
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/// Gets all `Linedefs` that are connected to this `Vertex`.
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/// </summary>
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/// <returns>Array of linedefs</returns>
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public LinedefWrapper[] getLinedefs()
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the getLinedefs method can not be accessed.");
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List<LinedefWrapper> linedefs = new List<LinedefWrapper>(vertex.Linedefs.Count);
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foreach (Linedef ld in vertex.Linedefs)
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if (!ld.IsDisposed)
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linedefs.Add(new LinedefWrapper(ld));
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return linedefs.ToArray();
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}
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/// <summary>
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/// Copies the properties from this `Vertex` to another.
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/// </summary>
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/// <param name="v">the vertex to copy the properties to</param>
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public void copyPropertiesTo(VertexWrapper v)
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the copyPropertiesTo method can not be accessed.");
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vertex.CopyPropertiesTo(v.vertex);
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}
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/// <summary>
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/// Gets the squared distance between this `Vertex` and the given point.
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/// The point can be either a `Vector2D` or an array of numbers.
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/// ```
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/// v.distanceToSq(new Vector2D(32, 64));
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/// v.distanceToSq([ 32, 64 ]);
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/// ```
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/// </summary>
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/// <param name="pos">Point to calculate the squared distance to.</param>
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/// <returns>Squared distance to `pos`</returns>
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public double distanceToSq(object pos)
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the distanceToSq method can not be accessed.");
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try
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{
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Vector2D v = (Vector2D)BuilderPlug.Me.GetVectorFromObject(pos, false);
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return vertex.DistanceToSq(v);
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}
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catch(CantConvertToVectorException e)
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{
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
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}
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}
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/// <summary>
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/// Gets the distance between this `Vertex` and the given point.
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/// The point can be either a `Vector2D` or an array of numbers.
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/// ```
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/// v.distanceTo(new Vector2D(32, 64));
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/// v.distanceTo([ 32, 64 ]);
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/// ```
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/// </summary>
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/// <param name="pos">Point to calculate the distance to.</param>
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/// <returns>Distance to `pos`</returns>
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public double distanceTo(object pos)
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the distanceTo method can not be accessed.");
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try
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{
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Vector2D v = (Vector2D)BuilderPlug.Me.GetVectorFromObject(pos, false);
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return vertex.DistanceTo(v);
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}
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catch (CantConvertToVectorException e)
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{
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
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}
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}
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/// <summary>
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/// Returns the `Linedef` that is connected to this `Vertex` that is closest to the given point.
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/// </summary>
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/// <param name="pos">Point to get the nearest `Linedef` connected to this `Vertex` from</param>
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/// <returns></returns>
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public LinedefWrapper nearestLinedef(object pos)
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the nearestLinedef method can not be accessed.");
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try
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{
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Vector2D v = (Vector2D)BuilderPlug.Me.GetVectorFromObject(pos, false);
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return new LinedefWrapper(vertex.NearestLinedef(v));
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}
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catch (CantConvertToVectorException e)
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{
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException(e.Message);
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}
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}
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/// <summary>
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/// Snaps the `Vertex`'s position to the map format's accuracy.
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/// </summary>
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public void snapToAccuracy()
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the snapToAccuracy method can not be accessed.");
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vertex.SnapToAccuracy();
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}
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/// <summary>
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/// Snaps the `Vertex`'s position to the grid.
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/// </summary>
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public void snapToGrid()
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the snapToGrid method can not be accessed.");
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vertex.SnapToGrid();
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}
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/// <summary>
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/// Joins this `Vertex` with another `Vertex`, deleting this `Vertex` and keeping the other.
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/// </summary>
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/// <param name="other">`Vertex` to join with</param>
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public void join(VertexWrapper other)
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{
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if (vertex.IsDisposed)
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throw BuilderPlug.Me.ScriptRunner.CreateRuntimeException("Vertex is disposed, the join method can not be accessed.");
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vertex.Join(other.vertex);
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}
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/// <summary>
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/// Deletes the `Vertex`. Note that this can result in unclosed sectors.
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/// </summary>
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public void delete()
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{
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if (vertex.IsDisposed)
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return;
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vertex.Dispose();
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}
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#endregion
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}
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}
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