mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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121 lines
3.5 KiB
C#
121 lines
3.5 KiB
C#
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#region ================== Copyright (c) 2023 Boris Iwanski
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/*
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* This program is free software: you can redistribute it and/or modify
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*
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* it under the terms of the GNU General Public License as published by
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*
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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*
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program.If not, see<http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CodeImp.DoomBuilder
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{
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internal enum AutosaveResult
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{
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Success,
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Error,
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NoFileName
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}
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internal class AutoSaver
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{
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private static long lasttime;
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private static System.Windows.Forms.Timer timer;
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/// <summary>
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/// Initialized and starts the autosave timer.
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/// </summary>
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internal void InitializeTimer()
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{
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if(timer != null)
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{
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timer.Tick -= TryAutosave;
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timer.Dispose();
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timer = null;
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}
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if (General.Settings.Autosave)
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{
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lasttime = Clock.CurrentTime;
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timer = new System.Windows.Forms.Timer() { Interval = 1000 };
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timer.Tick += TryAutosave;
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timer.Enabled = true;
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}
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}
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/// <summary>
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/// Stops the autosave timer.
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/// </summary>
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internal void StopTimer()
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{
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if (timer != null) timer.Enabled = false;
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}
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/// <summary>
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/// Resets the autosave timer to the current time.
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/// </summary>
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internal void ResetTimer()
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{
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lasttime = Clock.CurrentTime;
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}
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/// <summary>
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/// Makes the autosave timer aware of a clock reset, so that the interval until the next autosave is unaffected.
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/// </summary>
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internal void BeforeClockReset()
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{
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lasttime = -(Clock.CurrentTime - lasttime);
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}
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/// <summary>
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/// Tries to perform the autosave.
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/// </summary>
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/// <param name="sender">The sender</param>
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/// <param name="args">The event arguments</param>
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private static void TryAutosave(object sender, EventArgs args)
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{
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if (Clock.CurrentTime > lasttime + General.Settings.AutosaveInterval * 60 * 1000 && General.Map != null && General.Map.Map != null && General.Map.Map.IsSafeToAccess && General.Map.IsChanged)
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{
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// Check if the current editing mode prevents autosaving. If it does return without setting the time,
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// so that autosaving will be retried ASAP
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if (!General.Editing.Mode.OnAutoSaveBegin())
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return;
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lasttime = Clock.CurrentTime;
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long start = Clock.CurrentTime;
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AutosaveResult success = General.Map.AutoSave();
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long duration = Clock.CurrentTime - start;
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// Show a toast appropriate for the result of the autosave
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if (success == AutosaveResult.Success)
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General.ToastManager.ShowToast("autosave", ToastType.INFO, "Autosave", $"Autosave completed successfully in {duration} ms.");
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else if (success == AutosaveResult.Error)
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General.ToastManager.ShowToast("autosave", ToastType.ERROR, "Autosave", "Autosave failed.");
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else if (success == AutosaveResult.NoFileName)
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General.ToastManager.ShowToast("autosave", ToastType.WARNING, "Autosave", "Could not autosave because this is a new WAD that wasn't saved yet.");
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}
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}
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}
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}
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