UltimateZoneBuilder/Source/Plugins/ColorPicker/BuilderPlug.cs

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4.9 KiB
C#
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.ColorPicker.Windows;
namespace CodeImp.DoomBuilder.ColorPicker
{
public class BuilderPlug : Plug
{
private static BuilderPlug me;
public static BuilderPlug Me { get { return me; } }
public override string Name { get { return "Color Picker"; } }
private IColorPicker form;
private ToolsForm toolsform;
private Point formLocation; //used to keep form's location constant
public override void OnInitialize() {
if (GZBuilder.GZGeneral.Version < 1.11f) {
General.ErrorLogger.Add(ErrorType.Error, "ColorPicker plugin: GZDoomBuilder 1.11 or later required!");
return;
}
base.OnInitialize();
me = this;
General.Actions.BindMethods(this);
}
public override void OnMapOpenEnd() {
if (toolsform == null)
toolsform = new ToolsForm();
}
public override void OnMapNewEnd() {
OnMapOpenEnd();
}
public override void Dispose() {
base.Dispose();
General.Actions.UnbindMethods(this);
if (form != null) form.Close();
form = null;
if (toolsform != null) toolsform.Dispose();
toolsform = null;
}
[BeginAction("togglelightpannel")]
private void toggleLightPannel() {
if (General.Editing.Mode == null)
return;
string currentModeName = General.Editing.Mode.GetType().Name;
//display one of colorPickers or tell the user why we can't do that
if (currentModeName == "ThingsMode") {
if(General.Map.Map.SelectedThingsCount == 0){
General.Interface.DisplayStatus(StatusType.Warning, "Select some lights first!");
return;
}
form = new LightColorPicker();
} else if (currentModeName == "SectorsMode") {
if (General.Map.UDMF) {
if (General.Map.Map.SelectedSectorsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some sectors first!");
return;
}
form = new SectorColorPicker();
} else {
General.Interface.DisplayStatus(StatusType.Warning, "Sector colors can only be set if map is in UDMF format!");
return;
}
} else if (currentModeName == "BaseVisualMode") {
//nothing selected in visual mode?
if ( ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(true).Count == 0 ) {
//check sectors
int selectedSectorsCount = ((VisualMode)General.Editing.Mode).GetSelectedVisualSectors(true).Count;
if (General.Map.UDMF && (selectedSectorsCount > 0 || General.Map.Map.SelectedSectorsCount > 0)) {
form = new SectorColorPicker();
} else {
General.Interface.DisplayStatus(StatusType.Warning, "Select some lights " + (General.Map.UDMF ? ", sectors or surfaces " : "") + "first!");
return;
}
} else {
form = new LightColorPicker();
}
} else { //wrong mode
General.Interface.DisplayStatus(StatusType.Warning, "Switch to" + (General.Map.UDMF ? " Sectors," : "") + " Things or GZDoom Visual Mode first!");
return;
}
if (form.Setup(currentModeName)) {
if (formLocation.X == 0 && formLocation.Y == 0) {
Size displaySize = Plug.DisplaySize;
Point displayLocation = Plug.DisplayLocationAbs;
formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 32);
}
form.Location = formLocation;
form.FormClosed += new FormClosedEventHandler(form_FormClosed);
form.ShowDialog(Form.ActiveForm);
} else {
form.Dispose();
form = null;
}
}
private void form_FormClosed(object sender, FormClosedEventArgs e) {
formLocation = form.Location;
form.Dispose();
form = null;
}
}
}