2012-04-17 19:13:47 +00:00
|
|
|
/*************************************************************\
|
|
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
|
|
\*************************************************************/
|
|
|
|
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
|
|
|
|
// This is the title to show for this game
|
|
|
|
game = "GZDoom: Urban Brawl (UDMF)";
|
|
|
|
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
|
|
engine = "zdoom";
|
|
|
|
|
|
|
|
// *******************************************************
|
|
|
|
// * *
|
|
|
|
// * Note: all the elements that could be factorized *
|
|
|
|
// * because they were common to ZDoom, GZDoom and *
|
2012-11-02 23:11:38 +00:00
|
|
|
// * Zandronum have been moved to ZDoom_common.cfg. *
|
2012-04-17 19:13:47 +00:00
|
|
|
// * *
|
|
|
|
// *******************************************************
|
|
|
|
|
|
|
|
// STANDARD ZDOOM SETTINGS
|
|
|
|
// Settings common to all games and all map formats
|
|
|
|
include("Includes\\ZDoom_common.cfg", "common");
|
|
|
|
|
|
|
|
// Settings common to Hexen map format
|
|
|
|
include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
|
|
|
|
|
|
|
|
// Settings common to Urban Brawl games
|
|
|
|
include("Includes\\ZDoom_common.cfg", "game_action2");
|
|
|
|
|
|
|
|
// Depends on both game and map format
|
|
|
|
gamedetect
|
|
|
|
{
|
|
|
|
// Map format
|
|
|
|
include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
|
|
|
|
// Game scheme
|
|
|
|
include("Includes\\Action2_misc.cfg", "gamedetect");
|
|
|
|
}
|
|
|
|
|
|
|
|
// THING TYPES
|
|
|
|
// Each engine has its own additional thing types
|
|
|
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
|
|
|
thingtypes
|
|
|
|
{
|
|
|
|
// Basic game actors
|
|
|
|
include("Includes\\Action2_things.cfg");
|
|
|
|
// Additional ZDoom actors for that game
|
|
|
|
include("Includes\\ZDoom_things.cfg", "default");
|
|
|
|
// Standard ZDoom actors
|
|
|
|
include("Includes\\ZDoom_things.cfg", "zdoom");
|
|
|
|
// Additional actors from the engine
|
|
|
|
include("Includes\\GZDoom_things.cfg", "gzdoom");
|
2012-09-09 19:14:03 +00:00
|
|
|
include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
|
2012-04-17 19:13:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ENUMERATIONS
|
|
|
|
// Each engine has its own additional thing types
|
|
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
|
|
enums
|
|
|
|
{
|
|
|
|
// Basic game enums
|
|
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
|
|
// Standard ZDoom enums
|
|
|
|
include("Includes\\ZDoom_misc.cfg", "enums");
|
|
|
|
// Additional ZDoom enums for that game
|
|
|
|
include("Includes\\ZDoom_misc.cfg", "enums_action2");
|
|
|
|
}
|