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UltimateZoneBuilder
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UltimateZoneBuilder
/
Source
/
Core
/
GZBuilder
/
Data
/
ModelLoadState.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. Maintenance: removed a ton of redundant stuff.
2014-02-21 14:42:12 +00:00
namespace
CodeImp.DoomBuilder.GZBuilder.Data
Renderer now works much faster in 2D modes. Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
{
public
enum
ModelLoadState
{
None
,
Loading
,
Ready
}
}
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