UltimateZoneBuilder/Source/Core/ZDoom/ZScriptParser.cs

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using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class ZScriptParser : ZDTextParser
{
#region ================== Delegates
public delegate void IncludeDelegate(ZScriptParser parser, string includefile);
public IncludeDelegate OnInclude;
#endregion
#region ================== Constants
#endregion
#region ================== Variables
//mxd. Script type
internal override ScriptType ScriptType { get { return ScriptType.ZSCRIPT; } }
// These are actors we want to keep
private Dictionary<string, ActorStructure> actors;
// These are all parsed actors, also those from other games
private Dictionary<string, ActorStructure> archivedactors;
//mxd. Includes tracking
private readonly HashSet<string> parsedlumps;
//mxd. Custom damagetypes
private readonly HashSet<string> damagetypes;
//mxd. Disposing. Is that really needed?..
private bool isdisposed;
// [ZZ] custom tokenizer class
private ZScriptTokenizer tokenizer;
#endregion
#region ================== Properties
/// <summary>
/// All actors that are supported by the current game.
/// </summary>
public IEnumerable<ActorStructure> Actors { get { return actors.Values; } }
/// <summary>
/// All actors defined in the loaded DECORATE structures. This includes actors not supported in the current game.
/// </summary>
public ICollection<ActorStructure> AllActors { get { return archivedactors.Values; } }
/// <summary>
/// mxd. All actors that are supported by the current game.
/// </summary>
internal Dictionary<string, ActorStructure> ActorsByClass { get { return actors; } }
/// <summary>
/// mxd. All actors defined in the loaded DECORATE structures. This includes actors not supported in the current game.
/// </summary>
internal Dictionary<string, ActorStructure> AllActorsByClass { get { return archivedactors; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public ZScriptParser()
{
// Initialize
actors = new Dictionary<string, ActorStructure>(StringComparer.OrdinalIgnoreCase);
archivedactors = new Dictionary<string, ActorStructure>(StringComparer.OrdinalIgnoreCase);
parsedlumps = new HashSet<string>(StringComparer.OrdinalIgnoreCase); //mxd
damagetypes = new HashSet<string>(StringComparer.OrdinalIgnoreCase); //mxd
}
// Disposer
public void Dispose()
{
//mxd. Not already disposed?
if (!isdisposed)
{
foreach (KeyValuePair<string, ActorStructure> a in archivedactors)
a.Value.Dispose();
actors = null;
archivedactors = null;
isdisposed = true;
}
}
#endregion
#region ================== Parsing
private bool ParseInclude(string filename)
{
Stream localstream = datastream;
string localsourcename = sourcename;
BinaryReader localreader = datareader;
DataLocation locallocation = datalocation; //mxd
string localtextresourcepath = textresourcepath; //mxd
ZScriptTokenizer localtokenizer = tokenizer; // [ZZ]
//INFO: ZDoom DECORATE include paths can't be relative ("../actor.txt")
//or absolute ("d:/project/actor.txt")
//or have backward slashes ("info\actor.txt")
//include paths are relative to the first parsed entry, not the current one
//also include paths may or may not be quoted
//mxd. Sanity checks
if (string.IsNullOrEmpty(filename))
{
ReportError("Expected file name to include");
return false;
}
//mxd. Check invalid path chars
if (!CheckInvalidPathChars(filename)) return false;
//mxd. Absolute paths are not supported...
if (Path.IsPathRooted(filename))
{
ReportError("Absolute include paths are not supported by ZDoom");
return false;
}
//mxd. Relative paths are not supported
if (filename.StartsWith(RELATIVE_PATH_MARKER) || filename.StartsWith(CURRENT_FOLDER_PATH_MARKER) ||
filename.StartsWith(ALT_RELATIVE_PATH_MARKER) || filename.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER))
{
ReportError("Relative include paths are not supported by ZDoom");
return false;
}
//mxd. Backward slashes are not supported
if (filename.Contains(Path.DirectorySeparatorChar.ToString(CultureInfo.InvariantCulture)))
{
ReportError("Only forward slashes are supported by ZDoom");
return false;
}
//mxd. Already parsed?
if (parsedlumps.Contains(filename))
{
ReportError("Already parsed \"" + filename + "\". Check your include directives");
return false;
}
//mxd. Add to collection
parsedlumps.Add(filename);
// Callback to parse this file now
if (OnInclude != null) OnInclude(this, filename);
//mxd. Bail out on error
if (this.HasError) return false;
// Set our buffers back to continue parsing
datastream = localstream;
datareader = localreader;
sourcename = localsourcename;
datalocation = locallocation; //mxd
textresourcepath = localtextresourcepath; //mxd
tokenizer = localtokenizer;
return true;
}
// read in an expression as a token list.
private List<ZScriptToken> ParseExpression()
{
List<ZScriptToken> ol = new List<ZScriptToken>();
//
int nestingLevel = 0;
//
while (true)
{
long cpos = datastream.Position;
ZScriptToken token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a token.");
return null;
}
if ((token.Type == ZScriptTokenType.Semicolon ||
token.Type == ZScriptTokenType.Comma) && nestingLevel == 0)
{
datastream.Position = cpos;
return ol;
}
if (token.Type == ZScriptTokenType.OpenParen)
{
nestingLevel++;
}
else if (token.Type == ZScriptTokenType.CloseParen)
{
nestingLevel--;
if (nestingLevel < 0) // for example, function call
{
datastream.Position = cpos;
return ol;
}
}
ol.Add(token);
}
}
private List<ZScriptToken> ParseBlock(bool allowsingle)
{
List<ZScriptToken> ol = new List<ZScriptToken>();
//
int nestingLevel = 0;
//
long cpos = datastream.Position;
ZScriptToken token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a code block, got <null>");
return null;
}
if (token.Type != ZScriptTokenType.OpenCurly)
{
if (!allowsingle)
{
ReportError("Expected opening curly brace, got " + token);
return null;
}
// otherwise this is an expression
datastream.Position = cpos;
List<ZScriptToken> ol_expression = ParseExpression();
token = tokenizer.ReadToken();
if (token == null || token.Type != ZScriptTokenType.Semicolon)
{
ReportError("Expected ;, got " + ((Object)token ?? "<null>").ToString());
return null;
}
ol_expression.Add(token);
return ol_expression;
}
// parse everything between { and }
nestingLevel = 1;
while (nestingLevel > 0)
{
cpos = datastream.Position;
token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a token.");
return null;
}
if (token.Type == ZScriptTokenType.OpenCurly)
{
nestingLevel++;
}
else if (token.Type == ZScriptTokenType.CloseCurly)
{
nestingLevel--;
if (nestingLevel < 0)
{
ReportError("Closing parenthesis without an opening one!");
return null;
}
}
ol.Add(token);
}
// there is POTENTIALLY a semicolon after the class definition. it's not supposed to be there, but it's acceptable (GZDoom.pk3 has this)
ZScriptToken tailtoken = tokenizer.ReadToken();
cpos = datastream.Position;
if (tailtoken == null || tailtoken.Type != ZScriptTokenType.Semicolon)
datastream.Position = cpos;
else ol.Add(tailtoken);
return ol;
}
private bool ParseClassOrStruct(bool isstruct)
{
// 'class' keyword is already parsed
tokenizer.SkipWhitespace();
ZScriptToken tok_classname = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (tok_classname == null || !tok_classname.IsValid)
{
ReportError("Expected class name, got " + ((Object)tok_classname ?? "<null>").ToString());
return false;
}
// name [replaces name] [: name] [native]
ZScriptToken tok_replacename = null;
ZScriptToken tok_parentname = null;
ZScriptToken tok_native = null;
int tokens = 0;
while (tokens++ < 4)
{
tokenizer.SkipWhitespace();
ZScriptToken token = tokenizer.ReadToken();
if (token == null)
{
ReportError("Expected a token.");
return false;
}
if (token.Type == ZScriptTokenType.Identifier)
{
if (token.Value.ToLowerInvariant() == "replaces")
{
if (tok_native != null)
{
ReportError("Cannot have replacement after native.");
return false;
}
if (tok_replacename != null)
{
ReportError("Cannot have two replacements per class.");
return false;
}
tokenizer.SkipWhitespace();
tok_replacename = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (tok_replacename == null || !tok_replacename.IsValid)
{
ReportError("Expected replacement class name, got " + ((Object)tok_replacename ?? "<null>").ToString());
return false;
}
}
else if (token.Value.ToLowerInvariant() == "native")
{
if (tok_native != null)
{
ReportError("Cannot have two native keywords.");
return false;
}
tok_native = token;
}
else
{
ReportError("Unexpected token " + ((Object)token ?? "<null>").ToString());
}
}
else if (token.Type == ZScriptTokenType.Colon)
{
if (tok_parentname != null)
{
ReportError("Cannot have two parent classes.");
return false;
}
if (tok_replacename != null || tok_native != null)
{
ReportError("Cannot have parent class after replacement class or native keyword.");
return false;
}
tokenizer.SkipWhitespace();
tok_parentname = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (tok_parentname == null || !tok_parentname.IsValid)
{
ReportError("Expected replacement class name, got " + ((Object)tok_parentname ?? "<null>").ToString());
return false;
}
}
else if (token.Type == ZScriptTokenType.OpenCurly)
{
datastream.Position--;
break;
}
}
// do nothing else atm
List<ZScriptToken> classblocktokens = ParseBlock(false);
if (classblocktokens == null) return false;
string log_inherits = ((tok_parentname != null) ? "inherits " + tok_parentname.Value : "");
if (tok_replacename != null) log_inherits += ((log_inherits.Length > 0) ? ", " : "") + "replaces " + tok_replacename.Value;
LogWarning(string.Format("parsed {0} {1} {2}", isstruct ? "struct" : "class", tok_classname.Value, log_inherits));
return true;
}
// This parses the given decorate stream
// Returns false on errors
public override bool Parse(TextResourceData data, bool clearerrors)
{
//mxd. Already parsed?
if (!base.AddTextResource(data))
{
if (clearerrors) ClearError();
return true;
}
// Cannot process?
if (!base.Parse(data, clearerrors)) return false;
// [ZZ] For whatever reason, the parser is closely tied to the tokenizer, and to the general scripting lumps framework (see scripttype).
// For this reason I have to still inherit the old tokenizer while only using the new one.
//ReportError("found zscript? :)");
prevstreamposition = -1;
tokenizer = new ZScriptTokenizer(datareader);
while (true)
{
ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Identifier, // const, enum, class, etc
ZScriptTokenType.Whitespace,
ZScriptTokenType.Newline,
ZScriptTokenType.BlockComment, ZScriptTokenType.LineComment,
ZScriptTokenType.Preprocessor);
if (token == null) // EOF reached, whatever.
break;
if (!token.IsValid)
{
ReportError("Expected preprocessor statement, const, enum or class declaraction, got " + token);
return false;
}
// toplevel tokens allowed are only Preprocessor and Identifier.
switch (token.Type)
{
case ZScriptTokenType.Whitespace:
case ZScriptTokenType.Newline:
case ZScriptTokenType.BlockComment:
case ZScriptTokenType.LineComment:
break;
case ZScriptTokenType.Preprocessor:
{
tokenizer.SkipWhitespace();
ZScriptToken directive = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (directive == null || !directive.IsValid)
{
ReportError("Expected preprocessor directive, got " + ((Object)directive ?? "<null>").ToString());
return false;
}
if (directive.Value.ToLowerInvariant() == "include")
{
tokenizer.SkipWhitespace();
ZScriptToken include_name = tokenizer.ExpectToken(ZScriptTokenType.Identifier, ZScriptTokenType.String, ZScriptTokenType.Name);
if (include_name == null || !include_name.IsValid)
{
ReportError("Cannot include: expected a string value, got " + ((Object)include_name ?? "<null>").ToString());
return false;
}
if (!ParseInclude(include_name.Value))
return false;
}
else
{
ReportError("Unknown preprocessor directive: " + directive.Value);
return false;
}
break;
}
case ZScriptTokenType.Identifier:
{
// identifier can be one of: class, enum, const, struct
// the only type that we really care about is class, as it's the one that has all actors.
switch (token.Value.ToLowerInvariant())
{
case "class":
// todo parse class
if (!ParseClassOrStruct(false)) return false;
break;
case "struct":
// todo parse struct
if (!ParseClassOrStruct(true)) return false;
break;
case "const":
// const blablabla = <expression>;
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (token == null || !token.IsValid)
{
ReportError("Expected const name, got " + ((Object)token ?? "<null>").ToString());
return false;
}
string constname = token.Value;
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.OpAssign);
if (token == null || !token.IsValid)
{
ReportError("Expected =, got " + ((Object)token ?? "<null>").ToString());
return false;
}
tokenizer.SkipWhitespace();
if (ParseExpression() == null) return false; // anything until a semicolon or a comma, + anything between parentheses
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.Semicolon);
if (token == null || !token.IsValid)
{
ReportError("Expected ;, got " + ((Object)token ?? "<null>").ToString());
return false;
}
LogWarning(string.Format("Parsed const {0}", constname));
break;
case "enum":
// enum blablabla {}
tokenizer.SkipWhitespace();
token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
if (token == null || !token.IsValid)
{
ReportError("Expected enum name, got " + ((Object)token ?? "<null>").ToString());
return false;
}
tokenizer.SkipWhitespace();
if (ParseBlock(false) == null) return false; // anything between { and }
LogWarning(string.Format("Parsed enum {0}", token.Value));
break;
}
break;
}
}
}
return true;
}
#endregion
#region ================== Methods
/// <summary>
/// This returns a supported actor by name. Returns null when no supported actor with the specified name can be found. This operation is of O(1) complexity.
/// </summary>
public ActorStructure GetActorByName(string name)
{
name = name.ToLowerInvariant();
return actors.ContainsKey(name) ? actors[name] : null;
}
/// <summary>
/// This returns a supported actor by DoomEdNum. Returns null when no supported actor with the specified name can be found. Please note that this operation is of O(n) complexity!
/// </summary>
public ActorStructure GetActorByDoomEdNum(int doomednum)
{
foreach (ActorStructure a in actors.Values)
if (a.DoomEdNum == doomednum) return a;
return null;
}
// This returns an actor by name
// Returns null when actor cannot be found
internal ActorStructure GetArchivedActorByName(string name)
{
name = name.ToLowerInvariant();
return (archivedactors.ContainsKey(name) ? archivedactors[name] : null);
}
#endregion
}
}