UltimateZoneBuilder/Source/Editing/NullThingsFilter.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class NullThingsFilter : ThingsFilter
{
#region ================== Constructor / Disposer
// Constructor
internal NullThingsFilter()
{
this.name = "(show all)";
}
// Disposer
internal override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This updates the lists
public override void Update()
{
// Make lists
visiblethings = new List<Thing>(General.Map.Map.Things);
hiddenthings = new List<Thing>(0);
}
#endregion
}
}