UltimateZoneBuilder/Build/Configurations/Includes/GZDoom_things.cfg

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gzdoom_lights
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{
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 0;
height = 0;
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hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Light";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity";
default = 64;
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}
}
9801
{
title = "Pulse Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 64;
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}
arg4
{
title = "End intensity";
default = 32;
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}
}
9802
{
title = "Flicker Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 64;
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}
arg4
{
title = "Secondary intensity";
default = 32;
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}
}
9803
{
title = "Sector Light";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9804
{
title = "Random Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9810
{
title = "Additive Light";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity";
default = 64;
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}
}
9811
{
title = "Additive Pulse Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 32;
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}
arg4
{
title = "End intensity";
default = 64;
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}
}
9812
{
title = "Additive Flicker Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 64;
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}
arg4
{
title = "Secondary intensity";
default = 32;
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}
}
9813
{
title = "Additive Sector Light";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9814
{
title = "Additive Random Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9820
{
title = "Subtractive Light";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Radius";
default = 64;
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}
}
9821
{
title = "Subtractive Pulse Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 32;
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}
arg4
{
title = "End intensity";
default = 64;
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}
}
9822
{
title = "Subtractive Flicker Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 32;
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}
arg4
{
title = "Secondary intensity";
default = 64;
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}
}
9823
{
title = "Subtractive Sector Light";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9824
{
title = "Subtractive Random Light";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9825 = "Vavoom Light (obsolete)";
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1502
{
title = "Vavoom Light";
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arg0
{
title = "Radius";
default = 16;
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}
}
1503
{
title = "Vavoom Light Color";
arg0
{
title = "Radius";
default = 16;
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}
arg1
{
title = "Red";
default = 255;
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}
arg2
{
title = "Green";
default = 255;
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}
arg3
{
title = "Blue";
default = 255;
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}
}
}
}
gzdoom
{
zdoom
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{
5004
{
title = "Map Spot (FraggleScript)";
sprite = "internal:MapSpot";
class = "FS_MapSpot";
}
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}
}