mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
98 lines
2.3 KiB
C#
98 lines
2.3 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using CodeImp.DoomBuilder.Config;
|
|||
|
using CodeImp.DoomBuilder.Data;
|
|||
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|||
|
|
|||
|
namespace CodeImp.DoomBuilder.ZDoom
|
|||
|
{
|
|||
|
internal sealed class TerrainParser : ZDTextParser
|
|||
|
{
|
|||
|
internal override ScriptType ScriptType { get { return ScriptType.TERRAIN; } }
|
|||
|
|
|||
|
private readonly HashSet<string> terrainnames;
|
|||
|
public HashSet<string> TerrainNames { get { return terrainnames; } }
|
|||
|
|
|||
|
public TerrainParser()
|
|||
|
{
|
|||
|
terrainnames = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
|||
|
}
|
|||
|
|
|||
|
public override bool Parse(TextResourceData data, bool clearerrors)
|
|||
|
{
|
|||
|
//mxd. Already parsed?
|
|||
|
if(!base.AddTextResource(data))
|
|||
|
{
|
|||
|
if(clearerrors) ClearError();
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
// Cannot process?
|
|||
|
if(!base.Parse(data, clearerrors)) return false;
|
|||
|
|
|||
|
// Continue until at the end of the stream
|
|||
|
bool skipdefinitions = false;
|
|||
|
while(SkipWhitespace(true))
|
|||
|
{
|
|||
|
string token = ReadToken().ToLowerInvariant();
|
|||
|
if(string.IsNullOrEmpty(token)) continue;
|
|||
|
|
|||
|
if(skipdefinitions)
|
|||
|
{
|
|||
|
do
|
|||
|
{
|
|||
|
SkipWhitespace(true);
|
|||
|
token = ReadToken();
|
|||
|
} while(!string.IsNullOrEmpty(token) && token != "endif");
|
|||
|
|
|||
|
skipdefinitions = false;
|
|||
|
continue;
|
|||
|
}
|
|||
|
|
|||
|
switch(token)
|
|||
|
{
|
|||
|
case "ifheretic":
|
|||
|
skipdefinitions = (General.Map.Config.GameType != GameType.HERETIC);
|
|||
|
break;
|
|||
|
|
|||
|
case "ifhexen":
|
|||
|
skipdefinitions = (General.Map.Config.GameType != GameType.HEXEN);
|
|||
|
break;
|
|||
|
|
|||
|
case "ifstrife":
|
|||
|
skipdefinitions = (General.Map.Config.GameType != GameType.STRIFE);
|
|||
|
break;
|
|||
|
|
|||
|
case "ifdoom": // TODO: is it even a thing?..
|
|||
|
skipdefinitions = (General.Map.Config.GameType != GameType.DOOM);
|
|||
|
break;
|
|||
|
|
|||
|
case "terrain":
|
|||
|
SkipWhitespace(true);
|
|||
|
token = ReadToken();
|
|||
|
if(string.IsNullOrEmpty(token))
|
|||
|
{
|
|||
|
ReportError("Expected terrain name");
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
// Add to collection
|
|||
|
if(!terrainnames.Contains(token)) terrainnames.Add(token);
|
|||
|
break;
|
|||
|
|
|||
|
case "{":
|
|||
|
// Skip inner properties
|
|||
|
do
|
|||
|
{
|
|||
|
SkipWhitespace(true);
|
|||
|
token = ReadToken();
|
|||
|
} while(!string.IsNullOrEmpty(token) && token != "}");
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|