UltimateZoneBuilder/Source/General/GameConfigurationCache.cs

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2007-10-20 12:34:27 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder
{
internal class GameConfigurationCache
{
#region ================== Constants
#endregion
#region ================== Variables
private int soundlinedefflags;
#endregion
#region ================== Properties
public int SoundLinedefFlags { get { return soundlinedefflags; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public GameConfigurationCache(Configuration cfg)
{
// Initialize
soundlinedefflags = cfg.ReadSetting("soundlinedefflags", 0);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
#endregion
}
}