UltimateZoneBuilder/Source/Core/General/StepsList.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder
{
public class StepsList : List<int>
{
// This returns a step higher
public int GetNextHigher(int level)
{
int low = 0;
int high = base.Count - 1;
while(low < high)
{
int mid = (int)Math.Floor((low + high) * 0.5f);
int l = base[mid];
if(l <= level)
low = mid + 1;
else
high = mid;
}
return base[high];
}
// This returns a step lower
public int GetNextLower(int level)
{
int low = 0;
int high = base.Count - 1;
while(low < high)
{
int mid = (int)Math.Ceiling((low + high) * 0.5f);
int l = base[mid];
if(l >= level)
high = mid - 1;
else
low = mid;
}
return base[low];
}
//mxd. This returns a step higher for UDMF relative light range (-255..255)
public int GetNextHigher(int level, bool absolute) {
if(absolute || level >= 0) return GetNextHigher(level);
return -GetNextLower(Math.Abs(level));
}
//mxd. This returns a step lower for UDMF relative light range (-255..255)
public int GetNextLower(int level, bool absolute) {
if(absolute || level > 0) return GetNextLower(level);
return -GetNextHigher(Math.Abs(level));
}
// This returns the nearest step
public int GetNearest(int level)
{
int low = 0;
int high = base.Count - 1;
while(low < high)
{
int mid = (int)Math.Floor((low + high) * 0.5f);
int l = base[mid];
if(l <= level)
low = mid + 1;
else
high = mid;
}
// Find which one is nearest
low = (high > 0) ? (high - 1) : 0;
int dlow = level - base[low];
int dhigh = base[high] - level;
return (dlow < dhigh) ? base[low] : base[high];
}
}
}