UltimateZoneBuilder/Source/Data/PK3Reader.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using CodeImp.DoomBuilder.IO;
using ICSharpCode.SharpZipLib.Zip;
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#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class PK3Reader : PK3StructuredReader
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{
#region ================== Variables
private DirectoryFilesList files;
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#endregion
#region ================== Constructor / Disposer
// Constructor
public PK3Reader(DataLocation dl) : base(dl)
{
General.WriteLogLine("Opening PK3 resource '" + location.location + "'");
// Open the zip file
ZipInputStream zipstream = OpenPK3File();
// Make list of all files
List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
ZipEntry entry = zipstream.GetNextEntry();
while(entry != null)
{
if(entry.IsFile) fileentries.Add(new DirectoryFileEntry(entry.Name));
// Next
entry = zipstream.GetNextEntry();
}
// Make files list
files = new DirectoryFilesList(fileentries);
// Done with the zip file
zipstream.Close();
zipstream.Dispose();
// Initialize without path (because we use paths relative to the PK3 file)
Initialize();
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// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing PK3 resource '" + location.location + "'");
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// Done
base.Dispose();
}
}
#endregion
#region ================== Management
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// This opens the zip file for reading
private ZipInputStream OpenPK3File()
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{
FileStream filestream = File.Open(location.location, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
filestream.Seek(0, SeekOrigin.Begin);
return new ZipInputStream(filestream);
}
#endregion
#region ================== Textures
// This finds and returns a patch stream
public override Stream GetPatchData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetPatchData(pname);
if(data != null) return data;
}
// Find in patches directory
string filename = FindFirstFile(PATCHES_DIR, pname, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
// This finds and returns a textue stream
public override Stream GetTextureData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetTextureData(pname);
if(data != null) return data;
}
// Find in patches directory
string filename = FindFirstFile(TEXTURES_DIR, pname, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
#endregion
#region ================== Sprites
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname)
{
string pfilename = pname.Replace('\\', '^');
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream sprite = wads[i].GetSpriteData(pname);
if(sprite != null) return sprite;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
// Nothing found
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
string pfilename = pname.Replace('\\', '^');
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
if(wads[i].GetSpriteExists(pname)) return true;
}
// Find in sprites directory
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
if((filename != null) && FileExists(filename))
{
return true;
}
// Nothing found
return false;
}
#endregion
#region ================== Methods
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This creates an image
protected override ImageData CreateImage(string name, string filename, bool flat)
{
return new PK3FileImage(this, name, filename, flat);
}
// This returns true if the specified file exists
protected override bool FileExists(string filename)
{
return files.FileExists(filename);
}
// This returns all files in a given directory
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protected override string[] GetAllFiles(string path, bool subfolders)
{
return files.GetAllFiles(path, subfolders).ToArray();
}
// This returns all files in a given directory that match the given extension
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protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
{
return files.GetAllFiles(path, extension, subfolders).ToArray();
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string beginswith, bool subfolders)
{
return files.GetFirstFile(beginswith, subfolders);
}
// This finds the first file that has the specific name, regardless of file extension
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protected override string FindFirstFile(string path, string beginswith, bool subfolders)
{
return files.GetFirstFile(path, beginswith, subfolders);
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}
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// This finds the first file that has the specific name
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protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
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{
string title = Path.GetFileNameWithoutExtension(beginswith);
string ext = Path.GetExtension(beginswith);
if(ext.Length > 1) ext = ext.Substring(1); else ext = "";
return files.GetFirstFile(path, title, subfolders, ext);
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}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
protected override MemoryStream LoadFile(string filename)
{
MemoryStream filedata = null;
byte[] copybuffer = new byte[4096];
// Open the zip file
ZipInputStream zipstream = OpenPK3File();
ZipEntry entry = zipstream.GetNextEntry();
while(entry != null)
{
if(entry.IsFile)
{
string entryname = entry.Name.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
// Is this the entry we are looking for?
if(string.Compare(entryname, filename, true) == 0)
{
int expectedsize = (int)entry.Size;
if(expectedsize < 1) expectedsize = 1024;
filedata = new MemoryStream(expectedsize);
int readsize = zipstream.Read(copybuffer, 0, copybuffer.Length);
while(readsize > 0)
{
filedata.Write(copybuffer, 0, readsize);
readsize = zipstream.Read(copybuffer, 0, copybuffer.Length);
}
break;
}
}
// Next
entry = zipstream.GetNextEntry();
}
// Done with the zip file
zipstream.Close();
zipstream.Dispose();
// Nothing found?
if(filedata == null)
{
throw new FileNotFoundException("Cannot find the file " + filename + " in PK3 file " + location.location + ".");
}
else
{
return filedata;
}
}
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// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile(string filename)
{
// Just copy the file
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
MemoryStream filedata = LoadFile(filename);
File.WriteAllBytes(tempfile, filedata.ToArray());
filedata.Dispose();
return tempfile;
}
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// Public version to load a file
internal MemoryStream ExtractFile(string filename)
{
return LoadFile(filename);
}
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#endregion
}
}