UltimateZoneBuilder/Source/Core/GZBuilder/Geometry/Line3D.cs

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using System;
using CodeImp.DoomBuilder.Geometry;
namespace CodeImp.DoomBuilder.GZBuilder.Geometry {
public enum Line3DType
{
DEFAULT,
ACTIVATOR,
}
public class Line3D {
// Coordinates
public Vector3D v1;
public Vector3D v2;
public Line3DType LineType { get { return lineType; } }
private Line3DType lineType;
// Constructors
public Line3D(Vector3D v1, Vector3D v2) {
this.v1 = v1;
this.v2 = v2;
this.lineType = Line3DType.DEFAULT;
}
public Line3D(Vector3D v1, Vector3D v2, Line3DType lineType) {
this.v1 = v1;
this.v2 = v2;
this.lineType = lineType;
}
public Vector3D GetDelta() { return v2 - v1; }
// This calculates the angle
public float GetAngle() {
// Calculate and return the angle
Vector2D d = GetDelta();
return -(float)Math.Atan2(-d.y, d.x) + Angle2D.PIHALF;//mxd // (float)Math.PI * 0.5f;
}
}
}