mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
127 lines
3.2 KiB
C#
127 lines
3.2 KiB
C#
|
|
||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||
|
* This program is released under GNU General Public License
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Namespaces
|
||
|
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Globalization;
|
||
|
using System.Text;
|
||
|
using System.Windows.Forms;
|
||
|
using System.IO;
|
||
|
using System.Reflection;
|
||
|
using System.Drawing;
|
||
|
using System.ComponentModel;
|
||
|
using CodeImp.DoomBuilder.Map;
|
||
|
using SlimDX.Direct3D9;
|
||
|
using SlimDX;
|
||
|
using CodeImp.DoomBuilder.Geometry;
|
||
|
using System.Drawing.Imaging;
|
||
|
using CodeImp.DoomBuilder.Data;
|
||
|
using CodeImp.DoomBuilder.Editing;
|
||
|
using CodeImp.DoomBuilder.IO;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
namespace CodeImp.DoomBuilder.Rendering
|
||
|
{
|
||
|
public abstract class VisualGeometry : IComparable<VisualGeometry>
|
||
|
{
|
||
|
#region ================== Variables
|
||
|
|
||
|
// Texture
|
||
|
private ImageData texture;
|
||
|
|
||
|
// State
|
||
|
private bool visible;
|
||
|
|
||
|
// Vertices
|
||
|
private WorldVertex[] vertices;
|
||
|
private int triangles;
|
||
|
|
||
|
// Sector
|
||
|
private VisualSector sector;
|
||
|
|
||
|
// Sector buffer info
|
||
|
private int vertexoffset;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Properties
|
||
|
|
||
|
// Internal properties
|
||
|
internal WorldVertex[] Vertices { get { return vertices; } }
|
||
|
internal int VertexOffset { get { return vertexoffset; } set { vertexoffset = value; } }
|
||
|
internal int Triangles { get { return triangles; } }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Image to use as texture on this geometry.
|
||
|
/// </summary>
|
||
|
public ImageData Texture { get { return texture; } set { texture = value; } }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true to render this geometry, false to hide geometry.
|
||
|
/// </summary>
|
||
|
public bool Visible { get { return visible; } set { visible = value; } }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Returns the VisualSector this geometry has been added to.
|
||
|
/// </summary>
|
||
|
public VisualSector Sector { get { return sector; } internal set { sector = value; } }
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Constructor / Destructor
|
||
|
|
||
|
// Constructor
|
||
|
public VisualGeometry()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region ================== Methods
|
||
|
|
||
|
// This sets the vertices for this geometry
|
||
|
protected void SetVertices(ICollection<WorldVertex> verts)
|
||
|
{
|
||
|
// Copy vertices
|
||
|
vertices = new WorldVertex[verts.Count];
|
||
|
verts.CopyTo(vertices, 0);
|
||
|
triangles = vertices.Length / 3;
|
||
|
if(sector != null) sector.NeedsUpdateGeo = true;
|
||
|
}
|
||
|
|
||
|
// This compares for sorting
|
||
|
public int CompareTo(VisualGeometry other)
|
||
|
{
|
||
|
long thislongname, otherlongname;
|
||
|
|
||
|
// Get long names
|
||
|
if(this.texture != null) thislongname = this.texture.LongName; else thislongname = 0;
|
||
|
if(other.texture != null) otherlongname = other.texture.LongName; else otherlongname = 0;
|
||
|
|
||
|
// Compare names
|
||
|
if(thislongname > otherlongname) return 1;
|
||
|
else if(thislongname < otherlongname) return -1;
|
||
|
else return 0;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|