UltimateZoneBuilder/Help/e_brightness.html

27 lines
1.5 KiB
HTML
Raw Normal View History

2009-04-14 17:44:35 +00:00
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Brightness Mode</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
<script type="text/javascript" src="scripts.js"></script>
</head>
2009-04-18 23:28:51 +00:00
<body>
2009-04-14 17:44:35 +00:00
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Brightness Mode">
</object>
<div id="title"><h1>Brightness Mode</h1></div>
<div id="contents">
<p>
With this mode you can easily change the brightness levels in your map. Make a selection of sectors with <b title="Left Mouse Button">LMB</b>. Then hold <b title="Right Mouse Button">RMB</b> and drag up or down to increase or decrease the brightness levels of the selected sectors. The brightness changes to the nearest supported brightness level (according to the chosen game configuration), but you can hold Shift to override this behavior.<br />
<br />
The order in which you select the sectors is important to the <b>Make Brightness Gradient</b> feature as it creates a gradient from the first selected sector to the last selected sector (the first and last are not modified). When you select the sectors, the order will be displayed with numbers in the sectors.<br />
</p>
</div>
</body>