UltimateZoneBuilder/Source/Interface/RenderTargetControl.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Globalization;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Interface
{
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internal class RenderTargetControl : Panel
{
#region ================== Constants
#endregion
#region ================== Variables
// Reference to image to render from
private Image img = null;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public RenderTargetControl()
{
// Initialize
this.SetStyle(ControlStyles.FixedWidth, true);
this.SetStyle(ControlStyles.FixedHeight, true);
}
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// Disposer
protected override void Dispose(bool disposing)
{
// Clean up
// Done
base.Dispose(disposing);
}
#endregion
#region ================== Overrides
// Paint method
protected override void OnPaint(PaintEventArgs pe)
{
/*
// Copy area that needs to be redrawn
if(img != null)
{
pe.Graphics.FillRectangle(Brushes.Black, pe.ClipRectangle);
pe.Graphics.DrawImage(img, pe.ClipRectangle, pe.ClipRectangle, GraphicsUnit.Pixel);
}
*/
// Pass on to base
// Do we really want this?
base.RaisePaintEvent(this, pe);
}
#endregion
#region ================== Methods
// This sets the render source
public void SetImageSource(Image srcimg)
{
// Set new source image
img = srcimg;
//this.Image = img;
}
// This sets up the control to display the splash logo
public void SetSplashLogoDisplay()
{
// Remove render image
this.img = null;
// Change display to show splash logo
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, false);
this.UpdateStyles();
this.BackColor = System.Drawing.SystemColors.AppWorkspace;
this.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash2_trans;
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
//this.Image = null;
}
// This sets up the control for manual rendering
public void SetManualRendering()
{
// Change display for rendering
/*
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, true);
*/
this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
this.SetStyle(ControlStyles.ContainerControl, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Opaque, true);
this.UpdateStyles();
this.BackColor = Color.Black;
this.BackgroundImage = null;
this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
//this.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.floor0_3;
//this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Tile;
//this.Image = img;
}
#endregion
}
}