UltimateZoneBuilder/Source/Core/Map/UniValue.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Map
{
public class UniValue
{
#region ================== Constants
private const string NAME_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789_";
private const string START_CHARS = "abcdefghijklmnopqrstuvwxyz_";
#endregion
#region ================== Variables
private object value;
private int type;
#endregion
#region ================== Properties
public object Value
{
get
{
return this.value;
}
set
{
// Value may only be a primitive type
if((!(value is int) && !(value is float) && !(value is string) && !(value is bool)) || (value == null))
throw new ArgumentException("Universal field values can only be of type int, float, string or bool.");
this.value = value;
}
}
public int Type { get { return this.type; } set { this.type = value; } }
#endregion
#region ================== Constructor
// Constructor
public UniValue(int type, object value)
{
this.type = type;
this.value = value;
// We have no destructor
GC.SuppressFinalize(this);
}
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// Constructor
public UniValue(UniversalType type, object value)
{
this.type = (int)type;
this.value = value;
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
public UniValue(UniValue v)
{
this.type = v.type;
this.value = v.value;
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor
public UniValue()
{
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// Serialize / deserialize
internal void ReadWrite(IReadWriteStream s)
{
s.rwInt(ref type);
switch((UniversalType)type)
{
case UniversalType.AngleRadians:
case UniversalType.AngleDegreesFloat:
case UniversalType.Float:
{
float v = 0.0f;
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//mxd. Seems to work faster this way
//try { v = (float)value; } catch(NullReferenceException e) { }
if(value != null) v = (float)value;
s.rwFloat(ref v);
value = v;
break;
}
case UniversalType.AngleDegrees:
case UniversalType.Color:
case UniversalType.EnumBits:
case UniversalType.EnumOption:
case UniversalType.Integer:
case UniversalType.LinedefTag:
case UniversalType.LinedefType:
case UniversalType.SectorEffect:
case UniversalType.SectorTag:
case UniversalType.ThingTag:
{
int v = 0;
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//mxd. Seems to work faster this way
//try { v = (int)value; } catch(NullReferenceException e) { }
if(value != null) v = (int)value;
s.rwInt(ref v);
value = v;
break;
}
case UniversalType.Boolean:
{
bool v = false;
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//mxd. Seems to work faster this way
//try { v = (bool)value; } catch(NullReferenceException e) { }
if(value != null) v = (bool)value;
s.rwBool(ref v);
value = v;
break;
}
case UniversalType.Flat:
case UniversalType.String:
case UniversalType.Texture:
case UniversalType.EnumStrings:
{
string v = (string)value;
s.rwString(ref v);
value = v;
break;
}
default:
General.Fail("Unknown field type to read/write!");
break;
}
}
// This validates a UDMF field name and returns the valid part
public static string ValidateName(string name)
{
// Keep only valid characters
string fieldname = name.Trim().ToLowerInvariant();
string validname = "";
for(int c = 0; c < fieldname.Length; c++)
{
string valid_chars = (validname.Length > 0) ? NAME_CHARS : START_CHARS;
if(valid_chars.IndexOf(fieldname[c]) > -1) validname += fieldname[c];
}
return validname;
}
#endregion
}
}