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using CodeImp.DoomBuilder.Data ;
using System ;
using System.Collections.Generic ;
using System.IO ;
using System.Linq ;
using System.Text ;
namespace CodeImp.DoomBuilder.ZDoom
{
public sealed class ZScriptStateStructure : StateStructure
{
ZScriptToken TryReadSprite ( ZScriptParser parser , Stream stream , ZScriptTokenizer tokenizer )
{
// this is a hack to read #### and ----.
// also [\]
string specialinvalid = "-#" ;
string outs = "" ;
long cpos = stream . Position ;
for ( int i = 0 ; ; i + + )
{
cpos = stream . Position ;
ZScriptToken token = tokenizer . ReadToken ( true ) ;
if ( ( token = = null ) | |
( token . Type ! = ZScriptTokenType . Invalid ) | |
( token . Value = = ";" ) | |
( ( outs . Length > 0 & & token . Value [ 0 ] ! = outs [ 0 ] ) & & specialinvalid . Contains ( token . Value [ 0 ] ) ) )
{
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if ( outs . Length = = 0 & & ( token . Type = = ZScriptTokenType . String | | token . Type = = ZScriptTokenType . Name ) )
return token ;
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stream . Position = cpos ;
break ;
}
outs + = token . Value [ 0 ] ;
}
if ( outs . Length > 0 )
{
ZScriptToken tok = new ZScriptToken ( ) ;
tok . Type = ZScriptTokenType . String ;
tok . Value = outs ;
return tok ;
}
stream . Position = cpos ;
return null ;
}
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internal ZScriptStateStructure ( ActorStructure actor , ZDTextParser zdparser )
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{
ZScriptParser parser = ( ZScriptParser ) zdparser ;
Stream stream = parser . DataStream ;
ZScriptTokenizer tokenizer = new ZScriptTokenizer ( parser . DataReader ) ;
parser . tokenizer = tokenizer ;
// todo: parse stuff
//
string [ ] control_keywords = new string [ ] { "goto" , "loop" , "wait" , "fail" , "stop" } ;
while ( true )
{
// expect identifier or string.
// if it's an identifier, it can be goto/loop/wait/fail/stop.
// if it's a string, it's always a sprite name.
tokenizer . SkipWhitespace ( ) ;
long cpos = stream . Position ;
ZScriptToken token = tokenizer . ExpectToken ( ZScriptTokenType . Identifier , ZScriptTokenType . String , ZScriptTokenType . CloseCurly ) ;
if ( token = = null | | ! token . IsValid )
{
ZScriptToken _token = TryReadSprite ( parser , stream , tokenizer ) ;
if ( _token = = null )
{
parser . ReportError ( "Expected identifier or string, got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
token = _token ;
}
if ( token . Type = = ZScriptTokenType . CloseCurly )
{
stream . Position - - ;
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break ; // done
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}
else if ( token . Type = = ZScriptTokenType . Identifier )
{
string s_keyword = token . Value . ToLowerInvariant ( ) ;
if ( control_keywords . Contains ( s_keyword ) )
{
if ( s_keyword = = "goto" ) // just use decorate goto here. should work. but check for semicolon!
{
gotostate = new ZScriptStateGoto ( actor , parser ) ;
parser . tokenizer = tokenizer ;
}
//parser.LogWarning(string.Format("keyword {0}", s_keyword));
tokenizer . SkipWhitespace ( ) ;
token = tokenizer . ExpectToken ( ZScriptTokenType . Semicolon ) ;
if ( token = = null | | ! token . IsValid )
{
parser . ReportError ( "Expected ;, got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
continue ;
}
}
// make sure it's not a label of the next state. if it is, break out.
long cpos2 = stream . Position ; // local rewind point
ZScriptToken token2 = tokenizer . ExpectToken ( ZScriptTokenType . Colon , ZScriptTokenType . Dot ) ;
bool nextstate = ( token2 ! = null & & token2 . IsValid ) ;
stream . Position = cpos2 ; // rewind to before state label read
if ( nextstate )
{
stream . Position = cpos ;
break ;
}
// it's a frame definition. read it.
string spritename = token . Value . ToLowerInvariant ( ) ;
if ( spritename . Length ! = 4 )
{
parser . ReportError ( "Sprite name should be exactly 4 characters long (got " + spritename + ")" ) ;
return ;
}
tokenizer . SkipWhitespace ( ) ;
token = TryReadSprite ( parser , stream , tokenizer ) ;
if ( token = = null )
{
parser . ReportError ( "Expected sprite frame(s)" ) ;
return ;
}
string spriteframes = token . Value ;
//parser.LogWarning(string.Format("sprite {0} {1}", spritename, spriteframes));
// duration
int duration ;
tokenizer . SkipWhitespace ( ) ;
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// this can be a function call, or a constant.
token = tokenizer . ExpectToken ( ZScriptTokenType . Identifier ) ;
if ( token ! = null & & token . IsValid )
{
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duration = - 1 ;
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tokenizer . SkipWhitespace ( ) ;
token = tokenizer . ExpectToken ( ZScriptTokenType . OpenParen ) ;
if ( token ! = null & & token . IsValid )
{
List < ZScriptToken > tokens = parser . ParseExpression ( true ) ;
tokenizer . SkipWhitespace ( ) ;
token = tokenizer . ExpectToken ( ZScriptTokenType . CloseParen ) ;
if ( token = = null | | ! token . IsValid )
{
parser . ReportError ( "Expected ), got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
}
}
else
{
if ( ! parser . ParseInteger ( out duration ) )
return ;
}
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// now, it can also contain BRIGHT, LIGHT(), OFFSET()
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string [ ] allspecials = new string [ ] { "bright" , "light" , "offset" , "fast" , "slow" , "nodelay" , "canraise" } ;
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HashSet < string > specials = new HashSet < string > ( ) ;
// maybe something else. I don't know.
FrameInfo info = new FrameInfo ( ) ;
// Make the sprite name
string realspritename = ( spritename + spriteframes [ 0 ] ) . ToUpperInvariant ( ) ;
// Ignore some odd ZDoom things
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if ( /*!realspritename.StartsWith("TNT1") && */ ! realspritename . StartsWith ( "----" ) & & ! realspritename . Contains ( "#" ) ) // [ZZ] some actors have only TNT1 state and receive a random image because of this
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{
info . Sprite = realspritename ; //mxd
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info . Duration = duration ;
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sprites . Add ( info ) ;
}
while ( true )
{
tokenizer . SkipWhitespace ( ) ;
cpos2 = stream . Position ;
token = tokenizer . ExpectToken ( ZScriptTokenType . Identifier , ZScriptTokenType . Semicolon , ZScriptTokenType . OpenCurly ) ;
if ( token = = null | | ! token . IsValid )
{
parser . ReportError ( "Expected identifier, ;, or {, got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
// if it's opencurly, it means that everything else is an anonymous block.
// skip/parse that.
// if it's semicolon, it means end of the frame.
// if it's BRIGHT, LIGHT() or OFFSET(), it should be processed.
// if it's something else (but identifier), then it's an action function call, process it.
if ( token . Type = = ZScriptTokenType . OpenCurly )
{
stream . Position - - ;
if ( ! parser . SkipBlock ( ) )
return ;
break ; // this block is done
}
else if ( token . Type = = ZScriptTokenType . Semicolon )
{
break ; // done
}
else // identifier
{
string special = token . Value . ToLowerInvariant ( ) ;
if ( allspecials . Contains ( special ) )
{
if ( specials . Contains ( special ) )
{
parser . ReportError ( "'" + special + "' cannot be used twice" ) ;
return ;
}
specials . Add ( special ) ;
if ( special = = "bright" )
{
info . Bright = true ;
}
else if ( special = = "light" | | special = = "offset" )
{
tokenizer . SkipWhitespace ( ) ;
token = tokenizer . ExpectToken ( ZScriptTokenType . OpenParen ) ;
if ( token = = null | | ! token . IsValid )
{
parser . ReportError ( "Expected (, got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
List < ZScriptToken > tokens = parser . ParseExpression ( true ) ;
tokenizer . SkipWhitespace ( ) ;
token = tokenizer . ExpectToken ( ZScriptTokenType . CloseParen ) ;
if ( token = = null | | ! token . IsValid )
{
parser . ReportError ( "Expected ), got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
// parse the light expression.
if ( special = = "light" )
{
if ( tokens . Count ! = 1 | | ( tokens [ 0 ] . Type ! = ZScriptTokenType . String & & tokens [ 0 ] . Type ! = ZScriptTokenType . Identifier ) )
{
parser . ReportError ( "Light() special takes one string argument" ) ;
return ;
}
info . LightName = tokens [ 0 ] . Value ;
}
}
}
else
{
//
stream . Position = cpos2 ;
string actionfunction = parser . ParseDottedIdentifier ( ) ;
//parser.LogWarning("actionfunction = " + actionfunction);
if ( actionfunction = = null )
return ;
//
tokenizer . SkipWhitespace ( ) ;
token = tokenizer . ExpectToken ( ZScriptTokenType . OpenParen ) ;
if ( token ! = null & & token . IsValid )
{
List < ZScriptToken > tokens = parser . ParseExpression ( true ) ;
tokenizer . SkipWhitespace ( ) ;
token = tokenizer . ExpectToken ( ZScriptTokenType . CloseParen ) ;
if ( token = = null | | ! token . IsValid )
{
parser . ReportError ( "Expected ), got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
// possibly do something with the arguments? not now though.
}
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// expect semicolon and break.
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tokenizer . SkipWhitespace ( ) ;
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token = tokenizer . ExpectToken ( ZScriptTokenType . Semicolon ) ;
if ( token = = null | | ! token . IsValid )
{
parser . ReportError ( "Expected ;, got " + ( ( Object ) token ? ? "<null>" ) . ToString ( ) ) ;
return ;
}
break ;
} // if not special
} // if identifier
} // frame parsing loop (inner)
} // state parsing loop (outer)
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TrimLeft ( ) ;
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}
}
}