UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs

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using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
namespace CodeImp.DoomBuilder.GZBuilder.MD3
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{
internal class GZModel {
internal List<Mesh> Meshes;
internal List<Texture> Textures;
internal Vector3[] BoundingBox;
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internal GZModel() {
Meshes = new List<Mesh>();
Textures = new List<Texture>();
}
}
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}