UltimateZoneBuilder/Source/Core/Plugins/Plug.cs

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#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Plugins
{
/// <summary>
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
/// </summary>
public class Plug : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// Internals
private Plugin plugin;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
// Internals
internal Plugin Plugin { get { return plugin; } set { plugin = value; } }
/// <summary>
/// Indicates if the plugin has been disposed.
/// </summary>
public bool IsDisposed { get { return isdisposed; } }
/// <summary>
/// Override this to return a more descriptive name for your plugin.
/// Default is the library filename without extension.
/// </summary>
public virtual string Name { get { return plugin.Name; } }
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// This is the key link between the Doom Builder core and the plugin.
/// Every plugin must expose a single class that inherits this class.
/// <para>
/// NOTE: Some methods cannot be used in this constructor, because the plugin
/// is not yet fully initialized. Instead, use the Initialize method to do
/// your initializations.
/// </para>
/// </summary>
public Plug()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
/// <summary>
/// This is called by the Doom Builder core when the plugin is being disposed.
/// </summary>
public virtual void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
plugin = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
/// <summary>
/// This finds the embedded resource with the specified name in the plugin and creates
/// a Stream from it. Returns null when the embedded resource cannot be found.
/// </summary>
/// <param name="resourcename">Name of the resource in the plugin.</param>
/// <returns>Returns a Stream of the embedded resource,
/// or null when the resource cannot be found.</returns>
public Stream GetResourceStream(string resourcename)
{
return plugin.GetResourceStream(resourcename);
}
#endregion
#region ================== Events
/// <summary>
/// This iscalled when the ceiling surface buffer is updated for a sector. The plugin can
/// modify the vertices to change how the surface is presented to the user.
/// </summary>
public virtual void OnSectorCeilingSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
{
}
/// <summary>
/// This iscalled when the floor surface buffer is updated for a sector. The plugin can
/// modify the vertices to change how the surface is presented to the user.
/// </summary>
public virtual void OnSectorFloorSurfaceUpdate(Sector s, ref FlatVertex[] vertices)
{
}
/// <summary>
/// Occurs before a map is opened.
/// </summary>
public virtual void OnMapOpenBegin()
{
}
/// <summary>
/// Occurs after a map is opened.
/// </summary>
public virtual void OnMapOpenEnd()
{
}
/// <summary>
/// Occurs before a new map is created.
/// </summary>
public virtual void OnMapNewBegin()
{
}
/// <summary>
/// Occurs after a new map is created.
/// </summary>
public virtual void OnMapNewEnd()
{
}
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/// <summary>
/// Occurs before the map is closed.
/// </summary>
public virtual void OnMapCloseBegin()
{
}
/// <summary>
/// Occurs after a the map is closed.
/// </summary>
public virtual void OnMapCloseEnd()
{
}
/// <summary>
/// Occurs before the MapSet is changed. This means that the active MapSet will be disposed and changed to a new one.
/// </summary>
public virtual void OnMapSetChangeBegin()
{
}
/// <summary>
/// Occurs after the MapSet is changed.
/// </summary>
public virtual void OnMapSetChangeEnd()
{
}
/// <summary>
/// This is called after the constructor to allow a plugin to initialize.
/// </summary>
public virtual void OnInitialize()
{
}
/// <summary>
/// This is called when the user chose to reload the resources.
/// </summary>
public virtual void OnReloadResources()
{
}
/// <summary>
/// This is called by the Doom Builder core when the editing mode changes.
/// Return false to abort the mode change.
/// </summary>
/// <param name="oldmode">The previous editing mode</param>
/// <param name="newmode">The new editing mode</param>
public virtual bool OnModeChange(EditMode oldmode, EditMode newmode)
{
return true;
}
/// <summary>
/// Called by the Doom Builder core when the user changes the program configuration (F5).
/// </summary>
public virtual void OnProgramReconfigure()
{
}
/// <summary>
/// Called by the Doom Builder core when the user changes the map settings (F2).
/// </summary>
public virtual void OnMapReconfigure()
{
}
/// <summary>
/// Called by the Doom Builder core when the user wants to copy selected geometry.
/// Return false to abort the copy operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnCopyBegin(bool result)
{
return true;
}
/// <summary>
/// Called by the Doom Builder core when the user has copied geometry.
/// </summary>
public virtual void OnCopyEnd()
{
}
/// <summary>
/// Called by the Doom Builder core when the user wants to paste geometry into the map.
/// Return false to abort the paste operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnPasteBegin(PasteOptions options, bool result)
{
return true;
}
/// <summary>
/// Called by the Doom Builder core when the user pastes geometry into the map. The new geometry is created and marked before this method is called.
/// </summary>
public virtual void OnPasteEnd(PasteOptions options)
{
}
/// <summary>
/// Called by the Doom Builder core when the user wants to undo the previous action.
/// Return false to abort the operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnUndoBegin(bool result)
{
return true;
}
/// <summary>
/// Called by the Doom Builder core when the user has undone the previous action.
/// </summary>
public virtual void OnUndoEnd()
{
}
/// <summary>
/// Called by the Doom Builder core when the user wants to redo the previously undone action.
/// Return false to abort the operation.
/// The result parameter is false when the operation was already aborted by another plugin.
/// </summary>
public virtual bool OnRedoBegin(bool result)
{
return true;
}
/// <summary>
/// Called by the Doom Builder core when the user has redone the action.
/// </summary>
public virtual void OnRedoEnd()
{
}
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/// <summary>
/// Called by the Doom Builder core when a new undo level has been created.
/// </summary>
public virtual void OnUndoCreated()
{
}
/// <summary>
/// Called by the Doom Builder core when an undo level has been withdrawn.
/// </summary>
public virtual void OnUndoWithdrawn()
{
}
/// <summary>
/// Called when the user opens the Preferences dialog.
/// </summary>
public virtual void OnShowPreferences(PreferencesController controller)
{
}
/// <summary>
/// Called when the user closes the Preferences dialog by either accepting the changes or cancelling.
/// </summary>
public virtual void OnClosePreferences(PreferencesController controller)
{
}
#endregion
}
}