2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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2016-05-12 13:56:25 +00:00
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using System.Collections.Generic;
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2009-04-19 18:07:22 +00:00
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using System.Diagnostics;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using System.Windows.Forms;
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using System.Text.RegularExpressions;
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2015-11-30 14:18:42 +00:00
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using CodeImp.DoomBuilder.Data;
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2016-05-12 13:56:25 +00:00
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using CodeImp.DoomBuilder.ZDoom.Scripting;
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2009-04-19 18:07:22 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.Compilers
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{
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internal sealed class AccCompiler : Compiler
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{
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#region ================== Constants
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private const string ACS_ERROR_FILE = "acs.err";
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#endregion
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#region ================== Variables
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2016-05-12 13:56:25 +00:00
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private AcsParserSE parser; //mxd
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2009-04-19 18:07:22 +00:00
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#endregion
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2016-05-12 13:56:25 +00:00
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#region ================== Properties
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public bool SourceIsMapScriptsLump; //mxd
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internal AcsParserSE Parser { get { return parser; } } //mxd
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#endregion
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2009-04-19 18:07:22 +00:00
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#region ================== Constructor
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// Constructor
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2015-12-17 10:07:28 +00:00
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public AccCompiler(CompilerInfo info) : base(info, false)
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2009-04-19 18:07:22 +00:00
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{
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This runs the compiler
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public override bool Run()
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{
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Process process;
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int line = 0;
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string sourcedir = Path.GetDirectoryName(sourcefile);
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2013-03-29 11:24:30 +00:00
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2016-05-12 13:56:25 +00:00
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// Preprocess the file
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parser = new AcsParserSE
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{
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OnInclude = delegate(AcsParserSE se, string includefile, AcsParserSE.IncludeType includetype)
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{
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TextResourceData data = General.Map.Data.GetTextResourceData(includefile);
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if(data == null)
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{
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// Fial
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ReportError(new CompilerError("Unable to find include file \"" + includefile + "\""));
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}
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else
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{
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se.Parse(data, true, includetype, false);
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}
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}
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};
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string inputfilepath = Path.Combine(this.tempdir.FullName, inputfile);
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using(FileStream stream = File.OpenRead(inputfilepath))
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{
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DataLocation dl = new DataLocation(DataLocation.RESOURCE_DIRECTORY, Path.GetDirectoryName(inputfile), false, false, false);
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TextResourceData data = new TextResourceData(stream, dl, inputfile, false);
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if(!parser.Parse(data, info.Files, true, AcsParserSE.IncludeType.NONE, false))
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{
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// Check for errors
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if(parser.HasError) ReportError(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
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return true;
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}
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}
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//mxd. External lumps should be libraries
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if(!SourceIsMapScriptsLump && !parser.IsLibrary)
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{
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ReportError(new CompilerError("External ACS files can only be compiled as libraries!", sourcefile));
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return true;
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}
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//mxd. SCRIPTS lump can't be library
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if(SourceIsMapScriptsLump && parser.IsLibrary)
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{
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ReportError(new CompilerError("SCRIPTS lump can't be compiled as library!", sourcefile));
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return true;
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}
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//mxd. Update script names if we are compiling the map SCRIPTS lump
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if(SourceIsMapScriptsLump)
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{
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General.Map.UpdateScriptNames(parser);
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}
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2013-04-01 11:06:01 +00:00
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//xabis
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2013-03-29 11:24:30 +00:00
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// Copy includes from the resources into the compiler's folder, preserving relative pathing and naming
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2016-05-12 13:56:25 +00:00
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HashSet<string> includes = parser.GetIncludes(); //mxd
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foreach(string include in includes)
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2014-12-03 23:15:26 +00:00
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{
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2016-05-12 13:56:25 +00:00
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// Grab the script text from the resources
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TextResourceData data = General.Map.Data.GetTextResourceData(include);
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if(data != null && data.Stream != null)
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2014-12-03 23:15:26 +00:00
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{
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2016-05-12 13:56:25 +00:00
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// Pull the pk3 or directory sub folder out if applicable
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FileInfo fi = new FileInfo(Path.Combine(this.tempdir.FullName, include));
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2013-03-29 11:24:30 +00:00
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2016-05-12 13:56:25 +00:00
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// Do not allow files to be overwritten, either accidentally or maliciously
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if(!fi.Exists)
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{
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General.WriteLogLine("Copying script include: " + include);
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2015-11-30 14:18:42 +00:00
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2016-05-12 13:56:25 +00:00
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// Create the directory path as needed
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if(!string.IsNullOrEmpty(fi.DirectoryName)) Directory.CreateDirectory(fi.DirectoryName);
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2013-03-29 11:24:30 +00:00
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2016-05-12 13:56:25 +00:00
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// Dump the script into the target file
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BinaryReader reader = new BinaryReader(data.Stream);
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File.WriteAllBytes(fi.FullName, reader.ReadBytes((int)data.Stream.Length));
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2013-03-29 11:24:30 +00:00
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}
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}
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}
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2009-04-19 18:07:22 +00:00
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// Create parameters
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string args = this.parameters;
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args = args.Replace("%FI", inputfile);
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args = args.Replace("%FO", outputfile);
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args = args.Replace("%FS", sourcefile);
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args = args.Replace("%PT", this.tempdir.FullName);
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args = args.Replace("%PS", sourcedir);
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2013-08-23 13:28:55 +00:00
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args = args.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); //mxd. This fixes include path when the map is in a root directory
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2009-04-19 18:07:22 +00:00
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// Setup process info
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2015-11-13 21:42:41 +00:00
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ProcessStartInfo processinfo = new ProcessStartInfo();
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2009-04-19 18:07:22 +00:00
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processinfo.Arguments = args;
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2014-05-15 13:16:30 +00:00
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processinfo.FileName = Path.Combine(info.Path, info.ProgramFile); //mxd
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2009-04-19 18:07:22 +00:00
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processinfo.CreateNoWindow = false;
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processinfo.ErrorDialog = false;
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processinfo.UseShellExecute = true;
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processinfo.WindowStyle = ProcessWindowStyle.Hidden;
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processinfo.WorkingDirectory = this.workingdir;
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// Output info
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General.WriteLogLine("Running compiler...");
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General.WriteLogLine("Program: " + processinfo.FileName);
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General.WriteLogLine("Arguments: " + processinfo.Arguments);
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try
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{
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// Start the compiler
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process = Process.Start(processinfo);
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}
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catch(Exception e)
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{
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// Unable to start the compiler
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General.ShowErrorMessage("Unable to start the compiler (" + info.Name + "). " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK);
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return false;
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}
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// Wait for compiler to complete
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process.WaitForExit();
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2015-12-27 21:54:50 +00:00
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TimeSpan deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
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2009-04-19 18:07:22 +00:00
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General.WriteLogLine("Compiler process has finished.");
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General.WriteLogLine("Compile time: " + deltatime.TotalSeconds.ToString("########0.00") + " seconds");
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// Now find the error file
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string errfile = Path.Combine(this.workingdir, ACS_ERROR_FILE);
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if(File.Exists(errfile))
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{
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try
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{
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// Regex to find error lines
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Regex errlinematcher = new Regex(":[0-9]+: ", RegexOptions.Compiled | RegexOptions.CultureInvariant);
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// Read all lines
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2015-11-24 10:46:49 +00:00
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bool erroradded = false; //mxd
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2009-04-19 18:07:22 +00:00
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string[] errlines = File.ReadAllLines(errfile);
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while(line < errlines.Length)
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{
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// Check line
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string linestr = errlines[line];
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Match match = errlinematcher.Match(linestr);
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if(match.Success && (match.Index > 0))
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{
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CompilerError err = new CompilerError();
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// The match without spaces and semicolon is the line number
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string linenr = match.Value.Replace(":", "").Trim();
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if(!int.TryParse(linenr, out err.linenumber))
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err.linenumber = CompilerError.NO_LINE_NUMBER;
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else
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err.linenumber--;
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// Everything before the match is the filename
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2015-11-30 14:18:42 +00:00
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err.filename = linestr.Substring(0, match.Index).Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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//mxd. Get rid of temp directory path
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if(err.filename.StartsWith(this.tempdir.Name)) err.filename = err.filename.Replace(this.tempdir.Name, string.Empty);
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2009-04-19 18:07:22 +00:00
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if(!Path.IsPathRooted(err.filename))
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{
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2015-11-30 14:18:42 +00:00
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//mxd. If the error is in an include file, try to find it in loaded resources
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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if(includes.Contains(err.filename))
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2015-11-30 14:18:42 +00:00
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{
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foreach(DataReader dr in General.Map.Data.Containers)
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{
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if(dr is DirectoryReader && dr.FileExists(err.filename))
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{
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err.filename = Path.Combine(dr.Location.location, err.filename);
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break;
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}
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}
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}
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else
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{
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// Add working directory to filename, so it could be recognized as map namespace lump in MapManager.CompileLump()
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err.filename = Path.Combine(processinfo.WorkingDirectory, err.filename);
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}
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2009-04-19 18:07:22 +00:00
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}
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// Everything after the match is the description
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err.description = linestr.Substring(match.Index + match.Length).Trim();
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// Report the error
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ReportError(err);
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2015-11-24 10:46:49 +00:00
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erroradded = true; //mxd
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2009-04-19 18:07:22 +00:00
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}
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// Next line
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line++;
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}
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2015-11-24 10:46:49 +00:00
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//mxd. Some ACC errors are not properly formatted. If that's the case, threat the whole acs.err as an error...
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if(!erroradded && errlines.Length > 0)
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{
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ReportError(new CompilerError(string.Join(Environment.NewLine, errlines)));
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}
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2009-04-19 18:07:22 +00:00
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}
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catch(Exception e)
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{
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// Error reading errors (ironic, isn't it)
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ReportError(new CompilerError("Failed to retrieve compiler error report. " + e.GetType().Name + ": " + e.Message));
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}
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}
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return true;
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}
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#endregion
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}
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2016-05-12 13:56:25 +00:00
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}
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