mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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107 lines
2.8 KiB
C#
107 lines
2.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using System.Drawing;
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using System.ComponentModel;
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using CodeImp.DoomBuilder.Map;
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using SlimDX.Direct3D9;
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using SlimDX;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing.Imaging;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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internal sealed class World3DShader : D3DShader
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{
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#region ================== Variables
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// Property handlers
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private EffectHandle texture1;
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private EffectHandle worldviewproj;
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#endregion
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#region ================== Properties
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public Matrix WorldViewProj { set { if(manager.Enabled) effect.SetValue(worldviewproj, value); } }
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public Texture Texture1 { set { if(manager.Enabled) effect.SetValue(texture1, value); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public World3DShader(ShaderManager manager) : base(manager)
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{
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// Load effect from file
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effect = LoadEffect("world3d.fx");
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// Get the property handlers from effect
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if(effect != null)
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{
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worldviewproj = effect.GetParameter(null, "worldviewproj");
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texture1 = effect.GetParameter(null, "texture1");
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}
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// Initialize world vertex declaration
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VertexElement[] elements = new VertexElement[]
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{
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new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
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new VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
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new VertexElement(0, 16, DeclarationType.Float2, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 0),
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VertexElement.VertexDeclarationEnd
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};
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vertexdecl = new VertexDeclaration(General.Map.Graphics.Device, elements);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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if(texture1 != null) texture1.Dispose();
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if(worldviewproj != null) worldviewproj.Dispose();
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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#endregion
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}
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}
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