UltimateZoneBuilder/Source/Data/TexturePatchFormat.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal enum TexturePatchFormat : int
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{
Unknown = 0, // Not determined yet
Invalid = 1, // Considered invalid
DoomImage = 2, // Doom Image format (column list rendered data)
DoomFlat = 3, // Doom Flat format (raw 8-bit pixel data)
PNG = 4, // Portable Network Graphic
Bitmap_P8 = 5, // Bitmap 8-bit Paletted
Bitmap_B5G6R5 = 6, // Bitmap 16-bit
Bitmap_B8G8R8 = 7, // Bitmap 24-bit
Bitmap_A8B8G8R8 = 8, // Bitmap 32-bit
}
}