UltimateZoneBuilder/Source/Plugins/BuilderEffects/BuilderPlug.cs

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4.4 KiB
C#
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using System.Collections.Generic;
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using System.Windows.Forms;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.Windows;
using System.Drawing;
namespace CodeImp.DoomBuilder.BuilderEffects
{
public class BuilderPlug : Plug
{
// Static instance
private static BuilderPlug me;
// Main objects
private MenusForm menusForm;
private Form form;
private Point formLocation; //used to keep form's location constant
public override string Name { get { return "Builder Effects"; } }
public static BuilderPlug Me { get { return me; } }
// When plugin is initialized
public override void OnInitialize() {
// Setup
base.OnInitialize();
me = this;
// Load menus form
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menusForm = new MenusForm();
General.Actions.BindMethods(this);
}
// Disposer
public override void Dispose() {
// Not already disposed?
if(!IsDisposed) {
menusForm.Unregister();
menusForm.Dispose();
menusForm = null;
// Done
me = null;
base.Dispose();
}
}
public override void OnMapNewEnd() {
base.OnMapNewEnd();
menusForm.Register();
}
public override void OnMapOpenEnd() {
base.OnMapOpenEnd();
menusForm.Register();
}
public override void OnMapCloseEnd() {
base.OnMapCloseEnd();
menusForm.Unregister();
}
public override void OnReloadResources() {
base.OnReloadResources();
menusForm.Register();
}
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//actions
[BeginAction("applyjitter")]
private void applyJitterTransform() {
if(General.Editing.Mode == null)
return;
string currentModeName = General.Editing.Mode.GetType().Name;
//display one of colorPickers or tell the user why we can't do that
if(currentModeName == "ThingsMode") {
if(General.Map.Map.SelectedThingsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some things first!");
return;
}
form = new JitterThingsForm(currentModeName);
} else if(currentModeName == "SectorsMode") {
if(General.Map.Map.SelectedSectorsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some sectors first!");
return;
}
form = new JitterSectorsForm(currentModeName);
} else if(currentModeName == "LinedefsMode"){
if(General.Map.Map.SelectedLinedefsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some linedefs first!");
return;
}
form = new JitterVerticesForm(currentModeName);
} else if(currentModeName == "VerticesMode"){
if(General.Map.Map.SelectedVerticessCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some vertices first!");
return;
}
form = new JitterVerticesForm(currentModeName);
} else if(currentModeName == "BaseVisualMode") {
//no visual things selected in visual mode?
if(((VisualMode)General.Editing.Mode).GetSelectedVisualThings(true).Count == 0) {
//check selected geometry
List<VisualGeometry> list = ((VisualMode)General.Editing.Mode).GetSelectedSurfaces();
if(list.Count > 0) {
foreach(VisualGeometry vg in list) {
if(vg.GeometryType == VisualGeometryType.CEILING || vg.GeometryType == VisualGeometryType.FLOOR) {
form = new JitterSectorsForm(currentModeName);
break;
}
}
if(form == null)
form = new JitterVerticesForm(currentModeName);
} else {
General.Interface.DisplayStatus(StatusType.Warning, "Select some things, sectors or surfaces first!");
return;
}
} else {
form = new JitterThingsForm(currentModeName);
}
} else { //wrong mode
General.Interface.DisplayStatus(StatusType.Warning, "Switch to Sectors, Things, Vertices, Linedefs or Visual mode first!");
return;
}
//position and show form
if(formLocation.X == 0 && formLocation.Y == 0) {
Size displaySize = Plug.DisplaySize;
Point displayLocation = Plug.DisplayLocationAbs;
formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 32);
}
form.Location = formLocation;
form.FormClosed += form_FormClosed;
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form.ShowDialog(Form.ActiveForm);
}
//events
private void form_FormClosed(object sender, FormClosedEventArgs e) {
formLocation = form.Location;
form.Dispose();
form = null;
}
}
}