UltimateZoneBuilder/Source/Plugins/UDBScript/ScriptInfo.cs

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#region ================== Copyright (c) 2021 Boris Iwanski
/*
* This program is free software: you can redistribute it and/or modify
*
* it under the terms of the GNU General Public License as published by
*
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
*
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
*
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program.If not, see<http://www.gnu.org/licenses/>.
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Dynamic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
using CodeImp.DoomBuilder.IO;
using Esprima;
#endregion
namespace CodeImp.DoomBuilder.UDBScript
{
public class ScriptInfo
{
#region ================== Variables
private uint version;
private bool ignoreversion;
private string name;
private string description;
private string scriptfile;
private List<ScriptOption> options;
#endregion
#region ================== Properties
public uint Version { get { return version; } }
public bool IgnoreVersion { get { return ignoreversion; } set { ignoreversion = value; } }
public string Name { get { return name; } }
public string Description { get { return description; } }
public string ScriptFile { get { return scriptfile; } }
public List<ScriptOption> Options { get { return options; } }
#endregion
#region ================== Constructor
internal ScriptInfo(string file)
{
string data;
this.scriptfile = file;
// Set default values
name = Path.GetFileNameWithoutExtension(file);
description = "No description.";
version = 1;
options = new List<ScriptOption>();
data = File.ReadAllText(file);
Scanner scanner = new Scanner(data);
Token token;
string configstring = string.Empty;
do
{
scanner.ScanComments();
token = scanner.Lex();
if (token.Type == TokenType.Template)
{
string tokenstring = token.Value.ToString().Trim();
Match m = Regex.Match(tokenstring, @"\s*#([^\s]+)\s+(.*)", RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.Singleline);
if (m == null)
continue;
string command = m.Groups[1].Value;
string payload = m.Groups[2].Value;
switch (command)
{
case "scriptoptions":
configstring = payload;
break;
case "name":
name = Regex.Replace(payload, @"(\r\n?|\n)+", " ", RegexOptions.Singleline);
break;
case "description":
description = Regex.Replace(payload, @"(\r\n?|\n)+", " ", RegexOptions.Singleline);
break;
case "version":
if (!uint.TryParse(payload, out version))
throw new ArgumentException("Invalid version value");
if (version == 0)
throw new ArgumentException("Version number has to be at least 1");
break;
}
}
else if(!(token.Type == TokenType.Punctuator && token.Value.ToString() == ";"))
break;
} while (token.Type != TokenType.EOF);
if (!string.IsNullOrWhiteSpace(configstring))
CreateOptions(configstring);
}
#endregion
#region ================== Methods
/// <summary>
/// Create script options from a config string
/// </summary>
/// <param name="configstring">string containing the config information</param>
private void CreateOptions(string configstring)
{
Configuration cfg = new Configuration();
cfg.InputConfiguration(configstring, true);
if (cfg.ErrorResult)
throw new ArgumentException("Error parsing script options: " + cfg.ErrorDescription);
foreach(DictionaryEntry de in cfg.Root)
{
if (!(de.Value is ICollection))
continue;
string description = cfg.ReadSetting(string.Format("{0}.description", de.Key), "no description");
int type = cfg.ReadSetting(string.Format("{0}.type", de.Key), 0);
string defaultvaluestr = cfg.ReadSetting(string.Format("{0}.default", de.Key), string.Empty);
IDictionary enumvalues = cfg.ReadSetting(string.Format("{0}.enumvalues", de.Key), new Hashtable());
if (Array.FindIndex(ScriptOption.ValidTypes, t => (int)t == type) == -1)
{
string errordesc = "Error in script configuration of file " + scriptfile + ": option " + de.Key + " has invalid type " + type;
General.ErrorLogger.Add(ErrorType.Error, errordesc);
General.WriteLogLine(errordesc);
continue;
}
ScriptOption so = new ScriptOption((string)de.Key, description, type, enumvalues, defaultvaluestr);
string savedvalue = General.Settings.ReadPluginSetting("scripts." + GetScriptPathHash() + ".options." + so.name, so.defaultvalue.ToString());
if (string.IsNullOrWhiteSpace(savedvalue))
so.value = so.defaultvalue;
else
so.value = savedvalue;
so.typehandler.SetValue(so.value);
options.Add(so);
}
}
/// <summary>
/// Saves all script options to the config file
/// </summary>
public void SaveOptionValues()
{
if (options.Count == 0)
return;
string hash = GetScriptPathHash();
int optionswritten = 0;
foreach(ScriptOption so in options)
{
if (so.value.ToString() == so.defaultvalue.ToString())
General.Settings.DeletePluginSetting("scripts." + hash + ".options." + so.name);
else
{
General.Settings.WritePluginSetting("scripts." + hash + ".options." + so.name, so.value);
optionswritten++;
}
}
// If no options were written the whole block should be deleted
if (optionswritten == 0)
{
General.Settings.DeletePluginSetting("scripts." + hash + ".options");
General.Settings.DeletePluginSetting("scripts." + hash);
}
}
/// <summary>
/// Gets an object with all script options with their values. This can then be easily used to access script options by name in the script
/// </summary>
/// <returns>Object containing all script options with their values</returns>
public ExpandoObject GetScriptOptionsObject()
{
// We have to jump through some hoops here to be able to access the elements by name
ExpandoObject eo = new ExpandoObject();
var opt = eo as IDictionary<string, object>;
foreach (ScriptOption so in options)
{
opt[so.name] = so.typehandler.GetValue();
}
return eo;
}
/// <summary>
/// Creates a SHA256 hash from the script file's path. Used as a section key to save the script's setting in the config file
/// </summary>
/// <returns>The hash as a string</returns>
public string GetScriptPathHash()
{
return SHA256Hash.Get(scriptfile);
}
#endregion
}
}