mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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267 lines
8.2 KiB
C#
267 lines
8.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal sealed class DirectoryFilesList
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{
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#region ================== Variables
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private DirectoryFileEntry[] entries;
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private Dictionary<string, DirectoryFileEntry> hashedentries;
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#endregion
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#region ================== Properties
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public int Count { get { return entries.Length; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor to fill list from directory and optionally subdirectories
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public DirectoryFilesList(string path, bool subdirectories)
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{
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path = Path.GetFullPath(path);
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string[] files = Directory.GetFiles(path, "*", subdirectories ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly);
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entries = new DirectoryFileEntry[files.Length];
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hashedentries = new Dictionary<string, DirectoryFileEntry>(files.Length);
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for(int i = 0; i < files.Length; i++)
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{
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entries[i] = new DirectoryFileEntry(files[i], path);
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hashedentries.Add(entries[i].filepathname.ToLowerInvariant(), entries[i]);
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}
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}
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// Constructor for custom list
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public DirectoryFilesList(ICollection<DirectoryFileEntry> sourceentries)
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{
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int index = 0;
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entries = new DirectoryFileEntry[sourceentries.Count];
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hashedentries = new Dictionary<string, DirectoryFileEntry>(sourceentries.Count);
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foreach(DirectoryFileEntry e in sourceentries)
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{
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entries[index] = e;
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hashedentries.Add(e.filepathname.ToLowerInvariant(), e);
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index++;
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}
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}
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#endregion
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#region ================== Methods
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// This checks if a given file exists
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// The given file path must not be absolute
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public bool FileExists(string filepathname)
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{
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return hashedentries.ContainsKey(filepathname.ToLowerInvariant());
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}
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// This returns file information for the given file
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// The given file path must not be absolute
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public DirectoryFileEntry GetFileInfo(string filepathname)
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{
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return hashedentries[filepathname.ToLowerInvariant()];
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}
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// This returns a list of all files (filepathname)
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public List<string> GetAllFiles()
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{
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List<string> files = new List<string>(entries.Length);
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for(int i = 0; i < entries.Length; i++) files.Add(entries[i].filepathname);
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return files;
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}
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// This returns a list of all files optionally with subdirectories included
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public List<string> GetAllFiles(bool subdirectories)
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{
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if(subdirectories)
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return GetAllFiles();
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else
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{
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List<string> files = new List<string>(entries.Length);
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for(int i = 0; i < entries.Length; i++)
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if(entries[i].path.Length == 0) files.Add(entries[i].filepathname);
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return files;
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}
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}
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// This returns a list of all files that are in the given path and optionally in subdirectories
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public List<string> GetAllFiles(string path, bool subdirectories)
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{
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path = CorrectPath(path).ToLowerInvariant();
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if(subdirectories)
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{
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List<string> files = new List<string>(entries.Length);
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for(int i = 0; i < entries.Length; i++)
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if(entries[i].path == path) files.Add(entries[i].filepathname);
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return files;
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}
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else
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{
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List<string> files = new List<string>(entries.Length);
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for(int i = 0; i < entries.Length; i++)
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if(entries[i].path == path) files.Add(entries[i].filepathname);
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return files;
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}
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}
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// This returns a list of all files that are in the given path and subdirectories and have the given extension
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public List<string> GetAllFiles(string path, string extension)
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{
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path = CorrectPath(path).ToLowerInvariant();
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extension = extension.ToLowerInvariant();
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List<string> files = new List<string>(entries.Length);
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for(int i = 0; i < entries.Length; i++)
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if(entries[i].path.StartsWith(path) && (entries[i].extension == extension))
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files.Add(entries[i].filepathname);
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return files;
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}
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// This returns a list of all files that are in the given path (optionally in subdirectories) and have the given extension
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public List<string> GetAllFiles(string path, string extension, bool subdirectories)
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{
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if(subdirectories)
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return GetAllFiles(path, extension);
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else
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{
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path = CorrectPath(path).ToLowerInvariant();
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extension = extension.ToLowerInvariant();
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List<string> files = new List<string>(entries.Length);
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].path == path) && (entries[i].extension == extension))
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files.Add(entries[i].filepathname);
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return files;
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}
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}
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// This finds the first file that has the specified name, regardless of file extension
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public string GetFirstFile(string title, bool subdirectories)
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{
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title = title.ToLowerInvariant();
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if(subdirectories)
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{
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for(int i = 0; i < entries.Length; i++)
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if(entries[i].filetitle == title)
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return entries[i].filepathname;
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}
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else
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{
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].filetitle == title) && (entries[i].path.Length == 0))
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return entries[i].filepathname;
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}
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return null;
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}
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// This finds the first file that has the specified name and extension
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public string GetFirstFile(string title, bool subdirectories, string extension)
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{
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title = title.ToLowerInvariant();
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extension = extension.ToLowerInvariant();
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if(subdirectories)
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{
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].filetitle == title) && (entries[i].extension == extension))
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return entries[i].filepathname;
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}
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else
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{
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].filetitle == title) && (entries[i].path.Length == 0) && (entries[i].extension == extension))
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return entries[i].filepathname;
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}
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return null;
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}
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// This finds the first file that has the specified name, regardless of file extension, and is in the given path
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public string GetFirstFile(string path, string title, bool subdirectories)
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{
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title = title.ToLowerInvariant();
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path = CorrectPath(path).ToLowerInvariant();
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if(subdirectories)
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{
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].filetitle == title) && entries[i].path.StartsWith(path))
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return entries[i].filepathname;
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}
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else
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{
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].filetitle == title) && (entries[i].path == path))
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return entries[i].filepathname;
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}
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return null;
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}
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// This finds the first file that has the specified name, is in the given path and has the given extension
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public string GetFirstFile(string path, string title, bool subdirectories, string extension)
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{
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title = title.ToLowerInvariant();
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path = CorrectPath(path).ToLowerInvariant();
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extension = extension.ToLowerInvariant();
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if(subdirectories)
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{
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].filetitle == title) && entries[i].path.StartsWith(path) && (entries[i].extension == extension))
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return entries[i].filepathname;
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}
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else
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{
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for(int i = 0; i < entries.Length; i++)
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if((entries[i].filetitle == title) && (entries[i].path == path) && (entries[i].extension == extension))
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return entries[i].filepathname;
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}
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return null;
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}
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// This fixes a path so that it doesn't have the \ at the end
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private string CorrectPath(string path)
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{
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if(path.Length > 0)
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{
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if((path[path.Length - 1] == Path.DirectorySeparatorChar) || (path[path.Length - 1] == Path.AltDirectorySeparatorChar))
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return path.Substring(0, path.Length - 1);
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else
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return path;
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}
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else
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{
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return path;
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}
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}
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#endregion
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}
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}
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