UltimateZoneBuilder/Build/Gldefs/strfdefs.txt

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// ------------------
// -- Strife Items --
// ------------------
// Degnin Ore
flickerlight DEGORE_X1
{
color 1.0 0.6 0.0
size 32
secondarySize 40
chance 0.3
}
flickerlight DEGORE_X2
{
color 1.0 0.8 0.0
size 40
secondarySize 48
chance 0.3
}
flickerlight DEGORE_X3
{
color 1.0 0.8 0.0
size 44
secondarySize 52
chance 0.3
}
flickerlight DEGORE_X4
{
color 1.0 0.75 0.0
size 48
secondarySize 56
chance 0.3
}
flickerlight DEGORE_X5
{
color 1.0 0.7 0.0
size 52
secondarySize 60
chance 0.3
}
flickerlight DEGORE_X6
{
color 1.0 0.5 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight DEGORE_X7
{
color 0.5 0.125 0.0
size 60
secondarySize 68
chance 0.3
}
flickerlight DEGORE_X8
{
color 0.25 0.05 0.0
size 64
secondarySize 72
chance 0.3
}
object DegninOre
{
frame BNG3A { light DEGORE_X1 }
frame BNG3B { light DEGORE_X2 }
frame BNG3C { light DEGORE_X3 }
frame BNG3D { light DEGORE_X4 }
frame BNG3E { light DEGORE_X5 }
frame BNG3F { light DEGORE_X6 }
frame BNG3G { light DEGORE_X7 }
frame BNG3H { light DEGORE_X8 }
}
// Power Coupling
pointlight POWCOUP1
{
color 0.5 0.5 1.0
size 24
}
pointlight POWCOUP2
{
color 0.7 0.7 1.0
size 32
}
object PowerCoupling
{
frame COUPA { light POWCOUP1 }
frame COUPB { light POWCOUP2 }
}
// Energy Ammo
pointlight ENERGY1
{
color 0.4 1.0 0.4
size 16
}
pointlight ENERGY2
{
color 0.4 1.0 0.4
size 32
}
object EnergyPod
{
frame BRY1B { light ENERGY1 }
}
object EnergyPack
{
frame CPACB { light ENERGY2 }
}
// ------------------
// - Strife Objects -
// ------------------
// Lights
pointlight LIGHT1
{
color 1.0 1.0 1.0
size 56
offset 0 30 0
}
pointlight LIGHT2
{
color 1.0 1.0 1.0
size 40
offset 0 72 0
}
pointlight LIGHT3
{
color 1.0 1.0 1.0
size 64
}
pointlight LIGHT4
{
color 1.0 1.0 1.0
size 64
offset 0 80 0
}
pointlight LIGHT5
{
color 1.0 1.0 1.0
size 56
offset 0 72 0
}
pointlight CLIGHT1
{
color 1.0 1.0 0.0
size 24
offset 0 12 0
}
pulselight CLIGHT2
{
color 1.0 1.0 0.0
size 48
secondarySize 50
interval 8.0
offset 0 64 0
}
pulselight LLIGHT
{
color 1.0 0.5 0.0
size 24
secondarySize 32
interval 12.0
offset 0 76 0
}
pulselight TLLIGHT1
{
color 0.9 0.9 1.0
size 56
secondarySize 64
interval 3.0
offset 0 48 0
}
pointlight TLLIGHT2
{
color 1.0 1.0 0.5
size 80
offset 0 56 0
}
flickerlight HTECH
{
color 0.3 1.0 0.3
size 96
secondarySize 104
chance 0.5
offset 0 80 0
}
pulselight BCOLUMN
{
color 0.5 1.0 0.5
size 120
secondarySize 128
interval 10.0
offset 0 64 0
}
pulselight FBUBBLE
{
color 0.5 1.0 0.5
size 60
secondarySize 64
interval 10.0
offset 0 32 0
}
pulselight CBUBBLE
{
color 0.5 1.0 0.5
size 60
secondarySize 64
interval 10.0
}
pointlight SPIDLGHT1
{
color 0.5 1.0 0.5
size 64
offset 0 10 0
}
pointlight SPIDLGHT2
{
color 0.2 0.75 0.2
size 56
offset 0 10 0
}
pointlight SPIDLGHT3
{
color 0.0 0.25 0.0
size 48
offset 0 10 0
}
object LightSilverFluorescent
{
frame LITS { light LIGHT1 }
}
object LightBrownFluorescent
{
frame LITB { light LIGHT1 }
}
object LightGoldFluorescent
{
frame LITG { light LIGHT1 }
}
object LightGlobe
{
frame LITE { light LIGHT5 }
}
object PillarHugeTech
{
frame HUGE { light HTECH }
}
object Candle
{
frame KNDL { light CLIGHT1 }
}
object StrifeCandelabra
{
frame CLBR { light CLIGHT2 }
}
object CageLight
{
frame CAGE { light LIGHT3 }
}
object OutsideLamp
{
frame LAMP { light LIGHT4 }
}
object PoleLantern
{
frame LANT { light LLIGHT }
}
object TechLampSilver
{
frame TECHA { light TLLIGHT1 }
}
object TechLampBrass
{
frame TECHB { light TLLIGHT2 }
}
object AlienBubbleColumn
{
frame BUBB { light BCOLUMN }
}
object AlienFloorBubble
{
frame BUBF { light FBUBBLE }
}
object AlienCeilingBubble
{
frame BUBC { light CBUBBLE }
}
object AlienSpiderLight
{
frame SPDLA { light SPIDLGHT1 }
frame SPDLB { light SPIDLGHT2 }
frame SPDLC { light SPIDLGHT3 }
}
// Burning Things
flickerlight BBARREL
{
color 1.0 0.6 0.0
size 32
secondarySize 40
chance 0.8
offset 0 32 0
}
flickerlight BBOWL
{
color 1.0 0.7 0.0
size 24
secondarySize 32
chance 0.5
offset 0 10 0
}
flickerlight BBRAZIER
{
color 1.0 0.8 0.0
size 40
secondarySize 48
chance 0.2
offset 0 32 0
}
pulselight STORCH
{
color 1.0 0.6 0.0
size 28
secondarySize 32
interval 5.0
offset 0 56 0
}
pulselight MTORCH
{
color 1.0 0.6 0.0
size 56
secondarySize 64
interval 5.0
offset 0 64 0
}
pulselight LTORCH
{
color 1.0 0.8 0.0
size 64
secondarySize 72
interval 2.0
offset 0 64 0
}
pulselight HTORCH
{
color 1.0 0.6 0.0
size 72
secondarySize 76
interval 3.0
offset 0 72 0
}
object StrifeBurningBarrel
{
frame BBAR { light BBARREL }
}
object BurningBowl
{
frame BOWL { light BBOWL }
}
object BurningBrazier
{
frame BRAZ { light BBRAZIER }
}
object SmallTorchLit
{
frame TRHL { light STORCH }
}
object MediumTorch
{
frame LTRH { light MTORCH }
}
object LargeTorch
{
frame LMPC { light LTORCH }
}
object HugeTorch
{
frame LOGS { light HTORCH }
}
// Power Crystal
pointlight PCRYSTAL
{
color 1.0 1.0 0.0
size 40
offset 0 16 0
}
pointlight PCRYSTAL1
{
color 0.4 0.4 1.0
size 24
offset 0 12 0
}
pointlight PCRYSTAL2
{
color 0.5 0.5 1.0
size 30
offset 0 18 0
}
pointlight PCRYSTAL3
{
color 0.45 0.45 1.0
size 32
offset 0 24 0
}
pointlight PCRYSTAL4
{
color 0.35 0.35 1.0
size 28
offset 0 32 0
}
pointlight PCRYSTAL5
{
color 0.1 0.1 1.0
size 18
offset 0 40 0
}
flickerlight POWCRYS_X1
{
color 1.0 0.7 0.1
size 108
secondarySize 112
chance 0.3
}
flickerlight POWCRYS_X2
{
color 1.0 0.75 0.2
size 112
secondarySize 116
chance 0.3
}
flickerlight POWCRYS_X3
{
color 1.0 0.8 0.4
size 116
secondarySize 120
chance 0.3
}
flickerlight POWCRYS_X4
{
color 1.0 0.75 0.3
size 115
secondarySize 117
chance 0.3
}
flickerlight POWCRYS_X5
{
color 1.0 0.7 0.27
size 114
secondarySize 113
chance 0.3
}
flickerlight POWCRYS_X6
{
color 1.0 0.65 0.24
size 113
secondarySize 115
chance 0.3
}
flickerlight POWCRYS_X6
{
color 1.0 0.62 0.22
size 112
secondarySize 114
chance 0.3
}
flickerlight POWCRYS_X7
{
color 1.0 0.6 0.20
size 111
secondarySize 113
chance 0.3
}
flickerlight POWCRYS_X8
{
color 1.0 0.58 0.18
size 110
secondarySize 112
chance 0.3
}
flickerlight POWCRYS_X9
{
color 1.0 0.56 0.16
size 109
secondarySize 111
chance 0.3
}
flickerlight POWCRYS_X10
{
color 1.0 0.54 0.14
size 108
secondarySize 110
chance 0.3
}
flickerlight POWCRYS_X11
{
color 1.0 0.52 0.12
size 107
secondarySize 109
chance 0.3
}
flickerlight POWCRYS_X12
{
color 1.0 0.5 0.10
size 106
secondarySize 108
chance 0.3
}
flickerlight POWCRYS_X13
{
color 1.0 0.48 0.10
size 105
secondarySize 106
chance 0.3
}
flickerlight POWCRYS_X14
{
color 1.0 0.46 0.08
size 103
secondarySize 104
chance 0.3
}
flickerlight POWCRYS_X15
{
color 1.0 0.44 0.06
size 102
secondarySize 104
chance 0.3
}
flickerlight POWCRYS_X16
{
color 1.0 0.42 0.04
size 101
secondarySize 103
chance 0.3
}
flickerlight POWCRYS_X15
{
color 1.0 0.4 0.02
size 100
secondarySize 102
chance 0.3
}
flickerlight POWCRYS_X16
{
color 1.0 0.38 0.0
size 99
secondarySize 101
chance 0.3
}
flickerlight POWCRYS_X17
{
color 1.0 0.36 0.02
size 98
secondarySize 100
chance 0.3
}
flickerlight POWCRYS_X18
{
color 1.0 0.34 0.0
size 97
secondarySize 100
chance 0.3
}
flickerlight POWCRYS_X19
{
color 1.0 0.32 0.0
size 96
secondarySize 99
chance 0.3
}
flickerlight POWCRYS_X20
{
color 1.0 0.3 0.0
size 95
secondarySize 98
chance 0.3
}
flickerlight POWCRYS_X21
{
color 1.0 0.28 0.0
size 94
secondarySize 93
chance 0.3
}
flickerlight POWCRYS_X22
{
color 1.0 0.26 0.0
size 93
secondarySize 92
chance 0.3
}
flickerlight POWCRYS_X23
{
color 1.0 0.24 0.0
size 92
secondarySize 91
chance 0.3
}
flickerlight POWCRYS_X24
{
color 1.0 0.22 0.0
size 90
secondarySize 92
chance 0.3
}
flickerlight POWCRYS_X25
{
color 1.0 0.2 0.0
size 86
secondarySize 90
chance 0.3
}
object PowerCrystal
{
frame CRYS { light PCRYSTAL }
frame CRYSB { light PCRYSTAL1 }
frame CRYSC { light PCRYSTAL2 }
frame CRYSD { light PCRYSTAL3 }
frame CRYSE { light PCRYSTAL4 }
frame CRYSF { light PCRYSTAL5 }
frame BOOMA { light POWCRYS_X1 }
frame BOOMB { light POWCRYS_X2 }
frame BOOMC { light POWCRYS_X3 }
frame BOOMD { light POWCRYS_X4 }
frame BOOME { light POWCRYS_X5 }
frame BOOMF { light POWCRYS_X6 }
frame BOOMG { light POWCRYS_X7 }
frame BOOMH { light POWCRYS_X8 }
frame BOOMI { light POWCRYS_X9 }
frame BOOMJ { light POWCRYS_X10 }
frame BOOMK { light POWCRYS_X11 }
frame BOOML { light POWCRYS_X12 }
frame BOOMM { light POWCRYS_X13 }
frame BOOMN { light POWCRYS_X14 }
frame BOOMO { light POWCRYS_X15 }
frame BOOMP { light POWCRYS_X16 }
frame BOOMQ { light POWCRYS_X17 }
frame BOOMR { light POWCRYS_X18 }
frame BOOMS { light POWCRYS_X19 }
frame BOOMT { light POWCRYS_X20 }
frame BOOMU { light POWCRYS_X21 }
frame BOOMV { light POWCRYS_X22 }
frame BOOMW { light POWCRYS_X23 }
frame BOOMX { light POWCRYS_X24 }
frame BOOMY { light POWCRYS_X25 }
}
// Computer
pulselight COMPUTER
{
color 0.25 1.0 0.25
size 112
secondarySize 128
interval 0.25
offset 0 64 0
}
object Computer
{
frame SECRA { light COMPUTER }
frame SECRB { light COMPUTER }
frame SECRC { light COMPUTER }
frame SECRD { light COMPUTER }
}
// Strife Explosive Barrel
flickerlight BARREL_X1
{
color 1.0 0.6 0.1
size 48
secondarySize 56
chance 0.3
}
flickerlight BARREL_X2
{
color 1.0 0.8 0.0
size 56
secondarySize 64
chance 0.3
}
flickerlight BARREL_X3
{
color 1.0 0.7 0.0
size 72
secondarySize 80
chance 0.3
}
flickerlight BARREL_X4
{
color 1.0 0.6 0.0
size 80
secondarySize 88
chance 0.3
}
flickerlight BARREL_X5
{
color 1.0 0.5 0.0
size 72
secondarySize 76
chance 0.3
}
flickerlight BARREL_X6
{
color 1.0 0.45 0.0
size 56
secondarySize 60
chance 0.3
}
flickerlight BARREL_X7
{
color 1.0 0.4 0.0
size 52
secondarySize 56
chance 0.3
offset 0 24 0
}
flickerlight BARREL_X8
{
color 1.0 0.35 0.0
size 36
secondarySize 40
chance 0.3
offset 0 40 0
}
flickerlight BARREL_X9
{
color 1.0 0.3 0.0
size 16
secondarySize 24
chance 0.3
offset 0 56 0
}
object ExplosiveBarrel2
{
frame BARTC { light BARREL_X1 }
frame BARTD { light BARREL_X2 }
frame BARTE { light BARREL_X3 }
frame BARTF { light BARREL_X4 }
frame BARTG { light BARREL_X5 }
frame BARTH { light BARREL_X6 }
frame BARTI { light BARREL_X7 }
frame BARTJ { light BARREL_X8 }
frame BARTK { light BARREL_X9 }
}
// Alarm
pointlight KLAXON
{
color 1.0 0.0 0.0
size 24
}
object KlaxonWarningLight
{
frame KLAXC { light KLAXON }
}