UltimateZoneBuilder/Build/UDBScript/Scripts/Examples/Geometry/createlineportal.js

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/// <reference path="../../../udbscript.d.ts" />
`#version 4`;
`#name Create Line Portal`;
`#description Creates a quick portal (line action 301) between the selected lines. Only works in UDMF. Only works when exactly two lines are selected. Both lines must have exactly the same length. Draws a sector at the back of the selected lines.`;
`#scriptoptions
depth
{
description = "Depth of space behind portal";
default = 64;
type = 0; // Integer
}
texture
{
description = "Filler texture";
default = "FIREBLU1";
type = 6; // Texture
}
`;
// Function to draw the space behind the portal line
function drawPortalSector(line, depth)
{
// The origin is the bottom left point of the rectanble
let origin = line.v1;
// The base points of the rectangle. There are five because
// the first and last point need to be at the same position
// to get a complete drawing
let points = [
new UDB.Vector2D(0, 0),
new UDB.Vector2D(0, depth),
new UDB.Vector2D(line.getLength(), depth),
new UDB.Vector2D(line.getLength(), 0),
new UDB.Vector2D(0, 0)
];
// The points need to be rotated by the line's angle and moved
// by the origin's position
for(let i=0; i < points.length; i++)
{
let v = points[i].getRotated(line.getAngle() - 90);
points[i] = origin + v;
}
// Draw the lines
if(!UDB.Map.drawLines(points))
throw 'Failed drawing space behind line ' + line;
// Set the front middle texture for the new 1-sided linedefs
UDB.Map.getMarkedLinedefs().filter(ld => ld.back == null).forEach(ld => ld.front.middleTexture = UDB.ScriptOptions.texture)
}
// The line action for portals only works in UDMF (GZDoom and Eternity Engine)
if(!UDB.Map.isUDMF)
throw 'This script only works in UDMF maps';
// Get selected linedefs
let lines = UDB.Map.getSelectedLinedefs();
// Make sure exactly two lines are selected
if(lines.length != 2)
throw 'You need to select exactly two lines';
// Both lines have to have the same length, otherwise the portal will
// be broken
if(lines[0].line.getLength() != lines[1].line.getLength())
throw 'Both lines need to have the same length';
// Get a new tag to use for the portal
let newtag = UDB.Map.getNewTag();
// Set the action, arg, and tag of both lines
lines[0].action = lines[1].action = 301; // Line_QuickPortal
lines[0].args[0] = lines[1].args[0] = 0;
lines[0].tag = lines[1].tag = newtag;
// Draw the sectors behind the portal
drawPortalSector(lines[0].line, UDB.ScriptOptions.depth);
drawPortalSector(lines[1].line, UDB.ScriptOptions.depth);