UltimateZoneBuilder/Source/Core/Rendering/IRenderer3D.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
public interface IRenderer3D
{
// Properties
ProjectedFrustum2D Frustum2D { get; }
bool DrawThingCages { get; set; }
bool FullBrightness { get; set; }
bool ShowSelection { get; set; }
bool ShowHighlight { get; set; }
// General methods
void PositionAndLookAt(Vector3D pos, Vector3D lookat);
// Presenting methods
void Finish();
bool Start();
void StartGeometry();
void FinishGeometry();
// Rendering methods
int CalculateBrightness(int level);
//mxd
int CalculateBrightness(int level, Sidedef sd);
void SetHighlightedObject(IVisualPickable obj);
void AddSectorGeometry(VisualGeometry g);
void AddThingGeometry(VisualThing t);
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void AddVisualVertices(VisualVertex[] verts);
void RenderCrosshair();
void SetFogMode(bool usefog);
void SetCrosshairBusy(bool busy);
}
}