UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ActionFloorRaiseToHighestTextures.cs

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#region ================== Namespaces
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ActionFloorRaiseToHighestTextures : BaseActionTextures
{
#region ================== Methods
// Gather the raise floor to highest floor specials from the configuration.
protected override bool InspectsAction(LinedefActionInfo info)
{
return info.ErrorCheckerExemptions.FloorRaiseToHighest;
}
// Determine whether a lower texture is needed after the sector raises to the highest neighbour floor.
protected override bool HasAdjustedSector(Sidedef side)
{
int highestheight = side.Sector.FloorHeight;
// Find height of the highest neighbouring sector floor.
foreach (Sidedef s in side.Sector.Sidedefs)
{
if (s.Other != null && s.Other.Sector != side.Sector && s.Other.Sector.FloorHeight > highestheight)
{
highestheight = s.Other.Sector.FloorHeight;
}
}
return side.Other.Sector.FloorHeight < highestheight;
}
#endregion
}
}