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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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121 lines
3 KiB
C#
121 lines
3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class FindReplaceObject
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{
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#region ================== Variables
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private object obj;
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private string title;
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#endregion
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#region ================== Properties
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public object Object { get { return obj; } set { obj = value; } }
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public Sector Sector { get { return (Sector)obj; } }
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public Linedef Linedef { get { return (Linedef)obj; } }
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public Sidedef Sidedef { get { return (Sidedef)obj; } }
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public Thing Thing { get { return (Thing)obj; } }
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public Vertex Vertex { get { return (Vertex)obj; } }
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public string Title { get { return title; } set { title = value; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public FindReplaceObject(object obj, string title)
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{
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// Initialize
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this.obj = obj;
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this.title = title;
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}
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#endregion
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#region ================== Methods
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// String representation
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public override string ToString()
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{
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return title;
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}
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// This adds the vertices of the object used for view area calculation
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public void AddViewPoints(IList<Vector2D> points)
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{
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if(obj is Vertex)
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{
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points.Add((obj as Vertex).Position);
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}
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else if(obj is Linedef)
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{
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points.Add((obj as Linedef).Start.Position);
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points.Add((obj as Linedef).End.Position);
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}
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else if(obj is Sidedef)
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{
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points.Add((obj as Sidedef).Line.Start.Position);
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points.Add((obj as Sidedef).Line.End.Position);
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}
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else if(obj is Sector)
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{
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Sector s = (obj as Sector);
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foreach(Sidedef sd in s.Sidedefs)
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{
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points.Add(sd.Line.Start.Position);
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points.Add(sd.Line.End.Position);
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}
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}
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else if(obj is Thing)
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{
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Thing t = (obj as Thing);
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Vector2D p = (Vector2D)t.Position;
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points.Add(p);
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points.Add(p + new Vector2D(t.Size * 2.0f, t.Size * 2.0f));
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points.Add(p + new Vector2D(t.Size * 2.0f, -t.Size * 2.0f));
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points.Add(p + new Vector2D(-t.Size * 2.0f, t.Size * 2.0f));
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points.Add(p + new Vector2D(-t.Size * 2.0f, -t.Size * 2.0f));
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}
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}
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#endregion
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}
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}
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