UltimateZoneBuilder/Source/Windows/ActionBrowserForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
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internal partial class ActionBrowserForm : DelayedForm
{
// Constants
private const int MAX_OPTIONS = 8;
// Variables
private int selectedaction;
private ComboBox[] options;
private Label[] optionlbls;
// Properties
public int SelectedAction { get { return selectedaction; } }
// Constructor
public ActionBrowserForm(int action)
{
TreeNode cn, n;
GeneralizedCategory sc;
int actionbits;
// Initialize
InitializeComponent();
// Make array references for controls
options = new ComboBox[] { option0, option1, option2, option3, option4, option5, option6, option7 };
optionlbls = new Label[] { option0label, option1label, option2label, option3label, option4label,
option5label, option6label, option7label };
// Show prefixes panel only for doom type maps
if(!General.Map.IsType(typeof(DoomMapSetIO)))
{
prefixespanel.Visible = false;
actions.Height += actions.Top - prefixespanel.Top;
actions.Top = prefixespanel.Top;
}
// Go for all predefined categories
foreach(LinedefActionCategory ac in General.Map.Config.ActionCategories)
{
// Empty category names will not be created
// (those actions will go in the root of the tree)
if(ac.Title.Length > 0)
{
// Create category
cn = actions.Nodes.Add(ac.Title);
foreach(LinedefActionInfo ai in ac.Actions)
{
// Create action
n = cn.Nodes.Add(ai.Title);
n.Tag = ai;
// This is the given action?
if(ai.Index == action)
{
// Select this and expand the category
cn.Expand();
actions.SelectedNode = n;
n.EnsureVisible();
}
}
}
else
{
// Put actions in the tree root
foreach(LinedefActionInfo ai in ac.Actions)
{
// Create action
n = actions.Nodes.Add(ai.Title);
n.Tag = ai;
}
}
}
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// Using generalized actions?
if(General.Map.Config.GeneralizedActions)
{
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// Add for all generalized categories to the combobox
category.Items.AddRange(General.Map.Config.GenActionCategories.ToArray());
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// Given action is generalized?
if(GameConfiguration.IsGeneralized(action, General.Map.Config.GenActionCategories))
{
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// Open the generalized tab
tabs.SelectedTab = tabgeneralized;
// Select category
foreach(GeneralizedCategory ac in category.Items)
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if((action >= ac.Offset) && (action < (ac.Offset + ac.Length))) category.SelectedItem = ac;
// Anything selected?
if(category.SelectedIndex > -1)
{
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// Go for all options in selected category
sc = category.SelectedItem as GeneralizedCategory;
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actionbits = action - sc.Offset;
for(int i = 0; i < MAX_OPTIONS; i++)
{
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// Option used?
if(i < sc.Options.Count)
{
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// Go for all bits
foreach(GeneralizedBit ab in sc.Options[i].Bits)
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{
// Select this setting if matches
if((actionbits & ab.Index) == ab.Index) options[i].SelectedItem = ab;
}
}
}
}
}
}
else
{
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// Remove generalized tab
tabs.TabPages.Remove(tabgeneralized);
}
}
// This browses for an action
// Returns the new action or the same action when cancelled
public static int BrowseAction(IWin32Window owner, int action)
{
ActionBrowserForm f = new ActionBrowserForm(action);
if(f.ShowDialog(owner) == DialogResult.OK) action = f.SelectedAction;
f.Dispose();
return action;
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
GeneralizedCategory sc;
// Presume no result
selectedaction = 0;
// Predefined action?
if(tabs.SelectedTab == tabactions)
{
// Action node selected?
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if((actions.SelectedNode != null) && (actions.SelectedNode.Tag is LinedefActionInfo))
{
// Our result
selectedaction = (actions.SelectedNode.Tag as LinedefActionInfo).Index;
}
}
// Generalized action
else
{
// Category selected?
if(category.SelectedIndex > -1)
{
// Add category bits and go for all options
sc = category.SelectedItem as GeneralizedCategory;
selectedaction = sc.Offset;
for(int i = 0; i < MAX_OPTIONS; i++)
{
// Option used?
if(i < sc.Options.Count)
{
// Add selected bits
if(options[i].SelectedIndex > -1)
selectedaction += (options[i].SelectedItem as GeneralizedBit).Index;
}
}
}
}
// Done
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Leave
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Generalized category selected
private void category_SelectedIndexChanged(object sender, EventArgs e)
{
GeneralizedCategory ac;
// Category selected?
if(category.SelectedIndex > -1)
{
// Get the category
ac = category.SelectedItem as GeneralizedCategory;
// Go for all options
for(int i = 0; i < MAX_OPTIONS; i++)
{
// Option used in selected category?
if(i < ac.Options.Count)
{
// Setup controls
optionlbls[i].Text = ac.Options[i].Name + ":";
options[i].Items.Clear();
options[i].Items.AddRange(ac.Options[i].Bits.ToArray());
// Show option
options[i].Visible = true;
optionlbls[i].Visible = true;
}
else
{
// Hide option
options[i].Visible = false;
optionlbls[i].Visible = false;
}
}
}
else
{
// Hide all options
for(int i = 0; i < MAX_OPTIONS; i++)
{
options[i].Visible = false;
optionlbls[i].Visible = false;
}
}
}
}
}