UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/SnapVerticesMode.cs

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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Windows;
namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
{
[EditMode(DisplayName = "Snap Vertices to Grid",
SwitchAction = "snapvertstogrid",
AllowCopyPaste = false,
Optional = false,
Volatile = true)]
public class SnapVerticesMode : BaseClassicMode
{
public SnapVerticesMode() {
// We have no destructor
GC.SuppressFinalize(this);
}
// Mode engages
public override void OnEngage() {
base.OnEngage();
//get selection
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General.Map.Map.ClearAllMarks(false);
General.Map.Map.MarkAllSelectedGeometry(true, false, true, false, false);
List<Vertex> verts = General.Map.Map.GetMarkedVertices(true);
//nothing selected?
if (verts.Count == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some vertices first!");
base.OnCancel();
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
return;
}
// Make undo for the snapping
General.Map.UndoRedo.CreateUndo("Snap vertices");
int snappedCount = 0;
//snap them all!
foreach (Vertex v in verts) {
Vector2D pos = v.Position;
v.SnapToGrid();
if (v.Position.x != pos.x || v.Position.y != pos.y)
snappedCount++;
}
//done
General.Interface.DisplayStatus(StatusType.Info, "Snapped " + snappedCount + " vertices.");
base.OnAccept();
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
}
// Disenagaging
public override void OnDisengage() {
base.OnDisengage();
Cursor.Current = Cursors.AppStarting;
if (!cancelled) {
// Update cached values
General.Map.Map.Update();
// Map is changed
General.Map.IsChanged = true;
}
// Done
Cursor.Current = Cursors.Default;
}
}
}