2013-08-19 12:12:31 +00:00
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< title > GZDoom Builder features< / title >
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< h1 > Synchronizing camera position< / h1 >
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2013-08-22 11:17:09 +00:00
< p > GZDB can synchronize the camera position between Classic and Visual modes. Unlike DB2, this doesn't require a Visual Mode Camera thing and it works both ways. Here's how it works: < / p >
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< p > Let's say you want to inspect that secret area in Visual mode:< br / >
< img src = "synch_cam1.jpg" alt = "" width = "736" height = "512" / > < / p >
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< p > Move the mouse cursor to the position where you want to appear in Visual mode, then go to Visual mode (default key is < strong > Q< / strong > ). You will appear there:< / p >
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< p > < img src = "synch_cam2.jpg" alt = "" width = "740" height = "515" / > < / p >
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< p > Then, let's say you've moved to an entirely different place without leaving Visual mode:< / p >
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< p > < img src = "synch_cam3.jpg" alt = "" width = "740" height = "515" / > < / p >
< p > If you leave Visual mode now, the map will be centered at Visual camera's location:< / p >
< p > < img src = "synch_cam4.jpg" alt = "" width = "736" height = "512" / > < / p >
< p > If you don't like this behaviour, you can disable it in < a href = "../../preferences.html#synch_camera" > Preferences< / a > .< / p >
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