UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes/NullVisualEventReceiver.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
// This doesn't do jack shit.
internal class NullVisualEventReceiver : IVisualEventReceiver
{
public NullVisualEventReceiver() { }
public void OnSelectBegin() { }
public void OnSelectEnd() { }
public void OnEditBegin() { }
public void OnEditEnd() { }
public void OnMouseMove(MouseEventArgs e) { }
public void OnChangeTargetHeight(int amount) { }
public void OnChangeTargetBrightness(bool up) { }
public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
public virtual void OnChangeTextureScale(float incrementX, float incrementY) { } //mxd
public void OnResetTextureOffset() { }
public void OnSelectTexture() { }
public void OnCopyTexture() { }
public void OnPasteTexture() { }
public void OnCopyTextureOffsets() { }
public void OnPasteTextureOffsets() { }
public void OnCopyProperties() { }
public void OnPasteProperties() { }
public void OnTextureAlign(bool alignx, bool aligny) { }
public void OnTextureFit(bool fitWidth, bool fitHeight) { } //mxd
public void OnTextureFloodfill() { }
public void OnToggleUpperUnpegged() { }
public void OnToggleLowerUnpegged() { }
public void OnProcess(float deltatime) { }
public void OnInsert() { }
public void OnDelete() { }
public void ApplyTexture(string texture) { }
public void ApplyUpperUnpegged(bool set) { }
public void ApplyLowerUnpegged(bool set) { }
public string GetTextureName() { return ""; }
public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
public bool IsSelected() { return false; } //mxd
}
}