UltimateZoneBuilder/Build/Configurations/Includes/GZDoom_things.cfg

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gzdoom_lights
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{
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 0;
height = 0;
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hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Light";
class = "PointLight";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity";
default = 64;
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}
}
9801
{
title = "Pulse Light";
class = "PointLightPulse";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 64;
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}
arg4
{
title = "End intensity";
default = 32;
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}
}
9802
{
title = "Flicker Light";
class = "PointLightFlicker";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 64;
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}
arg4
{
title = "Secondary intensity";
default = 32;
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}
}
9803
{
title = "Sector Light";
class = "SectorPointLight";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9804
{
title = "Random Light";
class = "PointLightFlickerRandom";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9810
{
title = "Additive Light";
class = "PointLightAdditive";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity";
default = 64;
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}
}
9811
{
title = "Additive Pulse Light";
class = "PointLightPulseAdditive";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 32;
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}
arg4
{
title = "End intensity";
default = 64;
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}
}
9812
{
title = "Additive Flicker Light";
class = "PointLightFlickerAdditive";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 64;
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}
arg4
{
title = "Secondary intensity";
default = 32;
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}
}
9813
{
title = "Additive Sector Light";
class = "SectorPointLightAdditive";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9814
{
title = "Additive Random Light";
class = "PointLightFlickerRandomAdditive";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9820
{
title = "Subtractive Light";
class = "PointLightSubtractive";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Radius";
default = 64;
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}
}
9821
{
title = "Subtractive Pulse Light";
class = "PointLightPulseSubtractive";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 32;
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}
arg4
{
title = "End intensity";
default = 64;
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}
}
9822
{
title = "Subtractive Flicker Light";
class = "PointLightFlickerSubtractive";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 32;
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}
arg4
{
title = "Secondary intensity";
default = 64;
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}
}
9823
{
title = "Subtractive Sector Light";
class = "SectorPointLightSubtractive";
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9824
{
title = "Subtractive Random Light";
class = "PointLightFlickerRandomSubtractive";
fixedrotation = true;
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arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9825 = "Vavoom Light (obsolete)";
9830
{
title = "Attenuated Light";
class = "PointLightAttenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity";
default = 64;
}
}
9831
{
title = "Attenuated Pulse Light";
class = "PointLightPulseAttenuated";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Start intensity";
default = 64;
}
arg4
{
title = "End intensity";
default = 32;
}
}
9832
{
title = "Attenuated Flicker Light";
class = "PointLightFlickerAttenuated";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Primary intensity";
default = 64;
}
arg4
{
title = "Secondary intensity";
default = 32;
}
}
9833
{
title = "Attenuated Sector Light";
class = "SectorPointLightAttenuated";
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Intensity scale";
default = 4;
}
}
9834
{
title = "Attenuated Random Light";
class = "PointLightFlickerRandomAttenuated";
fixedrotation = true;
arg0
{
title = "Red";
default = 255;
}
arg1
{
title = "Green";
default = 255;
}
arg2
{
title = "Blue";
default = 255;
}
arg3
{
title = "Minimal intensity";
default = 32;
}
arg4
{
title = "Maximal intensity";
default = 64;
}
}
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1502
{
title = "Vavoom Light";
class = "VavoomLightWhite";
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arg0
{
title = "Radius";
default = 16;
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}
}
1503
{
title = "Vavoom Light Color";
class = "VavoomLightColor";
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arg0
{
title = "Radius";
default = 16;
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}
arg1
{
title = "Red";
default = 255;
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}
arg2
{
title = "Green";
default = 255;
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}
arg3
{
title = "Blue";
default = 255;
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}
}
}
}
gzdoom
{
zdoom
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{
5004
{
title = "Map Spot (FraggleScript)";
sprite = "internal:MapSpot";
class = "FS_MapSpot";
}
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}
}