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namespace CodeImp.DoomBuilder.Windows
{
partial class ThingEditFormUDMF
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
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components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
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private void InitializeComponent ( )
{
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this . components = new System . ComponentModel . Container ( ) ;
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this . groupBox1 = new System . Windows . Forms . GroupBox ( ) ;
this . thingtype = new CodeImp . DoomBuilder . Controls . ThingBrowserControl ( ) ;
this . groupBox2 = new System . Windows . Forms . GroupBox ( ) ;
this . roll = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
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this . labelroll = new System . Windows . Forms . Label ( ) ;
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this . pitch = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
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this . labelpitch = new System . Windows . Forms . Label ( ) ;
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this . angle = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . labelAngle = new System . Windows . Forms . Label ( ) ;
this . anglecontrol = new CodeImp . DoomBuilder . GZBuilder . Controls . AngleControl ( ) ;
this . labelGravity = new System . Windows . Forms . Label ( ) ;
this . label7 = new System . Windows . Forms . Label ( ) ;
this . tabs = new System . Windows . Forms . TabControl ( ) ;
this . tabproperties = new System . Windows . Forms . TabPage ( ) ;
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this . settingsgroup = new System . Windows . Forms . GroupBox ( ) ;
this . missingflags = new System . Windows . Forms . PictureBox ( ) ;
this . flags = new CodeImp . DoomBuilder . Controls . CheckboxArrayControl ( ) ;
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this . grouproll = new System . Windows . Forms . GroupBox ( ) ;
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this . rollControl = new CodeImp . DoomBuilder . GZBuilder . Controls . AngleControl ( ) ;
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this . grouppitch = new System . Windows . Forms . GroupBox ( ) ;
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this . pitchControl = new CodeImp . DoomBuilder . GZBuilder . Controls . AngleControl ( ) ;
this . groupBox7 = new System . Windows . Forms . GroupBox ( ) ;
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this . groupBox4 = new System . Windows . Forms . GroupBox ( ) ;
this . cbAbsoluteHeight = new System . Windows . Forms . CheckBox ( ) ;
this . label4 = new System . Windows . Forms . Label ( ) ;
this . label5 = new System . Windows . Forms . Label ( ) ;
this . posX = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . posY = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . posZ = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . zlabel = new System . Windows . Forms . Label ( ) ;
this . tabeffects = new System . Windows . Forms . TabPage ( ) ;
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this . groupbehaviour = new System . Windows . Forms . GroupBox ( ) ;
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this . conversationID = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . labelID = new System . Windows . Forms . Label ( ) ;
this . health = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . label10 = new System . Windows . Forms . Label ( ) ;
this . score = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . label9 = new System . Windows . Forms . Label ( ) ;
this . gravity = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
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this . grouprendering = new System . Windows . Forms . GroupBox ( ) ;
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this . labelScale = new System . Windows . Forms . Label ( ) ;
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this . scale = new CodeImp . DoomBuilder . GZBuilder . Controls . PairedFloatControl ( ) ;
this . color = new CodeImp . DoomBuilder . GZBuilder . Controls . ColorFieldsControl ( ) ;
this . alpha = new CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox ( ) ;
this . label8 = new System . Windows . Forms . Label ( ) ;
this . renderStyle = new System . Windows . Forms . ComboBox ( ) ;
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this . labelrenderstyle = new System . Windows . Forms . Label ( ) ;
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this . actiongroup = new System . Windows . Forms . GroupBox ( ) ;
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this . actionhelp = new CodeImp . DoomBuilder . Controls . ActionSpecialHelpButton ( ) ;
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this . hexenpanel = new System . Windows . Forms . Panel ( ) ;
this . scriptNumbers = new System . Windows . Forms . ComboBox ( ) ;
this . scriptNames = new System . Windows . Forms . ComboBox ( ) ;
this . cbArgStr = new System . Windows . Forms . CheckBox ( ) ;
this . arg2 = new CodeImp . DoomBuilder . Controls . ArgumentBox ( ) ;
this . arg1 = new CodeImp . DoomBuilder . Controls . ArgumentBox ( ) ;
this . arg0 = new CodeImp . DoomBuilder . Controls . ArgumentBox ( ) ;
this . arg3 = new CodeImp . DoomBuilder . Controls . ArgumentBox ( ) ;
this . arg4 = new CodeImp . DoomBuilder . Controls . ArgumentBox ( ) ;
this . arg1label = new System . Windows . Forms . Label ( ) ;
this . arg0label = new System . Windows . Forms . Label ( ) ;
this . arg3label = new System . Windows . Forms . Label ( ) ;
this . arg2label = new System . Windows . Forms . Label ( ) ;
this . arg4label = new System . Windows . Forms . Label ( ) ;
this . action = new CodeImp . DoomBuilder . Controls . ActionSelectorControl ( ) ;
this . browseaction = new System . Windows . Forms . Button ( ) ;
this . groupBox3 = new System . Windows . Forms . GroupBox ( ) ;
this . tagSelector = new CodeImp . DoomBuilder . GZBuilder . Controls . TagSelector ( ) ;
this . tabcustom = new System . Windows . Forms . TabPage ( ) ;
this . fieldslist = new CodeImp . DoomBuilder . Controls . FieldsEditorControl ( ) ;
this . cancel = new System . Windows . Forms . Button ( ) ;
this . apply = new System . Windows . Forms . Button ( ) ;
this . hint = new System . Windows . Forms . PictureBox ( ) ;
this . hintlabel = new System . Windows . Forms . Label ( ) ;
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this . tooltip = new System . Windows . Forms . ToolTip ( this . components ) ;
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this . groupBox1 . SuspendLayout ( ) ;
this . groupBox2 . SuspendLayout ( ) ;
this . tabs . SuspendLayout ( ) ;
this . tabproperties . SuspendLayout ( ) ;
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this . settingsgroup . SuspendLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . missingflags ) ) . BeginInit ( ) ;
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this . grouproll . SuspendLayout ( ) ;
this . grouppitch . SuspendLayout ( ) ;
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this . groupBox7 . SuspendLayout ( ) ;
this . groupBox4 . SuspendLayout ( ) ;
this . tabeffects . SuspendLayout ( ) ;
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this . groupbehaviour . SuspendLayout ( ) ;
this . grouprendering . SuspendLayout ( ) ;
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this . actiongroup . SuspendLayout ( ) ;
this . hexenpanel . SuspendLayout ( ) ;
this . groupBox3 . SuspendLayout ( ) ;
this . tabcustom . SuspendLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . hint ) ) . BeginInit ( ) ;
this . SuspendLayout ( ) ;
//
// groupBox1
//
this . groupBox1 . Controls . Add ( this . thingtype ) ;
this . groupBox1 . Location = new System . Drawing . Point ( 6 , 6 ) ;
this . groupBox1 . Name = "groupBox1" ;
this . groupBox1 . Size = new System . Drawing . Size ( 250 , 390 ) ;
this . groupBox1 . TabIndex = 0 ;
this . groupBox1 . TabStop = false ;
this . groupBox1 . Text = " Thing " ;
//
// thingtype
//
this . thingtype . Location = new System . Drawing . Point ( 9 , 13 ) ;
this . thingtype . Margin = new System . Windows . Forms . Padding ( 6 ) ;
this . thingtype . Name = "thingtype" ;
this . thingtype . Size = new System . Drawing . Size ( 232 , 374 ) ;
this . thingtype . TabIndex = 0 ;
this . thingtype . UseMultiSelection = true ;
this . thingtype . OnTypeDoubleClicked + = new CodeImp . DoomBuilder . Controls . ThingBrowserControl . TypeDoubleClickDeletegate ( this . thingtype_OnTypeDoubleClicked ) ;
this . thingtype . OnTypeChanged + = new CodeImp . DoomBuilder . Controls . ThingBrowserControl . TypeChangedDeletegate ( this . thingtype_OnTypeChanged ) ;
//
// groupBox2
//
this . groupBox2 . Controls . Add ( this . roll ) ;
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this . groupBox2 . Controls . Add ( this . labelroll ) ;
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this . groupBox2 . Controls . Add ( this . pitch ) ;
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this . groupBox2 . Controls . Add ( this . labelpitch ) ;
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this . groupBox2 . Controls . Add ( this . angle ) ;
this . groupBox2 . Controls . Add ( this . labelAngle ) ;
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this . groupBox2 . Location = new System . Drawing . Point ( 488 , 298 ) ;
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this . groupBox2 . Name = "groupBox2" ;
this . groupBox2 . Size = new System . Drawing . Size ( 133 , 98 ) ;
this . groupBox2 . TabIndex = 2 ;
this . groupBox2 . TabStop = false ;
this . groupBox2 . Text = " Rotation " ;
//
// roll
//
this . roll . AllowDecimal = false ;
this . roll . AllowNegative = false ;
this . roll . AllowRelative = true ;
this . roll . ButtonStep = 1 ;
this . roll . ButtonStepFloat = 1F ;
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this . roll . ButtonStepsWrapAround = false ;
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this . roll . Location = new System . Drawing . Point ( 55 , 66 ) ;
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this . roll . Name = "roll" ;
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this . roll . Size = new System . Drawing . Size ( 71 , 24 ) ;
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this . roll . StepValues = null ;
this . roll . TabIndex = 24 ;
this . roll . WhenTextChanged + = new System . EventHandler ( this . roll_WhenTextChanged ) ;
//
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// labelroll
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//
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this . labelroll . Location = new System . Drawing . Point ( 5 , 71 ) ;
this . labelroll . Name = "labelroll" ;
this . labelroll . Size = new System . Drawing . Size ( 44 , 14 ) ;
this . labelroll . TabIndex = 23 ;
this . labelroll . Text = "Roll:" ;
this . labelroll . TextAlign = System . Drawing . ContentAlignment . TopRight ;
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//
// pitch
//
this . pitch . AllowDecimal = false ;
this . pitch . AllowNegative = false ;
this . pitch . AllowRelative = true ;
this . pitch . ButtonStep = 1 ;
this . pitch . ButtonStepFloat = 1F ;
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this . pitch . ButtonStepsWrapAround = false ;
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this . pitch . Location = new System . Drawing . Point ( 55 , 41 ) ;
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this . pitch . Name = "pitch" ;
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this . pitch . Size = new System . Drawing . Size ( 71 , 24 ) ;
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this . pitch . StepValues = null ;
this . pitch . TabIndex = 22 ;
this . pitch . WhenTextChanged + = new System . EventHandler ( this . pitch_WhenTextChanged ) ;
//
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// labelpitch
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//
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this . labelpitch . Location = new System . Drawing . Point ( 5 , 46 ) ;
this . labelpitch . Name = "labelpitch" ;
this . labelpitch . Size = new System . Drawing . Size ( 44 , 14 ) ;
this . labelpitch . TabIndex = 21 ;
this . labelpitch . Text = "Pitch:" ;
this . labelpitch . TextAlign = System . Drawing . ContentAlignment . TopRight ;
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//
// angle
//
this . angle . AllowDecimal = false ;
this . angle . AllowNegative = true ;
this . angle . AllowRelative = true ;
this . angle . ButtonStep = 1 ;
this . angle . ButtonStepFloat = 1F ;
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this . angle . ButtonStepsWrapAround = false ;
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this . angle . Location = new System . Drawing . Point ( 55 , 16 ) ;
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this . angle . Name = "angle" ;
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this . angle . Size = new System . Drawing . Size ( 71 , 24 ) ;
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this . angle . StepValues = null ;
this . angle . TabIndex = 10 ;
this . angle . WhenTextChanged + = new System . EventHandler ( this . angle_WhenTextChanged ) ;
//
// labelAngle
//
this . labelAngle . Location = new System . Drawing . Point ( 5 , 21 ) ;
this . labelAngle . Name = "labelAngle" ;
this . labelAngle . Size = new System . Drawing . Size ( 44 , 14 ) ;
this . labelAngle . TabIndex = 8 ;
this . labelAngle . Text = "Angle:" ;
this . labelAngle . TextAlign = System . Drawing . ContentAlignment . TopRight ;
//
// anglecontrol
//
this . anglecontrol . Angle = 0 ;
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this . anglecontrol . AngleOffset = 0 ;
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this . anglecontrol . Location = new System . Drawing . Point ( 7 , 17 ) ;
this . anglecontrol . Name = "anglecontrol" ;
this . anglecontrol . Size = new System . Drawing . Size ( 64 , 64 ) ;
this . anglecontrol . TabIndex = 20 ;
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this . anglecontrol . AngleChanged + = new System . EventHandler ( this . anglecontrol_AngleChanged ) ;
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//
// labelGravity
//
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this . labelGravity . Location = new System . Drawing . Point ( 52 , 27 ) ;
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this . labelGravity . Name = "labelGravity" ;
this . labelGravity . Size = new System . Drawing . Size ( 50 , 14 ) ;
this . labelGravity . TabIndex = 18 ;
this . labelGravity . Text = "Gravity:" ;
this . labelGravity . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// label7
//
this . label7 . AutoSize = true ;
this . label7 . Location = new System . Drawing . Point ( 15 , 30 ) ;
this . label7 . Name = "label7" ;
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this . label7 . Size = new System . Drawing . Size ( 40 , 13 ) ;
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this . label7 . TabIndex = 9 ;
this . label7 . Text = "Action:" ;
//
// tabs
//
this . tabs . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . tabs . Controls . Add ( this . tabproperties ) ;
this . tabs . Controls . Add ( this . tabeffects ) ;
this . tabs . Controls . Add ( this . tabcustom ) ;
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this . tabs . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
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this . tabs . ItemSize = new System . Drawing . Size ( 120 , 19 ) ;
this . tabs . Location = new System . Drawing . Point ( 10 , 10 ) ;
this . tabs . Margin = new System . Windows . Forms . Padding ( 1 ) ;
this . tabs . Name = "tabs" ;
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this . tabs . Padding = new System . Drawing . Point ( 24 , 3 ) ;
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this . tabs . SelectedIndex = 0 ;
this . tabs . Size = new System . Drawing . Size ( 635 , 429 ) ;
this . tabs . TabIndex = 0 ;
//
// tabproperties
//
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this . tabproperties . Controls . Add ( this . settingsgroup ) ;
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this . tabproperties . Controls . Add ( this . grouproll ) ;
this . tabproperties . Controls . Add ( this . grouppitch ) ;
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this . tabproperties . Controls . Add ( this . groupBox7 ) ;
this . tabproperties . Controls . Add ( this . groupBox4 ) ;
this . tabproperties . Controls . Add ( this . groupBox2 ) ;
this . tabproperties . Controls . Add ( this . groupBox1 ) ;
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this . tabproperties . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
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this . tabproperties . Location = new System . Drawing . Point ( 4 , 23 ) ;
this . tabproperties . Name = "tabproperties" ;
this . tabproperties . Padding = new System . Windows . Forms . Padding ( 3 ) ;
this . tabproperties . Size = new System . Drawing . Size ( 627 , 402 ) ;
this . tabproperties . TabIndex = 0 ;
this . tabproperties . Text = "Properties" ;
this . tabproperties . UseVisualStyleBackColor = true ;
//
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// settingsgroup
//
this . settingsgroup . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left ) ) ) ;
this . settingsgroup . Controls . Add ( this . missingflags ) ;
this . settingsgroup . Controls . Add ( this . flags ) ;
this . settingsgroup . Location = new System . Drawing . Point ( 262 , 6 ) ;
this . settingsgroup . Name = "settingsgroup" ;
this . settingsgroup . Size = new System . Drawing . Size ( 275 , 286 ) ;
this . settingsgroup . TabIndex = 23 ;
this . settingsgroup . TabStop = false ;
this . settingsgroup . Text = " Flags " ;
//
// missingflags
//
this . missingflags . BackColor = System . Drawing . SystemColors . Window ;
this . missingflags . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Warning ;
this . missingflags . Location = new System . Drawing . Point ( 42 , - 1 ) ;
this . missingflags . Name = "missingflags" ;
this . missingflags . Size = new System . Drawing . Size ( 16 , 16 ) ;
this . missingflags . TabIndex = 5 ;
this . missingflags . TabStop = false ;
this . missingflags . Visible = false ;
//
// flags
//
this . flags . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . flags . AutoScroll = true ;
this . flags . Columns = 2 ;
this . flags . Location = new System . Drawing . Point ( 6 , 19 ) ;
this . flags . Name = "flags" ;
this . flags . Size = new System . Drawing . Size ( 263 , 260 ) ;
this . flags . TabIndex = 0 ;
this . flags . VerticalSpacing = 1 ;
this . flags . OnValueChanged + = new System . EventHandler ( this . flags_OnValueChanged ) ;
//
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// grouproll
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//
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this . grouproll . Controls . Add ( this . rollControl ) ;
this . grouproll . Location = new System . Drawing . Point ( 543 , 16 ) ;
this . grouproll . Name = "grouproll" ;
this . grouproll . Size = new System . Drawing . Size ( 78 , 88 ) ;
this . grouproll . TabIndex = 26 ;
this . grouproll . TabStop = false ;
this . grouproll . Text = " Roll " ;
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//
// rollControl
//
this . rollControl . Angle = - 90 ;
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this . rollControl . AngleOffset = 0 ;
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this . rollControl . Location = new System . Drawing . Point ( 7 , 17 ) ;
this . rollControl . Name = "rollControl" ;
this . rollControl . Size = new System . Drawing . Size ( 64 , 64 ) ;
this . rollControl . TabIndex = 20 ;
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this . rollControl . AngleChanged + = new System . EventHandler ( this . rollControl_AngleChanged ) ;
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//
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// grouppitch
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//
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this . grouppitch . Controls . Add ( this . pitchControl ) ;
this . grouppitch . Location = new System . Drawing . Point ( 543 , 110 ) ;
this . grouppitch . Name = "grouppitch" ;
this . grouppitch . Size = new System . Drawing . Size ( 78 , 88 ) ;
this . grouppitch . TabIndex = 25 ;
this . grouppitch . TabStop = false ;
this . grouppitch . Text = " Pitch " ;
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//
// pitchControl
//
this . pitchControl . Angle = - 90 ;
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this . pitchControl . AngleOffset = 0 ;
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this . pitchControl . Location = new System . Drawing . Point ( 7 , 17 ) ;
this . pitchControl . Name = "pitchControl" ;
this . pitchControl . Size = new System . Drawing . Size ( 64 , 64 ) ;
this . pitchControl . TabIndex = 20 ;
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this . pitchControl . AngleChanged + = new System . EventHandler ( this . pitchControl_AngleChanged ) ;
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//
// groupBox7
//
this . groupBox7 . Controls . Add ( this . anglecontrol ) ;
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this . groupBox7 . Location = new System . Drawing . Point ( 543 , 204 ) ;
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this . groupBox7 . Name = "groupBox7" ;
this . groupBox7 . Size = new System . Drawing . Size ( 78 , 88 ) ;
this . groupBox7 . TabIndex = 24 ;
this . groupBox7 . TabStop = false ;
this . groupBox7 . Text = " Angle" ;
//
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// groupBox4
//
this . groupBox4 . Controls . Add ( this . cbAbsoluteHeight ) ;
this . groupBox4 . Controls . Add ( this . label4 ) ;
this . groupBox4 . Controls . Add ( this . label5 ) ;
this . groupBox4 . Controls . Add ( this . posX ) ;
this . groupBox4 . Controls . Add ( this . posY ) ;
this . groupBox4 . Controls . Add ( this . posZ ) ;
this . groupBox4 . Controls . Add ( this . zlabel ) ;
this . groupBox4 . Location = new System . Drawing . Point ( 262 , 298 ) ;
this . groupBox4 . Name = "groupBox4" ;
this . groupBox4 . Size = new System . Drawing . Size ( 220 , 98 ) ;
this . groupBox4 . TabIndex = 21 ;
this . groupBox4 . TabStop = false ;
this . groupBox4 . Text = " Position" ;
//
// cbAbsoluteHeight
//
this . cbAbsoluteHeight . AutoSize = true ;
this . cbAbsoluteHeight . Location = new System . Drawing . Point ( 139 , 70 ) ;
this . cbAbsoluteHeight . Name = "cbAbsoluteHeight" ;
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this . cbAbsoluteHeight . Size = new System . Drawing . Size ( 67 , 17 ) ;
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this . cbAbsoluteHeight . TabIndex = 16 ;
this . cbAbsoluteHeight . Text = "Absolute" ;
this . cbAbsoluteHeight . UseVisualStyleBackColor = true ;
this . cbAbsoluteHeight . CheckedChanged + = new System . EventHandler ( this . cbAbsoluteHeight_CheckedChanged ) ;
//
// label4
//
this . label4 . Location = new System . Drawing . Point ( 5 , 21 ) ;
this . label4 . Name = "label4" ;
this . label4 . Size = new System . Drawing . Size ( 50 , 14 ) ;
this . label4 . TabIndex = 15 ;
this . label4 . Text = "X:" ;
this . label4 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// label5
//
this . label5 . Location = new System . Drawing . Point ( 5 , 46 ) ;
this . label5 . Name = "label5" ;
this . label5 . Size = new System . Drawing . Size ( 50 , 14 ) ;
this . label5 . TabIndex = 14 ;
this . label5 . Text = "Y:" ;
this . label5 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// posX
//
this . posX . AllowDecimal = true ;
this . posX . AllowNegative = true ;
this . posX . AllowRelative = true ;
this . posX . ButtonStep = 8 ;
this . posX . ButtonStepFloat = 1F ;
this . posX . ButtonStepsWrapAround = false ;
this . posX . Location = new System . Drawing . Point ( 61 , 16 ) ;
this . posX . Name = "posX" ;
this . posX . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . posX . StepValues = null ;
this . posX . TabIndex = 13 ;
this . posX . WhenTextChanged + = new System . EventHandler ( this . posX_WhenTextChanged ) ;
//
// posY
//
this . posY . AllowDecimal = true ;
this . posY . AllowNegative = true ;
this . posY . AllowRelative = true ;
this . posY . ButtonStep = 8 ;
this . posY . ButtonStepFloat = 1F ;
this . posY . ButtonStepsWrapAround = false ;
this . posY . Location = new System . Drawing . Point ( 61 , 41 ) ;
this . posY . Name = "posY" ;
this . posY . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . posY . StepValues = null ;
this . posY . TabIndex = 12 ;
this . posY . WhenTextChanged + = new System . EventHandler ( this . posY_WhenTextChanged ) ;
//
// posZ
//
this . posZ . AllowDecimal = true ;
this . posZ . AllowNegative = true ;
this . posZ . AllowRelative = true ;
this . posZ . ButtonStep = 8 ;
this . posZ . ButtonStepFloat = 1F ;
this . posZ . ButtonStepsWrapAround = false ;
this . posZ . Location = new System . Drawing . Point ( 61 , 66 ) ;
this . posZ . Name = "posZ" ;
this . posZ . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . posZ . StepValues = null ;
this . posZ . TabIndex = 11 ;
this . posZ . WhenTextChanged + = new System . EventHandler ( this . posZ_WhenTextChanged ) ;
//
// zlabel
//
this . zlabel . Location = new System . Drawing . Point ( 5 , 71 ) ;
this . zlabel . Name = "zlabel" ;
this . zlabel . Size = new System . Drawing . Size ( 50 , 14 ) ;
this . zlabel . TabIndex = 9 ;
this . zlabel . Text = "Abs. Z:" ;
this . zlabel . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// tabeffects
//
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this . tabeffects . Controls . Add ( this . groupbehaviour ) ;
this . tabeffects . Controls . Add ( this . grouprendering ) ;
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this . tabeffects . Controls . Add ( this . actiongroup ) ;
this . tabeffects . Controls . Add ( this . groupBox3 ) ;
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this . tabeffects . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
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this . tabeffects . Location = new System . Drawing . Point ( 4 , 23 ) ;
this . tabeffects . Name = "tabeffects" ;
this . tabeffects . Padding = new System . Windows . Forms . Padding ( 3 ) ;
this . tabeffects . Size = new System . Drawing . Size ( 627 , 402 ) ;
this . tabeffects . TabIndex = 1 ;
this . tabeffects . Text = "Tag / Action / Misc." ;
this . tabeffects . UseVisualStyleBackColor = true ;
//
2014-12-04 10:06:44 +00:00
// groupbehaviour
//
this . groupbehaviour . Controls . Add ( this . conversationID ) ;
this . groupbehaviour . Controls . Add ( this . labelID ) ;
this . groupbehaviour . Controls . Add ( this . health ) ;
this . groupbehaviour . Controls . Add ( this . label10 ) ;
this . groupbehaviour . Controls . Add ( this . score ) ;
this . groupbehaviour . Controls . Add ( this . label9 ) ;
this . groupbehaviour . Controls . Add ( this . gravity ) ;
this . groupbehaviour . Controls . Add ( this . labelGravity ) ;
this . groupbehaviour . Location = new System . Drawing . Point ( 288 , 238 ) ;
this . groupbehaviour . Name = "groupbehaviour" ;
this . groupbehaviour . Size = new System . Drawing . Size ( 333 , 158 ) ;
this . groupbehaviour . TabIndex = 23 ;
this . groupbehaviour . TabStop = false ;
this . groupbehaviour . Text = " Behaviour " ;
2014-05-02 11:37:37 +00:00
//
// conversationID
//
this . conversationID . AllowDecimal = false ;
this . conversationID . AllowNegative = false ;
this . conversationID . AllowRelative = false ;
this . conversationID . ButtonStep = 1 ;
this . conversationID . ButtonStepFloat = 1F ;
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this . conversationID . ButtonStepsWrapAround = false ;
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this . conversationID . Location = new System . Drawing . Point ( 108 , 119 ) ;
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this . conversationID . Name = "conversationID" ;
this . conversationID . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . conversationID . StepValues = null ;
this . conversationID . TabIndex = 26 ;
//
// labelID
//
this . labelID . AutoSize = true ;
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this . labelID . Location = new System . Drawing . Point ( 16 , 124 ) ;
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this . labelID . Name = "labelID" ;
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this . labelID . Size = new System . Drawing . Size ( 86 , 13 ) ;
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this . labelID . TabIndex = 25 ;
this . labelID . Text = "Conversation ID:" ;
//
// health
//
this . health . AllowDecimal = false ;
this . health . AllowNegative = true ;
this . health . AllowRelative = false ;
this . health . ButtonStep = 8 ;
this . health . ButtonStepFloat = 0.1F ;
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this . health . ButtonStepsWrapAround = false ;
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this . health . Location = new System . Drawing . Point ( 108 , 87 ) ;
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this . health . Name = "health" ;
this . health . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . health . StepValues = null ;
this . health . TabIndex = 23 ;
//
// label10
//
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this . label10 . Location = new System . Drawing . Point ( 52 , 91 ) ;
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this . label10 . Name = "label10" ;
this . label10 . Size = new System . Drawing . Size ( 50 , 14 ) ;
this . label10 . TabIndex = 22 ;
this . label10 . Text = "Health:" ;
this . label10 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// score
//
this . score . AllowDecimal = false ;
this . score . AllowNegative = false ;
this . score . AllowRelative = false ;
this . score . ButtonStep = 8 ;
this . score . ButtonStepFloat = 0.1F ;
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this . score . ButtonStepsWrapAround = false ;
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this . score . Location = new System . Drawing . Point ( 108 , 55 ) ;
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this . score . Name = "score" ;
this . score . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . score . StepValues = null ;
this . score . TabIndex = 21 ;
//
// label9
//
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this . label9 . Location = new System . Drawing . Point ( 52 , 59 ) ;
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this . label9 . Name = "label9" ;
this . label9 . Size = new System . Drawing . Size ( 50 , 14 ) ;
this . label9 . TabIndex = 20 ;
this . label9 . Text = "Score:" ;
this . label9 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// gravity
//
this . gravity . AllowDecimal = true ;
this . gravity . AllowNegative = true ;
this . gravity . AllowRelative = false ;
this . gravity . ButtonStep = 8 ;
this . gravity . ButtonStepFloat = 0.1F ;
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this . gravity . ButtonStepsWrapAround = false ;
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this . gravity . Location = new System . Drawing . Point ( 108 , 23 ) ;
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this . gravity . Name = "gravity" ;
this . gravity . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . gravity . StepValues = null ;
this . gravity . TabIndex = 19 ;
//
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// grouprendering
//
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this . grouprendering . Controls . Add ( this . labelScale ) ;
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this . grouprendering . Controls . Add ( this . scale ) ;
this . grouprendering . Controls . Add ( this . color ) ;
this . grouprendering . Controls . Add ( this . alpha ) ;
this . grouprendering . Controls . Add ( this . label8 ) ;
this . grouprendering . Controls . Add ( this . renderStyle ) ;
this . grouprendering . Controls . Add ( this . labelrenderstyle ) ;
this . grouprendering . Location = new System . Drawing . Point ( 6 , 238 ) ;
this . grouprendering . Name = "grouprendering" ;
this . grouprendering . Size = new System . Drawing . Size ( 276 , 158 ) ;
this . grouprendering . TabIndex = 22 ;
this . grouprendering . TabStop = false ;
this . grouprendering . Text = " Rendering " ;
2014-05-02 11:37:37 +00:00
//
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// labelScale
//
this . labelScale . Location = new System . Drawing . Point ( 5 , 27 ) ;
this . labelScale . Name = "labelScale" ;
this . labelScale . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . labelScale . TabIndex = 32 ;
this . labelScale . Text = "Scale:" ;
this . labelScale . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
2014-05-02 11:37:37 +00:00
// scale
//
this . scale . ButtonStep = 0.1F ;
this . scale . DefaultValue = 1F ;
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this . scale . Location = new System . Drawing . Point ( 89 , 22 ) ;
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this . scale . Margin = new System . Windows . Forms . Padding ( 2 , 3 , 2 , 3 ) ;
this . scale . Name = "scale" ;
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this . scale . Size = new System . Drawing . Size ( 186 , 26 ) ;
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this . scale . TabIndex = 31 ;
this . scale . OnValuesChanged + = new System . EventHandler ( this . scale_OnValuesChanged ) ;
//
// color
//
this . color . DefaultValue = 0 ;
this . color . Field = "fillcolor" ;
this . color . Label = "Color:" ;
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this . color . Location = new System . Drawing . Point ( 44 , 115 ) ;
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this . color . Name = "color" ;
this . color . Size = new System . Drawing . Size ( 207 , 31 ) ;
this . color . TabIndex = 30 ;
//
// alpha
//
this . alpha . AllowDecimal = true ;
this . alpha . AllowNegative = true ;
this . alpha . AllowRelative = false ;
this . alpha . ButtonStep = 8 ;
this . alpha . ButtonStepFloat = 0.1F ;
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this . alpha . ButtonStepsWrapAround = false ;
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this . alpha . Location = new System . Drawing . Point ( 91 , 85 ) ;
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this . alpha . Name = "alpha" ;
this . alpha . Size = new System . Drawing . Size ( 72 , 24 ) ;
this . alpha . StepValues = null ;
this . alpha . TabIndex = 23 ;
//
// label8
//
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this . label8 . Location = new System . Drawing . Point ( 5 , 90 ) ;
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this . label8 . Name = "label8" ;
this . label8 . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . label8 . TabIndex = 25 ;
this . label8 . Text = "Alpha:" ;
this . label8 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// renderStyle
//
this . renderStyle . DropDownStyle = System . Windows . Forms . ComboBoxStyle . DropDownList ;
this . renderStyle . FormattingEnabled = true ;
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this . renderStyle . Location = new System . Drawing . Point ( 91 , 57 ) ;
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this . renderStyle . Name = "renderStyle" ;
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this . renderStyle . Size = new System . Drawing . Size ( 156 , 21 ) ;
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this . renderStyle . TabIndex = 24 ;
//
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// labelrenderstyle
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//
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this . labelrenderstyle . Location = new System . Drawing . Point ( 5 , 59 ) ;
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this . labelrenderstyle . Name = "labelrenderstyle" ;
this . labelrenderstyle . Size = new System . Drawing . Size ( 80 , 14 ) ;
this . labelrenderstyle . TabIndex = 23 ;
this . labelrenderstyle . Text = "Render style:" ;
this . labelrenderstyle . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
2014-05-02 11:37:37 +00:00
//
// actiongroup
//
this . actiongroup . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
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this . actiongroup . Controls . Add ( this . actionhelp ) ;
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this . actiongroup . Controls . Add ( this . hexenpanel ) ;
this . actiongroup . Controls . Add ( this . label7 ) ;
this . actiongroup . Controls . Add ( this . action ) ;
this . actiongroup . Controls . Add ( this . browseaction ) ;
this . actiongroup . Location = new System . Drawing . Point ( 6 , 78 ) ;
this . actiongroup . Name = "actiongroup" ;
this . actiongroup . Size = new System . Drawing . Size ( 615 , 154 ) ;
this . actiongroup . TabIndex = 22 ;
this . actiongroup . TabStop = false ;
this . actiongroup . Text = " Action " ;
//
2014-12-05 21:34:16 +00:00
// actionhelp
//
this . actionhelp . Location = new System . Drawing . Point ( 581 , 24 ) ;
this . actionhelp . Name = "actionhelp" ;
this . actionhelp . Size = new System . Drawing . Size ( 28 , 26 ) ;
this . actionhelp . TabIndex = 14 ;
//
2014-05-02 11:37:37 +00:00
// hexenpanel
//
this . hexenpanel . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . hexenpanel . Controls . Add ( this . scriptNumbers ) ;
this . hexenpanel . Controls . Add ( this . scriptNames ) ;
this . hexenpanel . Controls . Add ( this . cbArgStr ) ;
this . hexenpanel . Controls . Add ( this . arg2 ) ;
this . hexenpanel . Controls . Add ( this . arg1 ) ;
this . hexenpanel . Controls . Add ( this . arg0 ) ;
this . hexenpanel . Controls . Add ( this . arg3 ) ;
this . hexenpanel . Controls . Add ( this . arg4 ) ;
this . hexenpanel . Controls . Add ( this . arg1label ) ;
this . hexenpanel . Controls . Add ( this . arg0label ) ;
this . hexenpanel . Controls . Add ( this . arg3label ) ;
this . hexenpanel . Controls . Add ( this . arg2label ) ;
this . hexenpanel . Controls . Add ( this . arg4label ) ;
this . hexenpanel . Location = new System . Drawing . Point ( 6 , 53 ) ;
this . hexenpanel . Name = "hexenpanel" ;
this . hexenpanel . Size = new System . Drawing . Size ( 603 , 94 ) ;
this . hexenpanel . TabIndex = 13 ;
//
// scriptNumbers
//
this . scriptNumbers . AutoCompleteMode = System . Windows . Forms . AutoCompleteMode . Suggest ;
this . scriptNumbers . AutoCompleteSource = System . Windows . Forms . AutoCompleteSource . ListItems ;
this . scriptNumbers . BackColor = System . Drawing . Color . LemonChiffon ;
this . scriptNumbers . FormattingEnabled = true ;
this . scriptNumbers . Location = new System . Drawing . Point ( 435 , 63 ) ;
this . scriptNumbers . Name = "scriptNumbers" ;
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this . scriptNumbers . Size = new System . Drawing . Size ( 127 , 21 ) ;
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this . scriptNumbers . TabIndex = 23 ;
//
// scriptNames
//
this . scriptNames . AutoCompleteMode = System . Windows . Forms . AutoCompleteMode . Suggest ;
this . scriptNames . AutoCompleteSource = System . Windows . Forms . AutoCompleteSource . ListItems ;
this . scriptNames . BackColor = System . Drawing . Color . Honeydew ;
this . scriptNames . FormattingEnabled = true ;
this . scriptNames . Location = new System . Drawing . Point ( 305 , 63 ) ;
this . scriptNames . Name = "scriptNames" ;
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this . scriptNames . Size = new System . Drawing . Size ( 127 , 21 ) ;
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this . scriptNames . TabIndex = 22 ;
//
// cbArgStr
//
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this . cbArgStr . Location = new System . Drawing . Point ( 14 , 1 ) ;
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this . cbArgStr . Name = "cbArgStr" ;
this . cbArgStr . Size = new System . Drawing . Size ( 63 , 40 ) ;
this . cbArgStr . TabIndex = 21 ;
this . cbArgStr . Text = "Named script" ;
this . cbArgStr . UseVisualStyleBackColor = true ;
this . cbArgStr . CheckedChanged + = new System . EventHandler ( this . cbArgStr_CheckedChanged ) ;
//
// arg2
//
this . arg2 . Location = new System . Drawing . Point ( 172 , 63 ) ;
this . arg2 . Name = "arg2" ;
this . arg2 . Size = new System . Drawing . Size ( 127 , 24 ) ;
this . arg2 . TabIndex = 2 ;
//
// arg1
//
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this . arg1 . Location = new System . Drawing . Point ( 172 , 36 ) ;
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this . arg1 . Name = "arg1" ;
this . arg1 . Size = new System . Drawing . Size ( 127 , 24 ) ;
this . arg1 . TabIndex = 1 ;
//
// arg0
//
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this . arg0 . Location = new System . Drawing . Point ( 172 , 9 ) ;
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this . arg0 . Name = "arg0" ;
this . arg0 . Size = new System . Drawing . Size ( 127 , 24 ) ;
this . arg0 . TabIndex = 0 ;
//
// arg3
//
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this . arg3 . Location = new System . Drawing . Point ( 473 , 9 ) ;
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this . arg3 . Name = "arg3" ;
this . arg3 . Size = new System . Drawing . Size ( 127 , 24 ) ;
this . arg3 . TabIndex = 3 ;
//
// arg4
//
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this . arg4 . Location = new System . Drawing . Point ( 473 , 36 ) ;
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this . arg4 . Name = "arg4" ;
this . arg4 . Size = new System . Drawing . Size ( 127 , 24 ) ;
this . arg4 . TabIndex = 4 ;
//
// arg1label
//
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this . arg1label . Location = new System . Drawing . Point ( - 13 , 41 ) ;
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this . arg1label . Name = "arg1label" ;
this . arg1label . Size = new System . Drawing . Size ( 179 , 14 ) ;
this . arg1label . TabIndex = 14 ;
this . arg1label . Text = "Argument 2:" ;
this . arg1label . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . arg1label . UseMnemonic = false ;
//
// arg0label
//
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this . arg0label . Location = new System . Drawing . Point ( - 13 , 14 ) ;
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this . arg0label . Name = "arg0label" ;
this . arg0label . Size = new System . Drawing . Size ( 179 , 14 ) ;
this . arg0label . TabIndex = 12 ;
this . arg0label . Text = "Argument 1:" ;
this . arg0label . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . arg0label . UseMnemonic = false ;
//
// arg3label
//
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this . arg3label . Location = new System . Drawing . Point ( 288 , 14 ) ;
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this . arg3label . Name = "arg3label" ;
this . arg3label . Size = new System . Drawing . Size ( 179 , 14 ) ;
this . arg3label . TabIndex = 20 ;
this . arg3label . Text = "Argument 4:" ;
this . arg3label . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . arg3label . UseMnemonic = false ;
//
// arg2label
//
this . arg2label . Location = new System . Drawing . Point ( - 13 , 68 ) ;
this . arg2label . Name = "arg2label" ;
this . arg2label . Size = new System . Drawing . Size ( 179 , 14 ) ;
this . arg2label . TabIndex = 18 ;
this . arg2label . Text = "Argument 3:" ;
this . arg2label . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . arg2label . UseMnemonic = false ;
//
// arg4label
//
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this . arg4label . Location = new System . Drawing . Point ( 288 , 41 ) ;
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this . arg4label . Name = "arg4label" ;
this . arg4label . Size = new System . Drawing . Size ( 179 , 14 ) ;
this . arg4label . TabIndex = 16 ;
this . arg4label . Text = "Argument 5:" ;
this . arg4label . TextAlign = System . Drawing . ContentAlignment . TopRight ;
this . arg4label . UseMnemonic = false ;
//
// action
//
this . action . BackColor = System . Drawing . SystemColors . Control ;
this . action . Cursor = System . Windows . Forms . Cursors . Default ;
this . action . Empty = false ;
this . action . GeneralizedCategories = null ;
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this . action . GeneralizedOptions = null ;
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this . action . Location = new System . Drawing . Point ( 62 , 27 ) ;
this . action . Name = "action" ;
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this . action . Size = new System . Drawing . Size ( 485 , 21 ) ;
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this . action . TabIndex = 0 ;
this . action . Value = 402 ;
this . action . ValueChanges + = new System . EventHandler ( this . action_ValueChanges ) ;
//
// browseaction
//
this . browseaction . Image = global :: CodeImp . DoomBuilder . Properties . Resources . List ;
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this . browseaction . Location = new System . Drawing . Point ( 551 , 24 ) ;
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this . browseaction . Name = "browseaction" ;
this . browseaction . Size = new System . Drawing . Size ( 28 , 26 ) ;
this . browseaction . TabIndex = 1 ;
this . browseaction . Text = " " ;
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this . tooltip . SetToolTip ( this . browseaction , "Browse Action" ) ;
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this . browseaction . UseVisualStyleBackColor = true ;
this . browseaction . Click + = new System . EventHandler ( this . browseaction_Click ) ;
//
// groupBox3
//
this . groupBox3 . Controls . Add ( this . tagSelector ) ;
this . groupBox3 . Location = new System . Drawing . Point ( 6 , 6 ) ;
this . groupBox3 . Name = "groupBox3" ;
this . groupBox3 . Size = new System . Drawing . Size ( 615 , 66 ) ;
this . groupBox3 . TabIndex = 0 ;
this . groupBox3 . TabStop = false ;
this . groupBox3 . Text = " Identification " ;
//
// tagSelector
//
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this . tagSelector . Location = new System . Drawing . Point ( 6 , 21 ) ;
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this . tagSelector . Name = "tagSelector" ;
this . tagSelector . Size = new System . Drawing . Size ( 569 , 35 ) ;
this . tagSelector . TabIndex = 8 ;
//
// tabcustom
//
this . tabcustom . Controls . Add ( this . fieldslist ) ;
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this . tabcustom . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
2014-05-02 11:37:37 +00:00
this . tabcustom . Location = new System . Drawing . Point ( 4 , 23 ) ;
this . tabcustom . Name = "tabcustom" ;
this . tabcustom . Size = new System . Drawing . Size ( 627 , 402 ) ;
this . tabcustom . TabIndex = 2 ;
this . tabcustom . Text = "Custom" ;
this . tabcustom . UseVisualStyleBackColor = true ;
this . tabcustom . MouseEnter + = new System . EventHandler ( this . tabcustom_MouseEnter ) ;
//
// fieldslist
//
this . fieldslist . AllowInsert = true ;
this . fieldslist . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Bottom )
| System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . fieldslist . AutoInsertUserPrefix = true ;
this . fieldslist . BorderStyle = System . Windows . Forms . BorderStyle . Fixed3D ;
this . fieldslist . Location = new System . Drawing . Point ( 8 , 9 ) ;
this . fieldslist . Margin = new System . Windows . Forms . Padding ( 8 , 9 , 8 , 9 ) ;
this . fieldslist . Name = "fieldslist" ;
this . fieldslist . PropertyColumnVisible = true ;
this . fieldslist . PropertyColumnWidth = 150 ;
this . fieldslist . Size = new System . Drawing . Size ( 611 , 389 ) ;
this . fieldslist . TabIndex = 1 ;
this . fieldslist . TypeColumnVisible = true ;
this . fieldslist . TypeColumnWidth = 100 ;
this . fieldslist . ValueColumnVisible = true ;
//
// cancel
//
this . cancel . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . cancel . DialogResult = System . Windows . Forms . DialogResult . Cancel ;
2015-02-15 20:16:01 +00:00
this . cancel . Location = new System . Drawing . Point ( 533 , 446 ) ;
2014-05-02 11:37:37 +00:00
this . cancel . Name = "cancel" ;
this . cancel . Size = new System . Drawing . Size ( 112 , 25 ) ;
this . cancel . TabIndex = 2 ;
this . cancel . Text = "Cancel" ;
this . cancel . UseVisualStyleBackColor = true ;
this . cancel . Click + = new System . EventHandler ( this . cancel_Click ) ;
//
// apply
//
this . apply . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Right ) ) ) ;
2015-02-15 20:16:01 +00:00
this . apply . Location = new System . Drawing . Point ( 415 , 446 ) ;
2014-05-02 11:37:37 +00:00
this . apply . Name = "apply" ;
this . apply . Size = new System . Drawing . Size ( 112 , 25 ) ;
this . apply . TabIndex = 1 ;
this . apply . Text = "OK" ;
this . apply . UseVisualStyleBackColor = true ;
this . apply . Click + = new System . EventHandler ( this . apply_Click ) ;
//
// hint
//
this . hint . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Left ) ) ) ;
this . hint . Image = global :: CodeImp . DoomBuilder . Properties . Resources . Lightbulb ;
this . hint . Location = new System . Drawing . Point ( 10 , 450 ) ;
this . hint . Name = "hint" ;
this . hint . Size = new System . Drawing . Size ( 16 , 16 ) ;
this . hint . TabIndex = 3 ;
this . hint . TabStop = false ;
//
// hintlabel
//
this . hintlabel . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( System . Windows . Forms . AnchorStyles . Bottom | System . Windows . Forms . AnchorStyles . Left ) ) ) ;
this . hintlabel . AutoSize = true ;
2014-12-04 10:06:44 +00:00
this . hintlabel . Location = new System . Drawing . Point ( 24 , 451 ) ;
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this . hintlabel . Name = "hintlabel" ;
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this . hintlabel . Size = new System . Drawing . Size ( 365 , 13 ) ;
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this . hintlabel . TabIndex = 4 ;
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this . hintlabel . Text = "Select categories or several thing types to randomly assign them to selection" ;
2014-05-02 11:37:37 +00:00
//
// ThingEditFormUDMF
//
this . AcceptButton = this . apply ;
this . AutoScaleDimensions = new System . Drawing . SizeF ( 96F , 96F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Dpi ;
this . CancelButton = this . cancel ;
this . ClientSize = new System . Drawing . Size ( 655 , 478 ) ;
this . Controls . Add ( this . hint ) ;
this . Controls . Add ( this . cancel ) ;
this . Controls . Add ( this . apply ) ;
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this . Controls . Add ( this . hintlabel ) ;
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this . Controls . Add ( this . tabs ) ;
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this . FormBorderStyle = System . Windows . Forms . FormBorderStyle . FixedDialog ;
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this . MaximizeBox = false ;
this . MinimizeBox = false ;
this . Name = "ThingEditFormUDMF" ;
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this . Opacity = 1 ;
2014-05-02 11:37:37 +00:00
this . ShowIcon = false ;
this . ShowInTaskbar = false ;
this . StartPosition = System . Windows . Forms . FormStartPosition . CenterParent ;
this . Text = "Edit Thing" ;
this . FormClosing + = new System . Windows . Forms . FormClosingEventHandler ( this . ThingEditForm_FormClosing ) ;
this . HelpRequested + = new System . Windows . Forms . HelpEventHandler ( this . ThingEditForm_HelpRequested ) ;
this . groupBox1 . ResumeLayout ( false ) ;
this . groupBox2 . ResumeLayout ( false ) ;
this . tabs . ResumeLayout ( false ) ;
this . tabproperties . ResumeLayout ( false ) ;
2014-11-06 12:56:47 +00:00
this . settingsgroup . ResumeLayout ( false ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . missingflags ) ) . EndInit ( ) ;
2014-12-04 10:06:44 +00:00
this . grouproll . ResumeLayout ( false ) ;
this . grouppitch . ResumeLayout ( false ) ;
2014-05-02 11:37:37 +00:00
this . groupBox7 . ResumeLayout ( false ) ;
this . groupBox4 . ResumeLayout ( false ) ;
this . groupBox4 . PerformLayout ( ) ;
this . tabeffects . ResumeLayout ( false ) ;
2014-12-04 10:06:44 +00:00
this . groupbehaviour . ResumeLayout ( false ) ;
this . groupbehaviour . PerformLayout ( ) ;
this . grouprendering . ResumeLayout ( false ) ;
2014-05-02 11:37:37 +00:00
this . actiongroup . ResumeLayout ( false ) ;
this . actiongroup . PerformLayout ( ) ;
this . hexenpanel . ResumeLayout ( false ) ;
this . groupBox3 . ResumeLayout ( false ) ;
this . tabcustom . ResumeLayout ( false ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . hint ) ) . EndInit ( ) ;
this . ResumeLayout ( false ) ;
this . PerformLayout ( ) ;
2014-04-21 09:30:00 +00:00
}
#endregion
private System . Windows . Forms . TabControl tabs ;
private System . Windows . Forms . TabPage tabproperties ;
private System . Windows . Forms . TabPage tabeffects ;
private System . Windows . Forms . Button cancel ;
private System . Windows . Forms . Button apply ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private System . Windows . Forms . TabPage tabcustom ;
2014-04-21 09:30:00 +00:00
private System . Windows . Forms . GroupBox groupBox3 ;
private System . Windows . Forms . GroupBox actiongroup ;
private System . Windows . Forms . Panel hexenpanel ;
private System . Windows . Forms . Label arg1label ;
private System . Windows . Forms . Label arg0label ;
private System . Windows . Forms . Label arg3label ;
private System . Windows . Forms . Label arg2label ;
private System . Windows . Forms . Label arg4label ;
private CodeImp . DoomBuilder . Controls . ActionSelectorControl action ;
private System . Windows . Forms . Button browseaction ;
private CodeImp . DoomBuilder . Controls . FieldsEditorControl fieldslist ;
private CodeImp . DoomBuilder . Controls . ArgumentBox arg2 ;
private CodeImp . DoomBuilder . Controls . ArgumentBox arg1 ;
private CodeImp . DoomBuilder . Controls . ArgumentBox arg0 ;
private CodeImp . DoomBuilder . Controls . ArgumentBox arg3 ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private CodeImp . DoomBuilder . Controls . ArgumentBox arg4 ;
2014-04-21 09:30:00 +00:00
private CodeImp . DoomBuilder . Controls . ThingBrowserControl thingtype ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private CodeImp . DoomBuilder . Controls . ButtonsNumericTextbox angle ;
2014-04-21 09:30:00 +00:00
private System . Windows . Forms . CheckBox cbArgStr ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private System . Windows . Forms . ComboBox scriptNames ;
2014-04-21 09:30:00 +00:00
private System . Windows . Forms . Label labelAngle ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private CodeImp . DoomBuilder . GZBuilder . Controls . TagSelector tagSelector ;
private System . Windows . Forms . ComboBox scriptNumbers ;
2014-04-21 09:30:00 +00:00
private System . Windows . Forms . Label labelGravity ;
private CodeImp . DoomBuilder . GZBuilder . Controls . AngleControl anglecontrol ;
private System . Windows . Forms . PictureBox hint ;
private System . Windows . Forms . Label hintlabel ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private System . Windows . Forms . GroupBox groupBox1 ;
private System . Windows . Forms . GroupBox groupBox2 ;
private System . Windows . Forms . Label label7 ;
private System . Windows . Forms . GroupBox groupBox4 ;
private System . Windows . Forms . CheckBox cbAbsoluteHeight ;
private System . Windows . Forms . Label label4 ;
private System . Windows . Forms . Label label5 ;
private Controls . ButtonsNumericTextbox posX ;
private Controls . ButtonsNumericTextbox posY ;
private Controls . ButtonsNumericTextbox posZ ;
private System . Windows . Forms . Label zlabel ;
private Controls . ButtonsNumericTextbox gravity ;
private Controls . ButtonsNumericTextbox roll ;
2014-12-04 10:06:44 +00:00
private System . Windows . Forms . Label labelroll ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private Controls . ButtonsNumericTextbox pitch ;
2014-12-04 10:06:44 +00:00
private System . Windows . Forms . Label labelpitch ;
private System . Windows . Forms . GroupBox grouprendering ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private Controls . ButtonsNumericTextbox alpha ;
private System . Windows . Forms . Label label8 ;
private System . Windows . Forms . ComboBox renderStyle ;
2014-12-04 10:06:44 +00:00
private System . Windows . Forms . Label labelrenderstyle ;
private System . Windows . Forms . GroupBox groupbehaviour ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private Controls . ButtonsNumericTextbox health ;
private System . Windows . Forms . Label label10 ;
private Controls . ButtonsNumericTextbox score ;
private System . Windows . Forms . Label label9 ;
2014-11-06 12:56:47 +00:00
private GZBuilder . Controls . ColorFieldsControl color ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private System . Windows . Forms . GroupBox settingsgroup ;
private Controls . CheckboxArrayControl flags ;
private Controls . ButtonsNumericTextbox conversationID ;
private System . Windows . Forms . Label labelID ;
2014-12-04 10:06:44 +00:00
private System . Windows . Forms . GroupBox grouproll ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private GZBuilder . Controls . AngleControl rollControl ;
2014-12-04 10:06:44 +00:00
private System . Windows . Forms . GroupBox grouppitch ;
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
private GZBuilder . Controls . AngleControl pitchControl ;
private System . Windows . Forms . GroupBox groupBox7 ;
private GZBuilder . Controls . PairedFloatControl scale ;
2014-09-29 20:49:41 +00:00
private System . Windows . Forms . PictureBox missingflags ;
private System . Windows . Forms . ToolTip tooltip ;
2014-12-05 14:33:31 +00:00
private CodeImp . DoomBuilder . Controls . ActionSpecialHelpButton actionhelp ;
2015-01-05 14:56:44 +00:00
private System . Windows . Forms . Label labelScale ;
2014-04-21 09:30:00 +00:00
}
}