2015-04-14 11:33:57 +00:00
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using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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public class GlowingFlatData
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{
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public PixelColor Color;
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public int Height;
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2015-10-02 14:47:34 +00:00
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public int Brightness = 255;
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2015-04-14 11:33:57 +00:00
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public bool Fullbright;
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Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures.
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00
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public bool Fullblack; // GLOOME only
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public bool Subtractive; // GLOOME only
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2015-04-14 11:33:57 +00:00
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public bool CalculateTextureColor;
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}
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}
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