UltimateZoneBuilder/Source/Core/GZBuilder/Models/GZModel.cs

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2023-06-29 18:37:47 +00:00
using System.Collections.Generic;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.GZBuilder.Data;
namespace CodeImp.DoomBuilder.GZBuilder.Models
{
internal class GZModel
{
internal readonly List<Mesh> Meshes;
internal readonly List<Texture> Textures;
internal float Radius;
internal BoundingBoxSizes BBox;
internal GZModel()
{
Meshes = new List<Mesh>();
Textures = new List<Texture>();
}
}
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}