mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
346 lines
5.5 KiB
INI
346 lines
5.5 KiB
INI
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/*******************************************************************\
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GZDoom Builder Script highlighting definitions for MAPINFO
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\*******************************************************************/
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// Editor settings
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description = "ZDoom MAPINFO";
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codepage = 0;
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extensions = "txt";
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casesensitive = false;
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codeblockopen = "{";
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codeblockclose = "}";
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insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase
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lexer = 35; // CPP-style, case-insensitive
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keywordhelp = "http://zdoom.org/wiki/MAPINFO";
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properties
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{
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// Generic
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lookup;
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// Cluster
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Cluster;
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ClusterDef;
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EnterText;
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ExitText;
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ExitTextIsLump;
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Music;
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Flat;
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Pic;
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Hub;
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// Episode
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ClearEpisodes;
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Episode;
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Name;
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PicName;
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Key;
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Remove;
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NoSkillMenu;
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Optional;
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Extended;
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// Map
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Map;
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DefaultMap;
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AddDefaultMap;
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GameDefaults;
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ActivateOwnDeathSpecials;
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AirControl;
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AirSupply;
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AllowCrouch;
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AllowFreelook;
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AllowJump;
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AllowMonsterTelefrags;
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AllowRespawn;
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AutoSequences;
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BaronSpecial;
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BorderTexture;
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CDId;
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CDTrack;
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CheckSwitchRange;
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ClipMidTextures;
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CyberdemonSpecial;
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DeathSequence;
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DefaultEnvironment;
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DefaultEnvironment;
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DoubleSky;
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DSparilSpecial;
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EnterPic;
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EvenLighting;
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ExitPic;
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F1;
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Fade;
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FadeTable;
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FallingDamage;
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FilterStarts;
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ForceNoSkyStretch;
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ForgetState;
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Gravity;
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Grinding_Polyobj;
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HorizWallShade;
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InfiniteFlightPowerup;
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InterMusic;
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IronlichSpecial;
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KeepFullInventory;
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LaxMonsterActivation;
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LevelNum;
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Lightning;
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Map07Special;
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MapBackground;
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MinotaurSpecial;
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MissilesActivateImpactLines;
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MissileShootersActivateImpactLines;
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MonsterFallingDamage;
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Music;
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Next;
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No_Grinding_Polyobj;
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NoAllies;
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NoAutosaveHint;
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NoAutoSequences;
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NoCheckSwitchRange;
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NoCrouch;
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NoFallingDamage;
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NoFreelook;
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NoInfighting;
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NoIntermission;
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NoInventoryBar;
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NoJump;
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NormalInfighting;
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NoSoundClipping;
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OldFallingDamage;
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ForceFallingDamage;
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OutsideFog;
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Par;
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PrecacheSounds;
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RandomPlayerStarts;
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Redirect;
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RememberState;
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ResetHealth;
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ResetInventory;
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Secret;
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SecretNext;
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Sky1;
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Sky2;
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Skybox;
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SkyStretch;
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Slideshow;
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SmoothLighting;
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SpawnWithWeaponRaised;
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SpecialAction;
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SpecialAction_ExitLevel;
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SpecialAction_OpenDoor;
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SpecialAction_LowerFloor;
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SpecialAction_KillMonsters;
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SpiderMastermindSpecial;
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StrictMonsterActivation;
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StrifeFallingDamage;
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SuckTime;
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TeamDamage;
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TeamPlayOff;
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TeamPlayOn;
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TitlePatch;
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TotalInfighting;
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Translator;
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UnFreezeSinglePlayerConversations;
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UsePlayerStartZ;
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VertWallShade;
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ForceFakeContrast;
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PrecacheTextures;
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PrecacheClasses;
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// GZDoom
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FogDensity;
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OutsideFogDensity;
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SkyFog;
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LightMode;
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NoColoredSpriteLighting;
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SkyRotate;
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PixelRatio;
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// Skill definitions
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Skill;
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ClearSkills;
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AmmoFactor;
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DropAmmoFactor;
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DoubleAmmoFactor;
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DamageFactor;
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RespawnTime;
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RespawnLimit;
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Aggressiveness;
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SpawnFilter;
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ACSReturn;
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Key;
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MustConfirm;
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Name;
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PlayerClassName;
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PicName;
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TextColor;
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EasyBossBrain;
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FastMonsters;
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SlowMonsters;
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DisableCheats;
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AutoUseHealth;
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ReplaceActor;
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MonsterHealth;
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FriendlyHealth;
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NoPain;
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DefaultSkill;
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ArmorFactor;
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EasyKey;
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HealthFactor;
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// GameInfo definitions
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GameInfo;
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AddCreditPage;
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AddInfoPage;
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AddPlayerClasses;
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AddQuitMessages;
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AdvisoryTime;
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Border;
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BackpackType;
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BorderFlat;
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ChatSound;
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CreditPage;
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DefaultBloodColor;
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DefaultBloodParticleColor;
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DefKickback;
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DrawReadThis;
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FinaleFlat;
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FinaleMusic;
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FinalePage;
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InfoPage;
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IntermissionCounter;
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IntermissionMusic;
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MapInfo;
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NoLoopFinaleMusic;
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PageTime;
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QuitSound;
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SkyFlatName;
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StatusBar;
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TeleFogHeight;
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TitleMusic;
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TitlePage;
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TitleTime;
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Translator;
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WeaponSlot;
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ArmorIcons;
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DimColor;
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DimAmount;
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DefInventoryMaxAmount;
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DefaultRespawnTime;
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DefaultDropStyle;
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Endoom;
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PickupColor;
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QuitMessages;
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MenuFontColor_Title;
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MenuFontColor_Label;
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MenuFontColor_Value;
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MenuFontColor_Action;
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MenuFontColor_Header;
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MenuFontColor_Highlight;
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MenuFontColor_Selection;
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MenuBackButton;
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PlayerClasses;
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PauseSign;
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GibFactor;
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CursorPic;
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SwapMenu;
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TextScreenX;
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TextScreenY;
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DefaultEndSequence;
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MapArrow;
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NoRandomPlayerclass;
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StatScreen_EnteringPatch;
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StatScreen_FinishedPatch;
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StatScreen_MapNameFont;
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NightmareFast;
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DontCrunchCorpses;
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CheatKey;
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ForceKillScripts;
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// Intermission definitions
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Intermission;
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Link;
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Cast;
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Fader;
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GotoTitle;
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Image;
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Scroller;
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TextScreen;
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Wiper;
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Background;
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CDMusic;
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Draw;
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DrawConditional;
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Music;
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Sound;
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Time;
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CastClass;
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CastName;
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AttackSound;
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FadeType;
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Background2;
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InitialDelay;
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ScrollDirection;
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ScrollTime;
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Position;
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Text;
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TextColor;
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TextDelay;
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TextLump;
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TextSpeed;
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WipeType;
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// Automap
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Automap;
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Automap_Overlay;
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AlmostBackgroundColor;
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Base;
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CeilingDiffWallColor;
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ExtraFloorWallColor;
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FloorDiffWallColor;
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GridColor;
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InterTeleportColor;
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IntraTeleportColor;
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LockedColor;
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NotSeenColor;
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SecretSectorColor;
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SecretWallColor;
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ShowLocks;
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SpecialWallColor;
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ThingColor;
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ThingColor_CountItem;
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ThingColor_Friend;
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ThingColor_Item;
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ThingColor_Monster;
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ThingColor_NocountMonster;
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TwoSidedWallColor;
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WallColor;
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XHairColor;
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YourColor;
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// Thing editor numbers
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DoomEdNums;
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// Spawn numbers (SpawnIDs)
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SpawnNums;
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// Conversation IDs
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ConversationIDs;
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}
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constants
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{
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gameinfo;
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skill;
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map;
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episode;
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cluster;
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automap;
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automap_overlay;
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doomednums;
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spawnnums;
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conversationids;
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EndGame;
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}
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